graphics: Rename isSubimage -> isSubImage

This commit is contained in:
Hajime Hoshi 2019-02-21 23:24:02 +09:00
parent 8934f8296f
commit 75a0d109be

View File

@ -153,7 +153,7 @@ func (i *Image) isDisposed() bool {
return i.mipmap.isDisposed()
}
func (i *Image) isSubimage() bool {
func (i *Image) isSubImage() bool {
return i.bounds != nil
}
@ -179,7 +179,7 @@ func (i *Image) Fill(clr color.Color) error {
}
// TODO: Implement this.
if i.isSubimage() {
if i.isSubImage() {
panic("ebiten: render to a subimage is not implemented (Fill)")
}
@ -251,7 +251,7 @@ func (i *Image) drawImage(img *Image, options *DrawImageOptions) {
}
// TODO: Implement this.
if i.isSubimage() {
if i.isSubImage() {
panic("ebiten: render to a subimage is not implemented (drawImage)")
}
@ -440,7 +440,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
return
}
if i.isSubimage() {
if i.isSubImage() {
panic("ebiten: render to a subimage is not implemented (DrawTriangles)")
}
@ -500,7 +500,7 @@ func (i *Image) SubImage(r image.Rectangle) image.Image {
}
// Keep the original image's reference not to dispose that by GC.
if i.isSubimage() {
if i.isSubImage() {
img.original = i.original
} else {
img.original = i
@ -576,7 +576,7 @@ func (img *Image) Set(x, y int, clr color.Color) {
if img.bounds != nil && !image.Pt(x, y).In(*img.bounds) {
return
}
if img.isSubimage() {
if img.isSubImage() {
img = img.original
}
@ -604,7 +604,7 @@ func (img *Image) Set(x, y int, clr color.Color) {
}
func (i *Image) resolvePixelsToSet(draw bool) {
if i.isSubimage() {
if i.isSubImage() {
i = i.original
}
@ -633,7 +633,7 @@ func (i *Image) Dispose() error {
if i.isDisposed() {
return nil
}
if !i.isSubimage() {
if !i.isSubImage() {
i.mipmap.dispose()
i.resolvePixelsToSet(false)
}
@ -658,7 +658,7 @@ func (i *Image) ReplacePixels(p []byte) error {
return nil
}
// TODO: Implement this.
if i.isSubimage() {
if i.isSubImage() {
panic("ebiten: render to a subimage is not implemented (ReplacePixels)")
}
i.resolvePixelsToSet(false)