audio: Fix compile error on Windows

This commit is contained in:
Hajime Hoshi 2016-03-10 03:32:52 +09:00
parent 3cbcda1bb0
commit 76a2dbad26

View File

@ -28,7 +28,6 @@ import (
"fmt" "fmt"
"io" "io"
"runtime" "runtime"
"time"
"unsafe" "unsafe"
) )
@ -75,7 +74,10 @@ func releaseSemaphore() {
<-sem <-sem
} }
func startPlaying(src io.Reader, sampleRate int) error { type player struct {
}
func startPlaying(src io.Reader, sampleRate int) (*player, error) {
const numChannels = 2 const numChannels = 2
const bitsPerSample = 16 const bitsPerSample = 16
const numBlockAlign = numChannels * bitsPerSample / 8 const numBlockAlign = numChannels * bitsPerSample / 8
@ -123,5 +125,5 @@ func startPlaying(src io.Reader, sampleRate int) error {
} }
// TODO: Finalize the wave handler // TODO: Finalize the wave handler
}() }()
return nil return &player{}, nil
} }