internal/graphicsdriver/directx: bug fix: need to reset command allocators

Closes #2202
This commit is contained in:
Hajime Hoshi 2022-07-14 21:21:53 +09:00
parent 4a17f6159a
commit 742503ae68

View File

@ -515,9 +515,16 @@ func (g *Graphics) resizeSwapChain(width, height int) error {
g.frameIndex = int(g.swapChain.GetCurrentBackBufferIndex())
if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
return err
}
if err := g.drawCommandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
return err
}
if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
return err
}
if err := g.copyCommandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
return err
}
@ -561,10 +568,16 @@ func (g *Graphics) Begin() error {
g.frameIndex = int(g.swapChain.GetCurrentBackBufferIndex())
}
if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
return err
}
if err := g.drawCommandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
return err
}
if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
return err
}
if err := g.copyCommandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
return err
}
@ -705,10 +718,16 @@ func (g *Graphics) flushCommandList(commandList *iD3D12GraphicsCommandList) erro
switch commandList {
case g.drawCommandList:
if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
return err
}
if err := commandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
return err
}
case g.copyCommandList:
if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
return err
}
if err := commandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
return err
}