audio: Refactoring: Remove alSourceCache and add playerCache instead

This commit is contained in:
Hajime Hoshi 2016-02-13 21:21:42 +09:00
parent 16412aab30
commit 72e0080f65

View File

@ -26,75 +26,67 @@ import (
"golang.org/x/mobile/exp/audio/al" "golang.org/x/mobile/exp/audio/al"
) )
// alSourceCacheEntry represents a source. const (
// In some environments, too many calls of alGenSources and alGenBuffers could cause errors. maxSourceNum = 32
// To avoid this error, al.Source and al.Buffer are reused. maxBufferNum = 8
type alSourceCacheEntry struct { )
source al.Source
buffers []al.Buffer
sampleRate int
isClosed bool
}
const maxSourceNum = 32 var totalBufferNum = 0
var alSourceCache = []*alSourceCacheEntry{} var playerCache = []*player{}
type player struct { type player struct {
alSource al.Source alSource al.Source
alBuffers []al.Buffer alBuffers []al.Buffer
source io.ReadSeeker source io.ReadSeeker
sampleRate int sampleRate int
isClosed bool
} }
var m sync.Mutex var m sync.Mutex
func newAlSource(sampleRate int) (al.Source, []al.Buffer, error) { func newPlayerFromCache(src io.ReadSeeker, sampleRate int) (*player, error) {
for _, e := range alSourceCache { for _, p := range playerCache {
if e.sampleRate != sampleRate { if p.sampleRate != sampleRate {
continue continue
} }
if !e.isClosed { if !p.isClosed {
continue continue
} }
e.isClosed = false p.source = src
return e.source, e.buffers, nil p.isClosed = false
return p, nil
} }
if maxSourceNum <= len(alSourceCache) { if maxSourceNum <= len(playerCache) {
return 0, nil, ErrTooManyPlayers return nil, ErrTooManyPlayers
} }
s := al.GenSources(1) s := al.GenSources(1)
if err := al.Error(); err != 0 { if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: al.GenSources error: %d", err)) panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
} }
e := &alSourceCacheEntry{
source: s[0],
buffers: []al.Buffer{},
sampleRate: sampleRate,
}
alSourceCache = append(alSourceCache, e)
return s[0], e.buffers, nil
}
func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
m.Lock()
if e := al.OpenDevice(); e != nil {
m.Unlock()
return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
}
s, b, err := newAlSource(sampleRate)
if err != nil {
m.Unlock()
return nil, err
}
m.Unlock()
p := &player{ p := &player{
alSource: s, alSource: s[0],
alBuffers: b, alBuffers: []al.Buffer{},
source: src, source: src,
sampleRate: sampleRate, sampleRate: sampleRate,
} }
runtime.SetFinalizer(p, (*player).close) runtime.SetFinalizer(p, (*player).close)
playerCache = append(playerCache, p)
return p, nil
}
func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
m.Lock()
defer m.Unlock()
if e := al.OpenDevice(); e != nil {
m.Unlock()
return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
}
p, err := newPlayerFromCache(src, sampleRate)
if err != nil {
return nil, err
}
return &Player{p}, nil return &Player{p}, nil
} }
@ -115,6 +107,7 @@ func (p *player) proceed() error {
p.alBuffers = append(p.alBuffers, bufs...) p.alBuffers = append(p.alBuffers, bufs...)
} }
m.Unlock() m.Unlock()
for 0 < len(p.alBuffers) { for 0 < len(p.alBuffers) {
b := make([]byte, bufferSize) b := make([]byte, bufferSize)
n, err := p.source.Read(b) n, err := p.source.Read(b)
@ -133,6 +126,7 @@ func (p *player) proceed() error {
return err return err
} }
} }
m.Lock() m.Lock()
if p.alSource.State() == al.Stopped { if p.alSource.State() == al.Stopped {
al.RewindSources(p.alSource) al.RewindSources(p.alSource)
@ -147,12 +141,15 @@ func (p *player) proceed() error {
} }
func (p *player) play() error { func (p *player) play() error {
const bufferMaxNum = 8
// TODO: What if play is already called? // TODO: What if play is already called?
m.Lock() m.Lock()
n := bufferMaxNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers) n := maxBufferNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers)
if 0 < n { if 0 < n {
p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...) p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
totalBufferNum += n
if maxSourceNum*maxBufferNum < totalBufferNum {
panic("audio: too many buffers are created")
}
} }
if 0 < len(p.alBuffers) { if 0 < len(p.alBuffers) {
emptyBytes := make([]byte, bufferSize) emptyBytes := make([]byte, bufferSize)
@ -165,6 +162,7 @@ func (p *player) play() error {
} }
al.PlaySources(p.alSource) al.PlaySources(p.alSource)
m.Unlock() m.Unlock()
go func() { go func() {
defer p.close() defer p.close()
for { for {
@ -184,44 +182,27 @@ func (p *player) play() error {
func (p *player) close() error { func (p *player) close() error {
m.Lock() m.Lock()
defer m.Unlock()
if err := al.Error(); err != 0 { if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: error before closing: %d", err)) panic(fmt.Sprintf("audio: error before closing: %d", err))
} }
s := p.alSource if p.isClosed {
if p.alSource != 0 { return nil
var bs []al.Buffer
al.RewindSources(p.alSource)
al.StopSources(p.alSource)
n := p.alSource.BuffersQueued()
if 0 < n {
bs = make([]al.Buffer, n)
p.alSource.UnqueueBuffers(bs...)
p.alBuffers = append(p.alBuffers, bs...)
}
p.alSource = 0
} }
var bs []al.Buffer
al.RewindSources(p.alSource)
al.StopSources(p.alSource)
n := p.alSource.BuffersQueued()
if 0 < n {
bs = make([]al.Buffer, n)
p.alSource.UnqueueBuffers(bs...)
p.alBuffers = append(p.alBuffers, bs...)
}
p.isClosed = true
if err := al.Error(); err != 0 { if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: closing error: %d", err)) panic(fmt.Sprintf("audio: error after closing: %d", err))
} }
if s != 0 {
found := false
for _, e := range alSourceCache {
if e.source != s {
continue
}
if e.isClosed {
panic("audio: cache state is invalid: source is already closed?")
}
e.buffers = p.alBuffers
e.isClosed = true
found = true
break
}
if !found {
panic("audio: cache state is invalid: source is not cached?")
}
}
m.Unlock()
runtime.SetFinalizer(p, nil) runtime.SetFinalizer(p, nil)
return nil return nil
} }