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internal/graphicsdriver/directx: refactoring
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@ -356,11 +356,12 @@ func (g *graphics11) NewImage(width, height int) (graphicsdriver.Image, error) {
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}
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}
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func (g *graphics11) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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func (g *graphics11) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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if g.screenImage != nil {
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g.screenImage.Dispose()
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g.screenImage = nil
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}
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if g.graphicsInfra.isSwapChainInited() {
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if g.graphicsInfra.isSwapChainInited() {
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if g.screenImage != nil {
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g.screenImage.Dispose()
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g.screenImage = nil
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}
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if err := g.graphicsInfra.resizeSwapChain(width, height); err != nil {
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if err := g.graphicsInfra.resizeSwapChain(width, height); err != nil {
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return nil, err
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return nil, err
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}
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}
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@ -370,11 +371,6 @@ func (g *graphics11) NewScreenFramebufferImage(width, height int) (graphicsdrive
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}
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}
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}
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}
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if g.screenImage != nil {
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g.screenImage.Dispose()
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g.screenImage = nil
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}
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t, err := g.graphicsInfra.getBuffer(0, &_IID_ID3D11Texture2D)
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t, err := g.graphicsInfra.getBuffer(0, &_IID_ID3D11Texture2D)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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