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audio: Refactoring
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136c09cd33
commit
76386213bd
@ -91,7 +91,6 @@ func (s *mixedPlayersStream) Read(b []byte) (int, error) {
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type Context struct {
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sampleRate int
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stream *mixedPlayersStream
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innerPlayer *player
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players map[*Player]struct{}
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sync.Mutex
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}
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@ -103,12 +102,9 @@ func NewContext(sampleRate int) *Context {
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players: map[*Player]struct{}{},
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}
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c.stream = &mixedPlayersStream{c}
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var err error
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c.innerPlayer, err = newPlayer(c.stream, c.sampleRate)
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if err != nil {
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if err := startPlaying(c.stream, c.sampleRate); err != nil {
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panic(fmt.Sprintf("audio: NewContext error: %v", err))
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}
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c.innerPlayer.play()
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return c
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}
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@ -32,6 +32,8 @@ type player struct {
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bufferSource *js.Object
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}
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var currentPlayer *player
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func initialize() bool {
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// Do nothing in node.js.
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if js.Global.Get("require") != js.Undefined {
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@ -49,20 +51,26 @@ func initialize() bool {
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return true
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}
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func newPlayer(src io.Reader, sampleRate int) (*player, error) {
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func startPlaying(src io.Reader, sampleRate int) error {
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if currentPlayer != nil {
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panic("audio: currentPlayer already exists")
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}
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if context == nil {
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if !initialize() {
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panic("audio couldn't be initialized")
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panic("audio: audio couldn't be initialized")
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}
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}
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p := &player{
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currentPlayer = &player{
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src: src,
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sampleRate: sampleRate,
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position: context.Get("currentTime").Float(),
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bufferSource: nil,
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}
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return p, nil
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if err := currentPlayer.start(); err != nil {
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return err
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}
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return nil
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}
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func toLR(data []byte) ([]int16, []int16) {
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@ -99,7 +107,7 @@ func (p *player) proceed() error {
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return err
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}
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func (p *player) play() error {
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func (p *player) start() error {
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// TODO: What if play is already called?
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go func() {
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defer p.close()
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@ -20,7 +20,6 @@ import (
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"fmt"
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"io"
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"runtime"
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"sync"
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"time"
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"golang.org/x/mobile/exp/audio/al"
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@ -40,34 +39,35 @@ type player struct {
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isClosed bool
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}
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var m sync.Mutex
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func newPlayer(src io.Reader, sampleRate int) (*player, error) {
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m.Lock()
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defer m.Unlock()
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var currentPlayer *player
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func startPlaying(src io.Reader, sampleRate int) error {
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if currentPlayer != nil {
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panic("audio: currentPlayer already exists")
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}
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if e := al.OpenDevice(); e != nil {
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m.Unlock()
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return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
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return fmt.Errorf("audio: OpenAL initialization failed: %v", e)
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}
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s := al.GenSources(1)
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
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}
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p := &player{
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currentPlayer = &player{
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alSource: s[0],
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alBuffers: []al.Buffer{},
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source: src,
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sampleRate: sampleRate,
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}
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runtime.SetFinalizer(p, (*player).close)
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return p, nil
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runtime.SetFinalizer(currentPlayer, (*player).close)
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if err := currentPlayer.start(); err != nil {
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return err
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}
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return nil
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}
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const bufferSize = 1024
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func (p *player) proceed() error {
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m.Lock()
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: before proceed: %d", err))
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}
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@ -80,13 +80,11 @@ func (p *player) proceed() error {
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}
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p.alBuffers = append(p.alBuffers, bufs...)
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}
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m.Unlock()
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for 0 < len(p.alBuffers) {
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b := make([]byte, bufferSize)
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n, err := p.source.Read(b)
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if 0 < n {
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m.Lock()
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buf := p.alBuffers[0]
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p.alBuffers = p.alBuffers[1:]
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buf.BufferData(al.FormatStereo16, b[:n], int32(p.sampleRate))
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@ -94,14 +92,12 @@ func (p *player) proceed() error {
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: Queue in process: %d", err))
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}
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m.Unlock()
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}
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if err != nil {
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return err
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}
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}
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m.Lock()
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if p.alSource.State() == al.Stopped {
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al.RewindSources(p.alSource)
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al.PlaySources(p.alSource)
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@ -109,14 +105,11 @@ func (p *player) proceed() error {
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panic(fmt.Sprintf("audio: PlaySource in process: %d", err))
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}
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}
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m.Unlock()
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return nil
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}
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func (p *player) play() error {
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// TODO: What if play is already called?
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m.Lock()
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func (p *player) start() error {
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n := maxBufferNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers)
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if 0 < n {
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p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
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@ -135,7 +128,6 @@ func (p *player) play() error {
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p.alBuffers = []al.Buffer{}
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}
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al.PlaySources(p.alSource)
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m.Unlock()
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go func() {
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// TODO: Is it OK to close asap?
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@ -155,10 +147,8 @@ func (p *player) play() error {
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return nil
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}
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// TODO: When is this called? Can we remove this?
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func (p *player) close() error {
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m.Lock()
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defer m.Unlock()
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: error before closing: %d", err))
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}
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