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ui: deviceScaleFactor -> deviceScale
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651d803107
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7617a225f6
@ -105,7 +105,7 @@ type userInterface struct {
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width int
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height int
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scale int
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deviceScaleFactor float64
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deviceScale float64
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framebufferScale int
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context *opengl.Context
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}
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@ -114,14 +114,14 @@ func (u *userInterface) start(width, height, scale int, title string) error {
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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mw, _ := m.GetPhysicalSize()
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u.deviceScaleFactor = 1
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u.deviceScale = 1
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u.framebufferScale = 1
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// mw can be 0 on some environment like Linux VM
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if 0 < mw {
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dpi := float64(v.Width) * 25.4 / float64(mw)
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u.deviceScaleFactor = dpi / 96
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if u.deviceScaleFactor < 1 {
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u.deviceScaleFactor = 1
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u.deviceScale = dpi / 96
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if u.deviceScale < 1 {
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u.deviceScale = 1
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}
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}
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@ -137,7 +137,7 @@ func (u *userInterface) start(width, height, scale int, title string) error {
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}
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func (u *userInterface) windowScale() int {
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return u.scale * int(u.deviceScaleFactor)
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return u.scale * int(u.deviceScale)
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}
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func (u *userInterface) actualScale() int {
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