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restorable: Add Shader (WIP)
This commit is contained in:
parent
9bf24ba545
commit
732f288d20
@ -76,6 +76,8 @@ type drawTrianglesHistoryItem struct {
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mode driver.CompositeMode
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filter driver.Filter
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address driver.Address
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shader *Shader
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uniforms map[int]interface{}
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}
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// Image represents an image that can be restored when GL context is lost.
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@ -339,6 +341,20 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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}
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}
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// convertUniformVariables converts the uniform variables for the lower layer (graphicscommand).
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func convertUniformVariables(uniforms map[int]interface{}) map[int]interface{} {
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us := map[int]interface{}{}
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for k, v := range uniforms {
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switch v := v.(type) {
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case *Image:
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us[k] = v.image
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default:
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us[k] = v
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}
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}
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return us
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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@ -355,7 +371,7 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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// 9: Color G
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// 10: Color B
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// 11: Color Y
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms map[int]interface{}) {
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if i.priority {
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panic("restorable: DrawTriangles cannot be called on a priority image")
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}
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@ -364,16 +380,25 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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}
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theImages.makeStaleIfDependingOn(i)
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if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
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if (img != nil && (img.stale || img.volatile)) || i.screen || !needsRestoring() || i.volatile {
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i.makeStale()
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} else {
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i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
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// TODO: Need to copy uniform variables?
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i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, shader, uniforms)
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}
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i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address, nil, nil)
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var s *graphicscommand.Shader
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if shader != nil {
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s = shader.shader
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}
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var gimg *graphicscommand.Image
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if img != nil {
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gimg = img.image
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}
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i.image.DrawTriangles(gimg, vertices, indices, colorm, mode, filter, address, s, convertUniformVariables(uniforms))
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms map[int]interface{}) {
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if i.stale || i.volatile || i.screen {
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return
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}
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@ -390,6 +415,7 @@ func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, ind
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copy(vs, vertices)
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is := make([]uint16, len(indices))
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copy(is, indices)
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item := &drawTrianglesHistoryItem{
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image: image,
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vertices: vs,
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@ -398,6 +424,8 @@ func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, ind
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mode: mode,
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filter: filter,
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address: address,
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shader: shader,
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uniforms: uniforms,
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}
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i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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@ -479,6 +507,11 @@ func (i *Image) dependsOn(target *Image) bool {
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if c.image == target {
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return true
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}
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for _, v := range c.uniforms {
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if img, ok := v.(*Image); ok && img == target {
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return true
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}
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}
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}
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return false
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}
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@ -487,8 +520,15 @@ func (i *Image) dependsOn(target *Image) bool {
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func (i *Image) dependingImages() map[*Image]struct{} {
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r := map[*Image]struct{}{}
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for _, c := range i.drawTrianglesHistory {
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if c.image != nil {
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r[c.image] = struct{}{}
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}
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for _, v := range c.uniforms {
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if img, ok := v.(*Image); ok {
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r[img] = struct{}{}
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}
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}
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}
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return r
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}
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@ -533,10 +573,19 @@ func (i *Image) restore() error {
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i.basePixels.Apply(gimg)
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for _, c := range i.drawTrianglesHistory {
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if c.image.hasDependency() {
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if c.image != nil && c.image.hasDependency() {
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panic("restorable: all dependencies must be already resolved but not")
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}
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gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, nil, nil)
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// TODO: Check the uniform variable's images.
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var img *graphicscommand.Image
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if c.image != nil {
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img = c.image.image
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}
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var s *graphicscommand.Shader
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if c.shader != nil {
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s = c.shader.shader
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}
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gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, s, convertUniformVariables(c.uniforms))
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}
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if len(i.drawTrianglesHistory) > 0 {
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@ -40,12 +40,14 @@ func EnableRestoringForTesting() {
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// images is a set of Image objects.
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type images struct {
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images map[*Image]struct{}
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shaders map[*Shader]struct{}
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lastTarget *Image
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}
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// theImages represents the images for the current process.
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var theImages = &images{
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images: map[*Image]struct{}{},
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shaders: map[*Shader]struct{}{},
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}
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// ResolveStaleImages flushes the queued draw commands and resolves
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@ -118,12 +120,23 @@ func (i *images) add(img *Image) {
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i.images[img] = struct{}{}
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}
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func (i *images) addShader(shader *Shader) {
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i.shaders[shader] = struct{}{}
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}
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// remove removes img from the images.
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func (i *images) remove(img *Image) {
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i.makeStaleIfDependingOnImpl(img)
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delete(i.images, img)
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}
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func (i *images) removeShader(shader *Shader) {
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// TODO: Do we have to make images stale?
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// However, dependencies are determiend by uniform variables...
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// ??
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delete(i.shaders, shader)
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}
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// resolveStaleImages resolves stale images.
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func (i *images) resolveStaleImages() error {
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i.lastTarget = nil
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@ -165,6 +178,15 @@ func (i *images) restore() error {
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panic("restorable: restore cannot be called when restoring is disabled")
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}
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// Dispose all the shaders ahead of restoring. A current shader ID and a new shader ID can be duplicated.
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for s := range i.shaders {
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s.shader.Dispose()
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s.shader = nil
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}
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for s := range i.shaders {
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s.restore()
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}
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// Dispose all the images ahead of restoring. A current texture ID and a new texture ID can be duplicated.
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// TODO: Write a test to confirm that ID duplication never happens.
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for i := range i.images {
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@ -131,7 +131,7 @@ func TestRestoreChain(t *testing.T) {
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for i := 0; i < num-1; i++ {
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vs := quadVertices(1, 1, 0, 0)
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is := graphics.QuadIndices()
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imgs[i+1].DrawTriangles(imgs[i], vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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imgs[i+1].DrawTriangles(imgs[i], vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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}
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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@ -173,10 +173,10 @@ func TestRestoreChain2(t *testing.T) {
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imgs[8].ReplacePixels([]byte{clr8.R, clr8.G, clr8.B, clr8.A}, 0, 0, w, h)
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is := graphics.QuadIndices()
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imgs[8].DrawTriangles(imgs[7], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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imgs[9].DrawTriangles(imgs[8], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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imgs[8].DrawTriangles(imgs[7], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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imgs[9].DrawTriangles(imgs[8], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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for i := 0; i < 7; i++ {
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imgs[i+1].DrawTriangles(imgs[i], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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imgs[i+1].DrawTriangles(imgs[i], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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}
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if err := ResolveStaleImages(); err != nil {
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@ -216,10 +216,10 @@ func TestRestoreOverrideSource(t *testing.T) {
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clr1 := color.RGBA{0x00, 0x00, 0x01, 0xff}
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img1.ReplacePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, w, h)
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is := graphics.QuadIndices()
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img2.DrawTriangles(img1, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img3.DrawTriangles(img2, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img2.DrawTriangles(img1, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img3.DrawTriangles(img2, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img0.ReplacePixels([]byte{clr1.R, clr1.G, clr1.B, clr1.A}, 0, 0, w, h)
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img1.DrawTriangles(img0, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img1.DrawTriangles(img0, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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@ -298,23 +298,23 @@ func TestRestoreComplexGraph(t *testing.T) {
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}()
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vs := quadVertices(w, h, 0, 0)
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is := graphics.QuadIndices()
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img3.DrawTriangles(img0, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img3.DrawTriangles(img0, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 1, 0)
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img3.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img3.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 1, 0)
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img4.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img4.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 2, 0)
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img4.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img4.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 0, 0)
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img5.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img5.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 0, 0)
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img6.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img6.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 1, 0)
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img6.DrawTriangles(img4, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img6.DrawTriangles(img4, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 0, 0)
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img7.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img7.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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vs = quadVertices(w, h, 2, 0)
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img7.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img7.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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@ -406,8 +406,8 @@ func TestRestoreRecursive(t *testing.T) {
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img0.Dispose()
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}()
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is := graphics.QuadIndices()
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img1.DrawTriangles(img0, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img0.DrawTriangles(img1, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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img1.DrawTriangles(img0, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img0.DrawTriangles(img1, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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@ -501,7 +501,7 @@ func TestDrawTrianglesAndReplacePixels(t *testing.T) {
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vs := quadVertices(1, 1, 0, 0)
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is := graphics.QuadIndices()
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img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img1.ReplacePixels([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, 0, 0, 2, 1)
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if err := ResolveStaleImages(); err != nil {
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@ -538,8 +538,8 @@ func TestDispose(t *testing.T) {
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defer img2.Dispose()
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is := graphics.QuadIndices()
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img1.DrawTriangles(img2, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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img0.DrawTriangles(img1, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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img1.DrawTriangles(img2, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img0.DrawTriangles(img1, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img1.Dispose()
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if err := ResolveStaleImages(); err != nil {
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@ -647,7 +647,7 @@ func TestReplacePixelsOnly(t *testing.T) {
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vs := quadVertices(1, 1, 0, 0)
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is := graphics.QuadIndices()
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img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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img0.ReplacePixels([]byte{5, 6, 7, 8}, 0, 0, 1, 1)
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// BasePixelsForTesting is available without GPU accessing.
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@ -700,7 +700,7 @@ func TestReadPixelsFromVolatileImage(t *testing.T) {
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src.ReplacePixels(pix, 0, 0, w, h)
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vs := quadVertices(1, 1, 0, 0)
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is := graphics.QuadIndices()
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
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// stale.
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@ -721,7 +721,7 @@ func TestAllowReplacePixelsAfterDrawTriangles(t *testing.T) {
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vs := quadVertices(w, h, 0, 0)
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is := graphics.QuadIndices()
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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dst.ReplacePixels(make([]byte, 4*w*h), 0, 0, w, h)
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// ReplacePixels for a whole image doesn't panic.
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}
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@ -739,7 +739,7 @@ func TestDisallowReplacePixelsForPartAfterDrawTriangles(t *testing.T) {
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vs := quadVertices(w, h, 0, 0)
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is := graphics.QuadIndices()
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
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dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
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}
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@ -835,7 +835,7 @@ func TestMutateSlices(t *testing.T) {
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vs := quadVertices(w, h, 0, 0)
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is := make([]uint16, len(graphics.QuadIndices()))
|
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copy(is, graphics.QuadIndices())
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero)
|
||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
|
||||
for i := range vs {
|
||||
vs[i] = 0
|
||||
}
|
||||
|
45
internal/restorable/shader.go
Normal file
45
internal/restorable/shader.go
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/internal/shaderir"
|
||||
)
|
||||
|
||||
type Shader struct {
|
||||
shader *graphicscommand.Shader
|
||||
ir *shaderir.Program
|
||||
}
|
||||
|
||||
func NewShader(program *shaderir.Program) *Shader {
|
||||
s := &Shader{
|
||||
shader: graphicscommand.NewShader(program),
|
||||
ir: program,
|
||||
}
|
||||
theImages.addShader(s)
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *Shader) Dispose() {
|
||||
theImages.removeShader(s)
|
||||
s.shader.Dispose()
|
||||
s.shader = nil
|
||||
s.ir = nil
|
||||
}
|
||||
|
||||
func (s *Shader) restore() {
|
||||
s.shader = graphicscommand.NewShader(s.ir)
|
||||
}
|
57
internal/restorable/shader_test.go
Normal file
57
internal/restorable/shader_test.go
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright 2018 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable_test
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/color"
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicscommand"
|
||||
. "github.com/hajimehoshi/ebiten/internal/restorable"
|
||||
etesting "github.com/hajimehoshi/ebiten/internal/testing"
|
||||
)
|
||||
|
||||
func TestShader(t *testing.T) {
|
||||
if !graphicscommand.IsShaderAvailable() {
|
||||
t.Skip("shader is not available on this environment")
|
||||
}
|
||||
|
||||
img := newImageFromImage(image.NewRGBA(image.Rect(0, 0, 1, 1)))
|
||||
defer img.Dispose()
|
||||
|
||||
ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff)
|
||||
s := NewShader(&ir)
|
||||
is := graphics.QuadIndices()
|
||||
us := map[int]interface{}{
|
||||
0: []float32{1, 1},
|
||||
}
|
||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, s, us)
|
||||
|
||||
if err := ResolveStaleImages(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := RestoreIfNeeded(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{0xff, 0, 0, 0xff}
|
||||
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
@ -214,7 +214,7 @@ func (i *Image) ensureNotShared() {
|
||||
dx1, dy1, sx1, sy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1,
|
||||
}
|
||||
is := graphics.QuadIndices()
|
||||
newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
|
||||
newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil)
|
||||
|
||||
i.dispose(false)
|
||||
i.backend = &backend{
|
||||
@ -316,7 +316,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
||||
vertices[i*graphics.VertexFloatNum+7] += oyf
|
||||
}
|
||||
|
||||
i.backend.restorable.DrawTriangles(img.backend.restorable, vertices, indices, colorm, mode, filter, address)
|
||||
i.backend.restorable.DrawTriangles(img.backend.restorable, vertices, indices, colorm, mode, filter, address, nil, nil)
|
||||
|
||||
i.nonUpdatedCount = 0
|
||||
delete(imagesToMakeShared, i)
|
||||
|
Loading…
Reference in New Issue
Block a user