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Add gl.go
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@ -1,10 +1,5 @@
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package opengl
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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@ -38,6 +33,8 @@ func newContext(ids *ids, screenWidth, screenHeight, screenScale int) *Context {
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context.ResetOffscreen()
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context.Clear()
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enableAlphaBlending()
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return context
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}
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@ -47,9 +44,6 @@ func (context *Context) Dispose() {
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}
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func (context *Context) update(draw func(graphics.Context)) {
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C.glEnable(C.GL_TEXTURE_2D)
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C.glEnable(C.GL_BLEND)
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context.ResetOffscreen()
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context.Clear()
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@ -63,7 +57,8 @@ func (context *Context) update(draw func(graphics.Context)) {
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geometryMatrix.Scale(scale, scale)
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context.DrawRenderTarget(context.screenId,
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geometryMatrix, matrix.IdentityColor())
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C.glFlush()
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flush()
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}
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func (context *Context) Clear() {
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16
graphics/opengl/gl.go
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16
graphics/opengl/gl.go
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@ -0,0 +1,16 @@
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package opengl
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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func enableAlphaBlending() {
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C.glEnable(C.GL_TEXTURE_2D)
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C.glEnable(C.GL_BLEND)
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}
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func flush() {
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C.glFlush()
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}
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