mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
internal/graphicsdriver/opengl/gl: bug fix: searching GL libraries failed on some machines
On a Debian machine, LD_LIBRARY_PATH might not be set and libGL.so might not exist (libGL.so.1 exists instead). In this case, searching for a GL library fails This change fixes the issue by not using LD_LIBRARY_PATH and also including `libGL.so.*` files as candidates for dlopen. Closes #2539
This commit is contained in:
parent
abd293fae6
commit
72f026e254
@ -40,9 +40,7 @@ import "C"
|
|||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"os"
|
"os"
|
||||||
"path/filepath"
|
|
||||||
"runtime"
|
"runtime"
|
||||||
"sort"
|
|
||||||
"strings"
|
"strings"
|
||||||
"unsafe"
|
"unsafe"
|
||||||
)
|
)
|
||||||
@ -52,59 +50,6 @@ var (
|
|||||||
libGLES unsafe.Pointer
|
libGLES unsafe.Pointer
|
||||||
)
|
)
|
||||||
|
|
||||||
// listLibs returns an appropriate library file paths based on the given library paths and the library name as a prefix.
|
|
||||||
// Note that the found libraries might not be available e.g. due to architecture mismatches.
|
|
||||||
func listLibs(libraryPaths []string, libName string) ([]string, error) {
|
|
||||||
// LD_LIBRARY_PATH might be empty. Use the original name as a candidate.
|
|
||||||
libNames := []string{libName}
|
|
||||||
|
|
||||||
// Look for a library file. In some environments like Steam, a library with the exactly same name might not exist (#2523).
|
|
||||||
// For example, libGL.so.1 might exist instead of libGL.so.
|
|
||||||
for _, dir := range libraryPaths {
|
|
||||||
libs, err := listLibsInDirectory(dir, libName)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if len(libs) == 0 {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
// The file names are sorted in the alphabetical order.
|
|
||||||
// TODO: What is the best version to use?
|
|
||||||
sort.Strings(libs)
|
|
||||||
|
|
||||||
libNames = append(libNames, libs...)
|
|
||||||
}
|
|
||||||
|
|
||||||
return libNames, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// listLibsInDirectory returns library file paths with the given prefix in the directory.
|
|
||||||
// Note that the found libraries might not be available e.g. due to architecture mismatches.
|
|
||||||
func listLibsInDirectory(dir string, prefix string) ([]string, error) {
|
|
||||||
ents, err := os.ReadDir(dir)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
var files []string
|
|
||||||
for _, ent := range ents {
|
|
||||||
if ent.IsDir() {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if ent.Name() == prefix {
|
|
||||||
files = append(files, filepath.Join(dir, ent.Name()))
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if strings.HasPrefix(ent.Name(), prefix+".") {
|
|
||||||
files = append(files, filepath.Join(dir, ent.Name()))
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return files, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *defaultContext) init() error {
|
func (c *defaultContext) init() error {
|
||||||
var preferES bool
|
var preferES bool
|
||||||
if runtime.GOOS == "android" {
|
if runtime.GOOS == "android" {
|
||||||
@ -120,15 +65,10 @@ func (c *defaultContext) init() error {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
libraryPaths := filepath.SplitList(os.Getenv("LD_LIBRARY_PATH"))
|
|
||||||
|
|
||||||
// Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts.
|
// Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts.
|
||||||
if !preferES {
|
if !preferES {
|
||||||
names, err := listLibs(libraryPaths, "libGL.so")
|
// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
|
||||||
if err != nil {
|
for _, name := range []string{"libGL.so", "libGL.so.2", "libGL.so.1", "libGL.so.0"} {
|
||||||
return err
|
|
||||||
}
|
|
||||||
for _, name := range names {
|
|
||||||
cname := C.CString(name)
|
cname := C.CString(name)
|
||||||
lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
|
lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
|
||||||
C.free(unsafe.Pointer(cname))
|
C.free(unsafe.Pointer(cname))
|
||||||
@ -140,11 +80,7 @@ func (c *defaultContext) init() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Try OpenGL ES.
|
// Try OpenGL ES.
|
||||||
names, err := listLibs(libraryPaths, "libGLESv2.so")
|
for _, name := range []string{"libGLESv2.so", "libGLESv2.so.2", "libGLESv2.so.1", "libGLESv2.so.0"} {
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
for _, name := range names {
|
|
||||||
cname := C.CString(name)
|
cname := C.CString(name)
|
||||||
lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
|
lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
|
||||||
C.free(unsafe.Pointer(cname))
|
C.free(unsafe.Pointer(cname))
|
||||||
|
Loading…
Reference in New Issue
Block a user