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internal/ui: simplify build tags
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@ -12,22 +12,26 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ((ios && arm) || (ios && arm64)) && !ebitengl && !ebitencbackend
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// +build ios,arm ios,arm64
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// +build !ebitengl
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// +build !ebitencbackend
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//go:build ios && !ebitengl && !ebitencbackend
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// +build ios,!ebitengl,!ebitencbackend
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package ui
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import (
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"fmt"
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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func Graphics() graphicsdriver.Graphics {
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if runtime.GOARCH == "386" || runtime.GOARCH == "amd64" {
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return opengl.Get()
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}
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if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
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panic(fmt.Sprintf("mobile: mtl.CreateSystemDefaultDevice failed on iOS: %v", err))
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}
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@ -12,8 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !darwin || (ios && 386) || (ios && amd64) || ebitengl
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// +build !darwin ios,386 ios,amd64 ebitengl
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//go:build !darwin || ebitengl
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// +build !darwin ebitengl
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package ui
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