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internal/graphicsdriver/opengl/gl: bug fix: searching GL libraries failed on some machines
On a Debian machine, LD_LIBRARY_PATH might not be set and libGL.so might not exist (libGL.so.1 exists instead). In this case, searching for a GL library fails This change fixes the issue by not using LD_LIBRARY_PATH and also including `libGL.so.*` files as candidates for dlopen. Closes #2539
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@ -40,9 +40,7 @@ import "C"
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import (
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import (
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"fmt"
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"fmt"
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"os"
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"os"
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"path/filepath"
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"runtime"
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"runtime"
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"sort"
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"strings"
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"strings"
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"unsafe"
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"unsafe"
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)
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)
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@ -52,59 +50,6 @@ var (
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libGLES unsafe.Pointer
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libGLES unsafe.Pointer
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)
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)
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// listLibs returns an appropriate library file paths based on the given library paths and the library name as a prefix.
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// Note that the found libraries might not be available e.g. due to architecture mismatches.
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func listLibs(libraryPaths []string, libName string) ([]string, error) {
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// LD_LIBRARY_PATH might be empty. Use the original name as a candidate.
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libNames := []string{libName}
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// Look for a library file. In some environments like Steam, a library with the exactly same name might not exist (#2523).
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// For example, libGL.so.1 might exist instead of libGL.so.
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for _, dir := range libraryPaths {
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libs, err := listLibsInDirectory(dir, libName)
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if err != nil {
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return nil, err
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}
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if len(libs) == 0 {
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continue
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}
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// The file names are sorted in the alphabetical order.
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// TODO: What is the best version to use?
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sort.Strings(libs)
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libNames = append(libNames, libs...)
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}
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return libNames, nil
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}
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// listLibsInDirectory returns library file paths with the given prefix in the directory.
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// Note that the found libraries might not be available e.g. due to architecture mismatches.
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func listLibsInDirectory(dir string, prefix string) ([]string, error) {
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ents, err := os.ReadDir(dir)
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if err != nil {
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return nil, err
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}
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var files []string
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for _, ent := range ents {
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if ent.IsDir() {
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continue
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}
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if ent.Name() == prefix {
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files = append(files, filepath.Join(dir, ent.Name()))
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continue
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}
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if strings.HasPrefix(ent.Name(), prefix+".") {
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files = append(files, filepath.Join(dir, ent.Name()))
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continue
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}
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}
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return files, nil
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}
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func (c *defaultContext) init() error {
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func (c *defaultContext) init() error {
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var preferES bool
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var preferES bool
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if runtime.GOOS == "android" {
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if runtime.GOOS == "android" {
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@ -120,15 +65,10 @@ func (c *defaultContext) init() error {
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}
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}
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}
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}
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libraryPaths := filepath.SplitList(os.Getenv("LD_LIBRARY_PATH"))
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// Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts.
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// Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts.
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if !preferES {
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if !preferES {
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names, err := listLibs(libraryPaths, "libGL.so")
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// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
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if err != nil {
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for _, name := range []string{"libGL.so", "libGL.so.2", "libGL.so.1", "libGL.so.0"} {
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return err
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}
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for _, name := range names {
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cname := C.CString(name)
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cname := C.CString(name)
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lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
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lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
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C.free(unsafe.Pointer(cname))
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C.free(unsafe.Pointer(cname))
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@ -140,11 +80,7 @@ func (c *defaultContext) init() error {
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}
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}
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// Try OpenGL ES.
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// Try OpenGL ES.
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names, err := listLibs(libraryPaths, "libGLESv2.so")
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for _, name := range []string{"libGLESv2.so", "libGLESv2.so.2", "libGLESv2.so.1", "libGLESv2.so.0"} {
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if err != nil {
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return err
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}
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for _, name := range names {
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cname := C.CString(name)
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cname := C.CString(name)
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lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
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lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
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C.free(unsafe.Pointer(cname))
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C.free(unsafe.Pointer(cname))
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