audio: Refactoring: Remove alSourceCache and add playerCache instead

This commit is contained in:
Hajime Hoshi 2016-02-13 21:21:42 +09:00
parent 16412aab30
commit 72e0080f65

View File

@ -26,75 +26,67 @@ import (
"golang.org/x/mobile/exp/audio/al"
)
// alSourceCacheEntry represents a source.
// In some environments, too many calls of alGenSources and alGenBuffers could cause errors.
// To avoid this error, al.Source and al.Buffer are reused.
type alSourceCacheEntry struct {
source al.Source
buffers []al.Buffer
sampleRate int
isClosed bool
}
const (
maxSourceNum = 32
maxBufferNum = 8
)
const maxSourceNum = 32
var totalBufferNum = 0
var alSourceCache = []*alSourceCacheEntry{}
var playerCache = []*player{}
type player struct {
alSource al.Source
alBuffers []al.Buffer
source io.ReadSeeker
sampleRate int
isClosed bool
}
var m sync.Mutex
func newAlSource(sampleRate int) (al.Source, []al.Buffer, error) {
for _, e := range alSourceCache {
if e.sampleRate != sampleRate {
func newPlayerFromCache(src io.ReadSeeker, sampleRate int) (*player, error) {
for _, p := range playerCache {
if p.sampleRate != sampleRate {
continue
}
if !e.isClosed {
if !p.isClosed {
continue
}
e.isClosed = false
return e.source, e.buffers, nil
p.source = src
p.isClosed = false
return p, nil
}
if maxSourceNum <= len(alSourceCache) {
return 0, nil, ErrTooManyPlayers
if maxSourceNum <= len(playerCache) {
return nil, ErrTooManyPlayers
}
s := al.GenSources(1)
if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
}
e := &alSourceCacheEntry{
source: s[0],
buffers: []al.Buffer{},
sampleRate: sampleRate,
}
alSourceCache = append(alSourceCache, e)
return s[0], e.buffers, nil
}
func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
m.Lock()
if e := al.OpenDevice(); e != nil {
m.Unlock()
return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
}
s, b, err := newAlSource(sampleRate)
if err != nil {
m.Unlock()
return nil, err
}
m.Unlock()
p := &player{
alSource: s,
alBuffers: b,
alSource: s[0],
alBuffers: []al.Buffer{},
source: src,
sampleRate: sampleRate,
}
runtime.SetFinalizer(p, (*player).close)
playerCache = append(playerCache, p)
return p, nil
}
func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
m.Lock()
defer m.Unlock()
if e := al.OpenDevice(); e != nil {
m.Unlock()
return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
}
p, err := newPlayerFromCache(src, sampleRate)
if err != nil {
return nil, err
}
return &Player{p}, nil
}
@ -115,6 +107,7 @@ func (p *player) proceed() error {
p.alBuffers = append(p.alBuffers, bufs...)
}
m.Unlock()
for 0 < len(p.alBuffers) {
b := make([]byte, bufferSize)
n, err := p.source.Read(b)
@ -133,6 +126,7 @@ func (p *player) proceed() error {
return err
}
}
m.Lock()
if p.alSource.State() == al.Stopped {
al.RewindSources(p.alSource)
@ -147,12 +141,15 @@ func (p *player) proceed() error {
}
func (p *player) play() error {
const bufferMaxNum = 8
// TODO: What if play is already called?
m.Lock()
n := bufferMaxNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers)
n := maxBufferNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers)
if 0 < n {
p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
totalBufferNum += n
if maxSourceNum*maxBufferNum < totalBufferNum {
panic("audio: too many buffers are created")
}
}
if 0 < len(p.alBuffers) {
emptyBytes := make([]byte, bufferSize)
@ -165,6 +162,7 @@ func (p *player) play() error {
}
al.PlaySources(p.alSource)
m.Unlock()
go func() {
defer p.close()
for {
@ -184,44 +182,27 @@ func (p *player) play() error {
func (p *player) close() error {
m.Lock()
defer m.Unlock()
if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: error before closing: %d", err))
}
s := p.alSource
if p.alSource != 0 {
var bs []al.Buffer
al.RewindSources(p.alSource)
al.StopSources(p.alSource)
n := p.alSource.BuffersQueued()
if 0 < n {
bs = make([]al.Buffer, n)
p.alSource.UnqueueBuffers(bs...)
p.alBuffers = append(p.alBuffers, bs...)
}
p.alSource = 0
if p.isClosed {
return nil
}
var bs []al.Buffer
al.RewindSources(p.alSource)
al.StopSources(p.alSource)
n := p.alSource.BuffersQueued()
if 0 < n {
bs = make([]al.Buffer, n)
p.alSource.UnqueueBuffers(bs...)
p.alBuffers = append(p.alBuffers, bs...)
}
p.isClosed = true
if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: closing error: %d", err))
panic(fmt.Sprintf("audio: error after closing: %d", err))
}
if s != 0 {
found := false
for _, e := range alSourceCache {
if e.source != s {
continue
}
if e.isClosed {
panic("audio: cache state is invalid: source is already closed?")
}
e.buffers = p.alBuffers
e.isClosed = true
found = true
break
}
if !found {
panic("audio: cache state is invalid: source is not cached?")
}
}
m.Unlock()
runtime.SetFinalizer(p, nil)
return nil
}