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https://github.com/hajimehoshi/ebiten.git
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shader: Add more tests
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parent
8ede0b3891
commit
73255f4663
@ -303,23 +303,25 @@ func (sh *Shader) parseFunc(d *ast.FuncDecl, block *block) function {
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}
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var rets []variable
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for _, f := range d.Type.Results.List {
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t := parseType(f.Type)
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if t == typNone {
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sh.addError(f.Type.Pos(), fmt.Sprintf("unexpected type: %s", f.Type))
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continue
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}
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if len(f.Names) == 0 {
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rets = append(rets, variable{
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name: "",
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typ: t,
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})
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} else {
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for _, n := range f.Names {
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if d.Type.Results != nil {
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for _, f := range d.Type.Results.List {
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t := parseType(f.Type)
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if t == typNone {
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sh.addError(f.Type.Pos(), fmt.Sprintf("unexpected type: %s", f.Type))
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continue
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}
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if len(f.Names) == 0 {
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rets = append(rets, variable{
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name: n.Name,
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name: "",
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typ: t,
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})
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} else {
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for _, n := range f.Names {
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rets = append(rets, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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}
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}
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@ -397,7 +399,11 @@ func (s *Shader) detectType(b *block, expr ast.Expr) typ {
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if e.Kind == token.FLOAT {
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return typFloat
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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if e.Kind == token.INT {
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s.addError(expr.Pos(), fmt.Sprintf("integer literal is not implemented yet: %s", e.Value))
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} else {
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s.addError(expr.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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}
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return typNone
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case *ast.CompositeLit:
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return parseType(e.Type)
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@ -425,7 +431,9 @@ func (s *Shader) detectType(b *block, expr ast.Expr) typ {
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func (s *Shader) Dump() string {
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var lines []string
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lines = append(lines, fmt.Sprintf("var %s varying %s // position", s.position.name, s.position.typ))
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if s.position.name != "" {
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lines = append(lines, fmt.Sprintf("var %s varying %s // position", s.position.name, s.position.typ))
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}
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for _, v := range s.varyings {
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lines = append(lines, fmt.Sprintf("var %s varying %s", v.name, v.typ))
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}
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@ -23,12 +23,12 @@ import (
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func TestDump(t *testing.T) {
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tests := []struct {
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Name string
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In string
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Src string
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Dump string
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}{
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{
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Name: "general",
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In: `package main
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Src: `package main
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type VertexOut struct {
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Position vec4 ` + "`kage:\"position\"`" + `
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@ -74,11 +74,27 @@ func F1(a vec2, b vec2) (_ vec4) {
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c3 = vec4{c0, c1}
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return c2
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}
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`,
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},
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{
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Name: "Type",
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Src: `package main
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var c0 = 0.0
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func F() {
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c1 := c0
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}
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`,
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Dump: `var c0 float = 0.0
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func F() {
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var c1 float
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c1 = c0
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}
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`,
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},
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}
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for _, tc := range tests {
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s, err := NewShader([]byte(tc.In))
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s, err := NewShader([]byte(tc.Src))
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if err != nil {
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t.Error(err)
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continue
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