mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
graphicsdriver/opengl: Remove theContext
This commit is contained in:
parent
2f692d98c7
commit
734aeabc8d
@ -67,8 +67,6 @@ type context struct {
|
||||
contextImpl
|
||||
}
|
||||
|
||||
var theContext context
|
||||
|
||||
func (c *context) bindTexture(t textureNative) {
|
||||
if c.lastTexture == t {
|
||||
return
|
||||
|
@ -15,6 +15,8 @@
|
||||
package opengl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/affine"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
|
||||
@ -28,7 +30,24 @@ func GetDriver() *Driver {
|
||||
}
|
||||
|
||||
type Driver struct {
|
||||
state openGLState
|
||||
state openGLState
|
||||
context context
|
||||
}
|
||||
|
||||
func (d *Driver) checkSize(width, height int) {
|
||||
if width < 1 {
|
||||
panic(fmt.Sprintf("opengl: width (%d) must be equal or more than 1.", width))
|
||||
}
|
||||
if height < 1 {
|
||||
panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height))
|
||||
}
|
||||
m := d.context.getMaxTextureSize()
|
||||
if width > m {
|
||||
panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m))
|
||||
}
|
||||
if height > m {
|
||||
panic(fmt.Sprintf("opengl: height (%d) must be less than or equal to %d", height, m))
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Driver) NewImage(width, height int) (graphicsdriver.Image, error) {
|
||||
@ -39,8 +58,8 @@ func (d *Driver) NewImage(width, height int) (graphicsdriver.Image, error) {
|
||||
}
|
||||
w := math.NextPowerOf2Int(width)
|
||||
h := math.NextPowerOf2Int(height)
|
||||
checkSize(w, h)
|
||||
t, err := theContext.newTexture(w, h)
|
||||
d.checkSize(w, h)
|
||||
t, err := d.context.newTexture(w, h)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@ -49,7 +68,7 @@ func (d *Driver) NewImage(width, height int) (graphicsdriver.Image, error) {
|
||||
}
|
||||
|
||||
func (d *Driver) NewScreenFramebufferImage(width, height int) graphicsdriver.Image {
|
||||
checkSize(width, height)
|
||||
d.checkSize(width, height)
|
||||
i := &Image{
|
||||
driver: d,
|
||||
width: width,
|
||||
@ -58,25 +77,25 @@ func (d *Driver) NewScreenFramebufferImage(width, height int) graphicsdriver.Ima
|
||||
// The (default) framebuffer size can't be converted to a power of 2.
|
||||
// On browsers, c.width and c.height are used as viewport size and
|
||||
// Edge can't treat a bigger viewport than the drawing area (#71).
|
||||
i.framebuffer = newScreenFramebuffer(width, height)
|
||||
i.framebuffer = newScreenFramebuffer(&d.context, width, height)
|
||||
return i
|
||||
}
|
||||
|
||||
// Reset resets or initializes the current OpenGL state.
|
||||
func (d *Driver) Reset() error {
|
||||
return d.state.reset()
|
||||
return d.state.reset(&d.context)
|
||||
}
|
||||
|
||||
func (d *Driver) BufferSubData(vertices []float32, indices []uint16) {
|
||||
bufferSubData(vertices, indices)
|
||||
bufferSubData(&d.context, vertices, indices)
|
||||
}
|
||||
|
||||
func (d *Driver) UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
||||
return d.state.useProgram(mode, colorM, filter)
|
||||
return d.useProgram(mode, colorM, filter)
|
||||
}
|
||||
|
||||
func (d *Driver) DrawElements(len int, offsetInBytes int) {
|
||||
theContext.drawElements(len, offsetInBytes)
|
||||
d.context.drawElements(len, offsetInBytes)
|
||||
// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
|
||||
// but basically this pass the tests (esp. TestImageTooManyFill).
|
||||
// As glFlush() causes performance problems, this should be avoided as much as possible.
|
||||
@ -84,9 +103,9 @@ func (d *Driver) DrawElements(len int, offsetInBytes int) {
|
||||
}
|
||||
|
||||
func (d *Driver) Flush() {
|
||||
theContext.flush()
|
||||
d.context.flush()
|
||||
}
|
||||
|
||||
func (d *Driver) MaxImageSize() int {
|
||||
return theContext.getMaxTextureSize()
|
||||
return d.context.getMaxTextureSize()
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ package opengl
|
||||
|
||||
// framebuffer is a wrapper of OpenGL's framebuffer.
|
||||
type framebuffer struct {
|
||||
driver *Driver
|
||||
native framebufferNative
|
||||
proMatrix []float32
|
||||
width int
|
||||
@ -23,8 +24,8 @@ type framebuffer struct {
|
||||
}
|
||||
|
||||
// newFramebufferFromTexture creates a framebuffer from the given texture.
|
||||
func newFramebufferFromTexture(texture textureNative, width, height int) (*framebuffer, error) {
|
||||
native, err := theContext.newFramebuffer(texture)
|
||||
func newFramebufferFromTexture(context *context, texture textureNative, width, height int) (*framebuffer, error) {
|
||||
native, err := context.newFramebuffer(texture)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@ -36,9 +37,9 @@ func newFramebufferFromTexture(texture textureNative, width, height int) (*frame
|
||||
}
|
||||
|
||||
// newScreenFramebuffer creates a framebuffer for the screen.
|
||||
func newScreenFramebuffer(width, height int) *framebuffer {
|
||||
func newScreenFramebuffer(context *context, width, height int) *framebuffer {
|
||||
return &framebuffer{
|
||||
native: theContext.getScreenFramebuffer(),
|
||||
native: context.getScreenFramebuffer(),
|
||||
width: width,
|
||||
height: height,
|
||||
}
|
||||
@ -57,8 +58,8 @@ func (f *framebuffer) projectionMatrix() []float32 {
|
||||
return f.proMatrix
|
||||
}
|
||||
|
||||
func (f *framebuffer) delete() {
|
||||
if f.native != theContext.getScreenFramebuffer() {
|
||||
theContext.deleteFramebuffer(f.native)
|
||||
func (f *framebuffer) delete(context *context) {
|
||||
if f.native != context.getScreenFramebuffer() {
|
||||
context.deleteFramebuffer(f.native)
|
||||
}
|
||||
}
|
||||
|
@ -15,27 +15,9 @@
|
||||
package opengl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/math"
|
||||
)
|
||||
|
||||
func checkSize(width, height int) {
|
||||
if width < 1 {
|
||||
panic(fmt.Sprintf("opengl: width (%d) must be equal or more than 1.", width))
|
||||
}
|
||||
if height < 1 {
|
||||
panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height))
|
||||
}
|
||||
m := theContext.getMaxTextureSize()
|
||||
if width > m {
|
||||
panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m))
|
||||
}
|
||||
if height > m {
|
||||
panic(fmt.Sprintf("opengl: height (%d) must be less than or equal to %d", height, m))
|
||||
}
|
||||
}
|
||||
|
||||
type Image struct {
|
||||
driver *Driver
|
||||
textureNative textureNative
|
||||
@ -45,15 +27,15 @@ type Image struct {
|
||||
}
|
||||
|
||||
func (i *Image) IsInvalidated() bool {
|
||||
return !theContext.isTexture(i.textureNative)
|
||||
return !i.driver.context.isTexture(i.textureNative)
|
||||
}
|
||||
|
||||
func (i *Image) Delete() {
|
||||
if i.framebuffer != nil {
|
||||
i.framebuffer.delete()
|
||||
i.framebuffer.delete(&i.driver.context)
|
||||
}
|
||||
if i.textureNative != *new(textureNative) {
|
||||
theContext.deleteTexture(i.textureNative)
|
||||
i.driver.context.deleteTexture(i.textureNative)
|
||||
}
|
||||
}
|
||||
|
||||
@ -65,7 +47,7 @@ func (i *Image) setViewport() error {
|
||||
if err := i.ensureFramebuffer(); err != nil {
|
||||
return err
|
||||
}
|
||||
theContext.setViewport(i.framebuffer)
|
||||
i.driver.context.setViewport(i.framebuffer)
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -73,7 +55,7 @@ func (i *Image) Pixels() ([]byte, error) {
|
||||
if err := i.ensureFramebuffer(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
p, err := theContext.framebufferPixels(i.framebuffer, i.width, i.height)
|
||||
p, err := i.driver.context.framebufferPixels(i.framebuffer, i.width, i.height)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@ -92,7 +74,7 @@ func (i *Image) ensureFramebuffer() error {
|
||||
return nil
|
||||
}
|
||||
w, h := i.width, i.height
|
||||
f, err := newFramebufferFromTexture(i.textureNative, math.NextPowerOf2Int(w), math.NextPowerOf2Int(h))
|
||||
f, err := newFramebufferFromTexture(&i.driver.context, i.textureNative, math.NextPowerOf2Int(w), math.NextPowerOf2Int(h))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -103,8 +85,8 @@ func (i *Image) ensureFramebuffer() error {
|
||||
func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
|
||||
// glFlush is necessary on Android.
|
||||
// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
|
||||
theContext.flush()
|
||||
theContext.texSubImage2D(i.textureNative, p, x, y, width, height)
|
||||
i.driver.context.flush()
|
||||
i.driver.context.texSubImage2D(i.textureNative, p, x, y, width, height)
|
||||
}
|
||||
|
||||
func (i *Image) SetAsSource() {
|
||||
|
@ -53,28 +53,28 @@ func (a *arrayBufferLayout) totalBytes() int {
|
||||
}
|
||||
|
||||
// newArrayBuffer creates OpenGL's buffer object for the array buffer.
|
||||
func (a *arrayBufferLayout) newArrayBuffer() buffer {
|
||||
return theContext.newArrayBuffer(a.totalBytes() * graphics.IndicesNum)
|
||||
func (a *arrayBufferLayout) newArrayBuffer(context *context) buffer {
|
||||
return context.newArrayBuffer(a.totalBytes() * graphics.IndicesNum)
|
||||
}
|
||||
|
||||
// enable binds the array buffer the given program to use the array buffer.
|
||||
func (a *arrayBufferLayout) enable(program program) {
|
||||
func (a *arrayBufferLayout) enable(context *context, program program) {
|
||||
for _, p := range a.parts {
|
||||
theContext.enableVertexAttribArray(program, p.name)
|
||||
context.enableVertexAttribArray(program, p.name)
|
||||
}
|
||||
total := a.totalBytes()
|
||||
offset := 0
|
||||
for _, p := range a.parts {
|
||||
theContext.vertexAttribPointer(program, p.name, p.num, float, total, offset)
|
||||
context.vertexAttribPointer(program, p.name, p.num, float, total, offset)
|
||||
offset += float.SizeInBytes() * p.num
|
||||
}
|
||||
}
|
||||
|
||||
// disable stops using the array buffer.
|
||||
func (a *arrayBufferLayout) disable(program program) {
|
||||
func (a *arrayBufferLayout) disable(context *context, program program) {
|
||||
// TODO: Disabling should be done in reversed order?
|
||||
for _, p := range a.parts {
|
||||
theContext.disableVertexAttribArray(program, p.name)
|
||||
context.disableVertexAttribArray(program, p.name)
|
||||
}
|
||||
}
|
||||
|
||||
@ -146,8 +146,8 @@ const (
|
||||
)
|
||||
|
||||
// reset resets or initializes the OpenGL state.
|
||||
func (s *openGLState) reset() error {
|
||||
if err := theContext.reset(); err != nil {
|
||||
func (s *openGLState) reset(context *context) error {
|
||||
if err := context.reset(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@ -162,51 +162,51 @@ func (s *openGLState) reset() error {
|
||||
// However, it is not assumed that reset is called only when context lost happens.
|
||||
// Let's delete them explicitly.
|
||||
if s.programNearest != zeroProgram {
|
||||
theContext.deleteProgram(s.programNearest)
|
||||
context.deleteProgram(s.programNearest)
|
||||
}
|
||||
if s.programLinear != zeroProgram {
|
||||
theContext.deleteProgram(s.programLinear)
|
||||
context.deleteProgram(s.programLinear)
|
||||
}
|
||||
if s.programScreen != zeroProgram {
|
||||
theContext.deleteProgram(s.programScreen)
|
||||
context.deleteProgram(s.programScreen)
|
||||
}
|
||||
|
||||
// On browsers (at least Chrome), buffers are already detached from the context
|
||||
// and must not be deleted by DeleteBuffer.
|
||||
if !web.IsBrowser() {
|
||||
if s.arrayBuffer != zeroBuffer {
|
||||
theContext.deleteBuffer(s.arrayBuffer)
|
||||
context.deleteBuffer(s.arrayBuffer)
|
||||
}
|
||||
if s.elementArrayBuffer != zeroBuffer {
|
||||
theContext.deleteBuffer(s.elementArrayBuffer)
|
||||
context.deleteBuffer(s.elementArrayBuffer)
|
||||
}
|
||||
}
|
||||
|
||||
shaderVertexModelviewNative, err := theContext.newShader(vertexShader, shaderStr(shaderVertexModelview))
|
||||
shaderVertexModelviewNative, err := context.newShader(vertexShader, shaderStr(shaderVertexModelview))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer theContext.deleteShader(shaderVertexModelviewNative)
|
||||
defer context.deleteShader(shaderVertexModelviewNative)
|
||||
|
||||
shaderFragmentNearestNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentNearest))
|
||||
shaderFragmentNearestNative, err := context.newShader(fragmentShader, shaderStr(shaderFragmentNearest))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer theContext.deleteShader(shaderFragmentNearestNative)
|
||||
defer context.deleteShader(shaderFragmentNearestNative)
|
||||
|
||||
shaderFragmentLinearNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentLinear))
|
||||
shaderFragmentLinearNative, err := context.newShader(fragmentShader, shaderStr(shaderFragmentLinear))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer theContext.deleteShader(shaderFragmentLinearNative)
|
||||
defer context.deleteShader(shaderFragmentLinearNative)
|
||||
|
||||
shaderFragmentScreenNative, err := theContext.newShader(fragmentShader, shaderStr(shaderFragmentScreen))
|
||||
shaderFragmentScreenNative, err := context.newShader(fragmentShader, shaderStr(shaderFragmentScreen))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer theContext.deleteShader(shaderFragmentScreenNative)
|
||||
defer context.deleteShader(shaderFragmentScreenNative)
|
||||
|
||||
s.programNearest, err = theContext.newProgram([]shader{
|
||||
s.programNearest, err = context.newProgram([]shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentNearestNative,
|
||||
})
|
||||
@ -214,7 +214,7 @@ func (s *openGLState) reset() error {
|
||||
return err
|
||||
}
|
||||
|
||||
s.programLinear, err = theContext.newProgram([]shader{
|
||||
s.programLinear, err = context.newProgram([]shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentLinearNative,
|
||||
})
|
||||
@ -222,7 +222,7 @@ func (s *openGLState) reset() error {
|
||||
return err
|
||||
}
|
||||
|
||||
s.programScreen, err = theContext.newProgram([]shader{
|
||||
s.programScreen, err = context.newProgram([]shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentScreenNative,
|
||||
})
|
||||
@ -230,12 +230,12 @@ func (s *openGLState) reset() error {
|
||||
return err
|
||||
}
|
||||
|
||||
s.arrayBuffer = theArrayBufferLayout.newArrayBuffer()
|
||||
s.arrayBuffer = theArrayBufferLayout.newArrayBuffer(context)
|
||||
|
||||
// Note that the indices passed to NewElementArrayBuffer is not under GC management
|
||||
// in opengl package due to unsafe-way.
|
||||
// See NewElementArrayBuffer in context_mobile.go.
|
||||
s.elementArrayBuffer = theContext.newElementArrayBuffer(graphics.IndicesNum * 2)
|
||||
s.elementArrayBuffer = context.newElementArrayBuffer(graphics.IndicesNum * 2)
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -253,18 +253,18 @@ func areSameFloat32Array(a, b []float32) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func bufferSubData(vertices []float32, indices []uint16) {
|
||||
theContext.arrayBufferSubData(vertices)
|
||||
theContext.elementArrayBufferSubData(indices)
|
||||
func bufferSubData(context *context, vertices []float32, indices []uint16) {
|
||||
context.arrayBufferSubData(vertices)
|
||||
context.elementArrayBufferSubData(indices)
|
||||
}
|
||||
|
||||
// useProgram uses the program (programTexture).
|
||||
func (s *openGLState) useProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
||||
destination := s.destination
|
||||
func (d *Driver) useProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
|
||||
destination := d.state.destination
|
||||
if destination == nil {
|
||||
panic("destination image is not set")
|
||||
}
|
||||
source := s.source
|
||||
source := d.state.source
|
||||
if source == nil {
|
||||
panic("source image is not set")
|
||||
}
|
||||
@ -279,89 +279,89 @@ func (s *openGLState) useProgram(mode graphics.CompositeMode, colorM *affine.Col
|
||||
dstW := destination.width
|
||||
srcW, srcH := source.width, source.height
|
||||
|
||||
theContext.blendFunc(mode)
|
||||
d.context.blendFunc(mode)
|
||||
|
||||
var program program
|
||||
switch filter {
|
||||
case graphics.FilterNearest:
|
||||
program = s.programNearest
|
||||
program = d.state.programNearest
|
||||
case graphics.FilterLinear:
|
||||
program = s.programLinear
|
||||
program = d.state.programLinear
|
||||
case graphics.FilterScreen:
|
||||
program = s.programScreen
|
||||
program = d.state.programScreen
|
||||
default:
|
||||
panic("not reached")
|
||||
}
|
||||
|
||||
if s.lastProgram != program {
|
||||
theContext.useProgram(program)
|
||||
if s.lastProgram != zeroProgram {
|
||||
theArrayBufferLayout.disable(s.lastProgram)
|
||||
if d.state.lastProgram != program {
|
||||
d.context.useProgram(program)
|
||||
if d.state.lastProgram != zeroProgram {
|
||||
theArrayBufferLayout.disable(&d.context, d.state.lastProgram)
|
||||
}
|
||||
theArrayBufferLayout.enable(program)
|
||||
theArrayBufferLayout.enable(&d.context, program)
|
||||
|
||||
if s.lastProgram == zeroProgram {
|
||||
theContext.bindBuffer(arrayBuffer, s.arrayBuffer)
|
||||
theContext.bindBuffer(elementArrayBuffer, s.elementArrayBuffer)
|
||||
theContext.uniformInt(program, "texture", 0)
|
||||
if d.state.lastProgram == zeroProgram {
|
||||
d.context.bindBuffer(arrayBuffer, d.state.arrayBuffer)
|
||||
d.context.bindBuffer(elementArrayBuffer, d.state.elementArrayBuffer)
|
||||
d.context.uniformInt(program, "texture", 0)
|
||||
}
|
||||
|
||||
s.lastProgram = program
|
||||
s.lastProjectionMatrix = nil
|
||||
s.lastColorMatrix = nil
|
||||
s.lastColorMatrixTranslation = nil
|
||||
s.lastSourceWidth = 0
|
||||
s.lastSourceHeight = 0
|
||||
d.state.lastProgram = program
|
||||
d.state.lastProjectionMatrix = nil
|
||||
d.state.lastColorMatrix = nil
|
||||
d.state.lastColorMatrixTranslation = nil
|
||||
d.state.lastSourceWidth = 0
|
||||
d.state.lastSourceHeight = 0
|
||||
}
|
||||
|
||||
if !areSameFloat32Array(s.lastProjectionMatrix, proj) {
|
||||
theContext.uniformFloats(program, "projection_matrix", proj)
|
||||
if s.lastProjectionMatrix == nil {
|
||||
s.lastProjectionMatrix = make([]float32, 16)
|
||||
if !areSameFloat32Array(d.state.lastProjectionMatrix, proj) {
|
||||
d.context.uniformFloats(program, "projection_matrix", proj)
|
||||
if d.state.lastProjectionMatrix == nil {
|
||||
d.state.lastProjectionMatrix = make([]float32, 16)
|
||||
}
|
||||
// (*framebuffer).projectionMatrix is always same for the same framebuffer.
|
||||
// It's OK to hold the reference without copying.
|
||||
s.lastProjectionMatrix = proj
|
||||
d.state.lastProjectionMatrix = proj
|
||||
}
|
||||
|
||||
esBody, esTranslate := colorM.UnsafeElements()
|
||||
|
||||
if !areSameFloat32Array(s.lastColorMatrix, esBody) {
|
||||
theContext.uniformFloats(program, "color_matrix_body", esBody)
|
||||
if s.lastColorMatrix == nil {
|
||||
s.lastColorMatrix = make([]float32, 16)
|
||||
if !areSameFloat32Array(d.state.lastColorMatrix, esBody) {
|
||||
d.context.uniformFloats(program, "color_matrix_body", esBody)
|
||||
if d.state.lastColorMatrix == nil {
|
||||
d.state.lastColorMatrix = make([]float32, 16)
|
||||
}
|
||||
// ColorM's elements are immutable. It's OK to hold the reference without copying.
|
||||
s.lastColorMatrix = esBody
|
||||
d.state.lastColorMatrix = esBody
|
||||
}
|
||||
if !areSameFloat32Array(s.lastColorMatrixTranslation, esTranslate) {
|
||||
theContext.uniformFloats(program, "color_matrix_translation", esTranslate)
|
||||
if s.lastColorMatrixTranslation == nil {
|
||||
s.lastColorMatrixTranslation = make([]float32, 4)
|
||||
if !areSameFloat32Array(d.state.lastColorMatrixTranslation, esTranslate) {
|
||||
d.context.uniformFloats(program, "color_matrix_translation", esTranslate)
|
||||
if d.state.lastColorMatrixTranslation == nil {
|
||||
d.state.lastColorMatrixTranslation = make([]float32, 4)
|
||||
}
|
||||
// ColorM's elements are immutable. It's OK to hold the reference without copying.
|
||||
s.lastColorMatrixTranslation = esTranslate
|
||||
d.state.lastColorMatrixTranslation = esTranslate
|
||||
}
|
||||
|
||||
sw := emath.NextPowerOf2Int(srcW)
|
||||
sh := emath.NextPowerOf2Int(srcH)
|
||||
|
||||
if s.lastSourceWidth != sw || s.lastSourceHeight != sh {
|
||||
theContext.uniformFloats(program, "source_size", []float32{float32(sw), float32(sh)})
|
||||
s.lastSourceWidth = sw
|
||||
s.lastSourceHeight = sh
|
||||
if d.state.lastSourceWidth != sw || d.state.lastSourceHeight != sh {
|
||||
d.context.uniformFloats(program, "source_size", []float32{float32(sw), float32(sh)})
|
||||
d.state.lastSourceWidth = sw
|
||||
d.state.lastSourceHeight = sh
|
||||
}
|
||||
|
||||
if program == s.programScreen {
|
||||
if program == d.state.programScreen {
|
||||
scale := float32(dstW) / float32(srcW)
|
||||
theContext.uniformFloat(program, "scale", scale)
|
||||
d.context.uniformFloat(program, "scale", scale)
|
||||
}
|
||||
|
||||
// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
|
||||
// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
|
||||
theContext.bindTexture(source.textureNative)
|
||||
d.context.bindTexture(source.textureNative)
|
||||
|
||||
s.source = nil
|
||||
s.destination = nil
|
||||
d.state.source = nil
|
||||
d.state.destination = nil
|
||||
return nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user