mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
graphicsdriver/metal: Set and reset screenDrawable more correctly
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parent
a064955a13
commit
72be1bde24
@ -312,16 +312,25 @@ func Get() *Driver {
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}
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}
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func (d *Driver) Begin() {
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func (d *Driver) Begin() {
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mainthread.Run(func() error {
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// NSAutoreleasePool is required to release drawable correctly (#847).
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// NSAutoreleasePool is required to release drawable correctly (#847).
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
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mainthread.Run(func() error {
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d.pool = C.allocAutoreleasePool()
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d.pool = C.allocAutoreleasePool()
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drawable, err := d.ml.NextDrawable()
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if err != nil {
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// Drawable is nil. This can happen at the initial state. Let's wait and see.
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return nil
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}
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d.screenDrawable = drawable
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return nil
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return nil
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})
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})
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}
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}
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func (d *Driver) End() {
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func (d *Driver) End() {
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mainthread.Run(func() error {
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mainthread.Run(func() error {
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d.screenDrawable = ca.MetalDrawable{}
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C.releaseAutoreleasePool(d.pool)
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C.releaseAutoreleasePool(d.pool)
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d.pool = nil
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d.pool = nil
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return nil
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return nil
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@ -361,6 +370,8 @@ func (d *Driver) flush(wait bool) {
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return nil
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return nil
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}
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}
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// TODO: Calling PresentDrawable here is odd since flush is not related to preseinging.
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// Call it at End().
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if d.screenDrawable != (ca.MetalDrawable{}) {
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if d.screenDrawable != (ca.MetalDrawable{}) {
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d.cb.PresentDrawable(d.screenDrawable)
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d.cb.PresentDrawable(d.screenDrawable)
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}
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}
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@ -370,7 +381,6 @@ func (d *Driver) flush(wait bool) {
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}
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}
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d.cb = mtl.CommandBuffer{}
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d.cb = mtl.CommandBuffer{}
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d.screenDrawable = ca.MetalDrawable{}
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return nil
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return nil
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})
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})
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@ -622,16 +632,8 @@ func (d *Driver) Draw(indexLen int, indexOffset int, mode graphics.CompositeMode
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}
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}
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var t mtl.Texture
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var t mtl.Texture
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if d.dst.screen {
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if d.dst.screen {
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if d.screenDrawable == (ca.MetalDrawable{}) {
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drawable, err := d.ml.NextDrawable()
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if err != nil {
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return err
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}
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d.screenDrawable = drawable
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}
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t = d.screenDrawable.Texture()
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t = d.screenDrawable.Texture()
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} else {
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} else {
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d.screenDrawable = ca.MetalDrawable{}
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t = d.dst.texture
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t = d.dst.texture
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}
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}
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rpd.ColorAttachments[0].Texture = t
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rpd.ColorAttachments[0].Texture = t
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