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internal/glfw: refactoring: keep the original API when possible
Updates #1804
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623c050537
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@ -208,12 +208,8 @@ func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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w.w.SetSizeLimits(minw, minh, maxw, maxh)
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}
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func (w *Window) SetAspectRatioFixed(fixed bool) {
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n, d := glfw.DontCare, glfw.DontCare
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if fixed {
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n, d = w.GetSize()
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}
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w.w.SetAspectRatio(n, d)
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func (w *Window) SetAspectRatio(numer, denom int) {
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w.w.SetAspectRatio(numer, denom)
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}
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func (w *Window) SetIcon(images []image.Image) {
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@ -261,12 +261,8 @@ func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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panicError()
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}
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func (w *Window) SetAspectRatioFixed(fixed bool) {
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n, d := -1, -1
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if fixed {
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n, d = w.GetSize()
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}
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glfwDLL.call("glfwSetWindowAspectRatio", w.w, uintptr(n), uintptr(d))
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func (w *Window) SetAspectRatio(numer, denom int) {
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glfwDLL.call("glfwSetWindowAspectRatio", w.w, uintptr(numer), uintptr(denom))
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panicError()
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}
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@ -932,7 +932,7 @@ func (u *UserInterface) init() error {
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u.window.Maximize()
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}
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u.window.SetAspectRatioFixed(u.isInitWindowAspectRatioFixed())
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u.setWindowAspectRatioFixed(u.isInitWindowAspectRatioFixed())
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u.window.Show()
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@ -1623,3 +1623,11 @@ func (u *UserInterface) setOrigPos(x, y int) {
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u.origPosX = x
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u.origPosY = y
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}
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func (u *UserInterface) setWindowAspectRatioFixed(fixed bool) {
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n, d := glfw.DontCare, glfw.DontCare
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if fixed {
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n, d = u.window.GetSize()
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}
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u.window.SetAspectRatio(n, d)
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}
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@ -233,7 +233,7 @@ func (w *Window) SetAspectRatioFixed(fixed bool) {
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return
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}
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w.ui.t.Call(func() {
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w.ui.window.SetAspectRatioFixed(fixed)
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w.ui.setWindowAspectRatioFixed(fixed)
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})
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}
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