diff --git a/internal/graphics/opengl/context.go b/internal/graphics/opengl/context.go index 1f53af8ba..b9c2e88dc 100644 --- a/internal/graphics/opengl/context.go +++ b/internal/graphics/opengl/context.go @@ -111,7 +111,7 @@ func (c *Context) Check() { func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) { t := gl.CreateTexture() - if !gl.IsTexture(t) { + if t.Value <= 0 { return Texture{}, errors.New("opengl: creating texture failed") } gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4) @@ -160,7 +160,7 @@ func (c *Context) BindZeroFramebuffer() { func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) { f := gl.CreateFramebuffer() - if !gl.IsFramebuffer(f) { + if f.Value <= 0 { return Framebuffer{}, errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false") } gl.BindFramebuffer(mgl.FRAMEBUFFER, f) @@ -296,7 +296,7 @@ func (c *Context) DisableVertexAttribArray(p Program, location string) { } func uint16ToBytes(v []uint16) []byte { - b := make([]byte, len(v) * 2) + b := make([]byte, len(v)*2) for i, x := range v { b[2*i] = byte(x) b[2*i+1] = byte(x >> 8) @@ -305,7 +305,7 @@ func uint16ToBytes(v []uint16) []byte { } func int16ToBytes(v []int16) []byte { - b := make([]byte, len(v) * 2) + b := make([]byte, len(v)*2) for i, x := range v { b[2*i] = byte(uint16(x)) b[2*i+1] = byte(uint16(x) >> 8)