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opengl: Should access the prototype of WebGLRenderingContext on Safari (#293)
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@ -62,7 +62,8 @@ func (p Program) id() programID {
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}
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func init() {
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c := js.Global.Get("WebGLRenderingContext")
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// Accessing the prototype is rquired on Safari.
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c := js.Global.Get("WebGLRenderingContext").Get("prototype")
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Nearest = Filter(c.Get("NEAREST").Int())
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Linear = Filter(c.Get("LINEAR").Int())
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VertexShader = ShaderType(c.Get("VERTEX_SHADER").Int())
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