From 763ed32ca6524366d0679d6d2f77511d9d6607fd Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sun, 14 Mar 2021 18:02:50 +0900 Subject: [PATCH] ebiten: Update input API comments for Android Closes #1539 --- input.go | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/input.go b/input.go index 674312af4..5144974a9 100644 --- a/input.go +++ b/input.go @@ -125,7 +125,7 @@ func GamepadSDLID(id GamepadID) string { // - Chrome: "Xbox 360 Controller (XInput STANDARD GAMEPAD)" // - Firefox: "xinput" // -// GamepadName always returns an empty string on mobiles. +// GamepadName always returns an empty string on iOS. // // GamepadName is concurrent-safe. func GamepadName(id GamepadID) string { @@ -136,7 +136,7 @@ func GamepadName(id GamepadID) string { // // GamepadIDs is concurrent-safe. // -// GamepadIDs always returns an empty slice on mobiles. +// GamepadIDs always returns an empty slice on iOS. func GamepadIDs() []GamepadID { return uiDriver().Input().GamepadIDs() } @@ -145,7 +145,7 @@ func GamepadIDs() []GamepadID { // // GamepadAxisNum is concurrent-safe. // -// GamepadAxisNum always returns 0 on mobiles. +// GamepadAxisNum always returns 0 on iOS. func GamepadAxisNum(id GamepadID) int { return uiDriver().Input().GamepadAxisNum(id) } @@ -154,7 +154,7 @@ func GamepadAxisNum(id GamepadID) int { // // GamepadAxis is concurrent-safe. // -// GamepadAxis always returns 0 on mobiles. +// GamepadAxis always returns 0 on iOS. func GamepadAxis(id GamepadID, axis int) float64 { return uiDriver().Input().GamepadAxis(id, axis) } @@ -163,7 +163,7 @@ func GamepadAxis(id GamepadID, axis int) float64 { // // GamepadButtonNum is concurrent-safe. // -// GamepadButtonNum always returns 0 on mobiles. +// GamepadButtonNum always returns 0 on iOS. func GamepadButtonNum(id GamepadID) int { return uiDriver().Input().GamepadButtonNum(id) } @@ -178,7 +178,7 @@ func GamepadButtonNum(id GamepadID) int { // The relationships between physical buttons and buttion IDs depend on environments. // There can be differences even between Chrome and Firefox. // -// IsGamepadButtonPressed always returns false on mobiles. +// IsGamepadButtonPressed always returns false on iOS. func IsGamepadButtonPressed(id GamepadID, button GamepadButton) bool { return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button)) }