mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-02-10 18:13:18 +01:00
internal/shaderlister: introduce ebitengine:shaderfile to replace ebitengine:embeddedshader
Updates #3157
This commit is contained in:
parent
a060eea178
commit
76bba89589
@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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// Reference: a public domain CRT effect
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// Reference: a public domain CRT effect
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@ -43,6 +43,8 @@ var flagCRT = flag.Bool("crt", false, "enable the CRT effect")
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//go:embed crt.go
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//go:embed crt.go
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var crtGo []byte
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var crtGo []byte
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//ebitengine:shaderfile crt.go
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func floorDiv(x, y int) int {
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func floorDiv(x, y int) int {
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d := x / y
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d := x / y
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if d*y == x || x >= 0 {
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if d*y == x || x >= 0 {
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -50,6 +50,17 @@ var (
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water_go []byte
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water_go []byte
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)
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)
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// These directives are used for an shader analyzer in the future.
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// See also #3157.
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//ebitengine:shaderfile default.go
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//ebitengine:shaderfile texel.go
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//ebitengine:shaderfile lighting.go
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//ebitengine:shaderfile radialblur.go
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//ebitengine:shaderfile chromaticaberration.go
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//ebitengine:shaderfile dissolve.go
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//ebitengine:shaderfile water.go
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const (
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const (
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screenWidth = 640
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screenWidth = 640
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screenHeight = 480
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screenHeight = 480
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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//kage:unit pixels
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//kage:unit pixels
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package main
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package main
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@ -17,6 +17,7 @@ package main
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import (
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import (
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"bufio"
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"bufio"
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"encoding/json"
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"encoding/json"
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"errors"
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"flag"
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"flag"
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"fmt"
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"fmt"
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"go/ast"
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"go/ast"
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@ -25,6 +26,7 @@ import (
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"go/types"
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"go/types"
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"log/slog"
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"log/slog"
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"os"
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"os"
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"path/filepath"
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"regexp"
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"regexp"
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"strings"
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"strings"
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@ -94,7 +96,7 @@ func xmain() error {
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}
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}
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pkgs, err := packages.Load(&packages.Config{
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pkgs, err := packages.Load(&packages.Config{
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Mode: packages.NeedName | packages.NeedImports | packages.NeedDeps | packages.NeedTypes | packages.NeedSyntax | packages.NeedTypesInfo | packages.NeedEmbedFiles,
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Mode: packages.NeedName | packages.NeedImports | packages.NeedDeps | packages.NeedTypes | packages.NeedSyntax | packages.NeedTypesInfo,
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}, flag.Args()...)
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}, flag.Args()...)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -180,16 +182,16 @@ func isStandardImportPath(path string) bool {
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}
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}
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const (
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const (
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shaderSourceDirective = "ebitengine:shadersource"
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shaderSourceDirective = "ebitengine:shadersource"
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embeddedShaderDirective = "ebitengine:embeddedshader"
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shaderFileDirective = "ebitengine:shaderfile"
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)
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)
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var (
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var (
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reShaderSourceDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(shaderSourceDirective))
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reShaderSourceDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(shaderSourceDirective) + `$`)
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reEmbeddedShaderDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(embeddedShaderDirective))
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reShaderFileDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(shaderFileDirective) + ` (.+)$`)
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)
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)
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func hasShaderDirectiveInComment(commentGroup *ast.CommentGroup) bool {
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func hasShaderSourceDirectiveInComment(commentGroup *ast.CommentGroup) bool {
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for _, line := range commentGroup.List {
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for _, line := range commentGroup.List {
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if reShaderSourceDirective.MatchString(line.Text) {
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if reShaderSourceDirective.MatchString(line.Text) {
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return true
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return true
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@ -210,8 +212,54 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
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return ok
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return ok
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}
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}
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var genDeclStack []*ast.GenDecl
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// Resolve ebitengine:shaderfile directives.
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for _, f := range pkg.Syntax {
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for _, c := range f.Comments {
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for _, l := range c.List {
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m := reShaderFileDirective.FindStringSubmatch(l.Text)
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if len(m) == 0 {
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continue
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}
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pattern := filepath.Join(pkg.Dir, filepath.FromSlash(m[1]))
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stat, err := os.Stat(pattern)
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if err == nil && stat.IsDir() {
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// If the pattern is a directory, read all files in the directory recursively.
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if err := filepath.WalkDir(pattern, func(path string, d os.DirEntry, err error) error {
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if err != nil {
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return err
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}
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if d.IsDir() {
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return nil
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}
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shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, path)
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if err != nil {
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return err
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}
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return nil
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}); err != nil {
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return nil, err
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}
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continue
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}
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if err != nil && !errors.Is(err, os.ErrNotExist) {
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return nil, err
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}
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paths, err := filepath.Glob(pattern)
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if err != nil {
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return nil, err
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}
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for _, path := range paths {
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shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, path)
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if err != nil {
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return nil, err
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}
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}
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}
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}
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}
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// Resolve ebitengine:shadersource directives.
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var genDeclStack []*ast.GenDecl
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in := inspector.New(pkg.Syntax)
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in := inspector.New(pkg.Syntax)
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in.Nodes([]ast.Node{
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in.Nodes([]ast.Node{
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(*ast.GenDecl)(nil),
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(*ast.GenDecl)(nil),
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@ -228,7 +276,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
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// If the GenDecl is with parentheses (e.g. `const ( ... )`), check the GenDecl's comment.
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// If the GenDecl is with parentheses (e.g. `const ( ... )`), check the GenDecl's comment.
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// The directive doesn't work, so if the directive is found, warn it.
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// The directive doesn't work, so if the directive is found, warn it.
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if genDecl.Lparen != token.NoPos {
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if genDecl.Lparen != token.NoPos {
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if genDecl.Doc != nil && hasShaderDirectiveInComment(genDecl.Doc) {
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if genDecl.Doc != nil && hasShaderSourceDirectiveInComment(genDecl.Doc) {
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pos := pkg.Fset.Position(genDecl.Doc.Pos())
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pos := pkg.Fset.Position(genDecl.Doc.Pos())
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slog.Warn(fmt.Sprintf("misplaced %s directive", shaderSourceDirective),
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slog.Warn(fmt.Sprintf("misplaced %s directive", shaderSourceDirective),
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"package", pkg.PkgPath,
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"package", pkg.PkgPath,
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@ -240,7 +288,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
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if genDecl.Doc == nil {
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if genDecl.Doc == nil {
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return false
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return false
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}
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}
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if !hasShaderDirectiveInComment(genDecl.Doc) {
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if !hasShaderSourceDirectiveInComment(genDecl.Doc) {
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return false
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return false
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}
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}
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}
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}
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@ -264,7 +312,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
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if spec.Doc == nil {
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if spec.Doc == nil {
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return false
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return false
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}
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}
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if !hasShaderDirectiveInComment(spec.Doc) {
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if !hasShaderSourceDirectiveInComment(spec.Doc) {
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return false
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return false
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}
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}
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}
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}
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}
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}
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})
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})
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for _, file := range pkg.EmbedFiles {
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return shaders, nil
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content, err := os.ReadFile(file)
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}
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if err != nil {
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return nil, err
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}
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if !reEmbeddedShaderDirective.Match(content) {
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continue
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}
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shaders = append(shaders, Shader{
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Package: pkg.PkgPath,
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File: file,
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Source: string(content),
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})
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}
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func appendShaderFromFile(shaders []Shader, pkgPath string, filePath string) ([]Shader, error) {
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content, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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shaders = append(shaders, Shader{
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Package: pkgPath,
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File: filePath,
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Source: string(content),
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})
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return shaders, nil
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return shaders, nil
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}
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}
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@ -82,7 +82,7 @@ func TestRun(t *testing.T) {
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})
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})
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if got, want := len(filteredShaders), 9; got != want {
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if got, want := len(filteredShaders), 9; got != want {
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t.Fatalf("len(shaders): got: %d, want: %d", got, want)
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t.Errorf("len(shaders): got: %d, want: %d", got, want)
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}
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}
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for i, s := range filteredShaders {
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for i, s := range filteredShaders {
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package shaderlistertest
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package shaderlistertest
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import (
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import (
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"embed"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderlister/shaderlistertest2"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderlister/shaderlistertest2"
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)
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)
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@ -71,8 +69,7 @@ const (
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_, _ = "ignored", "ignored again" // multiple consts are ignored to avoid confusion.
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_, _ = "ignored", "ignored again" // multiple consts are ignored to avoid confusion.
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)
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)
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//go:embed *kage.go
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//ebitengine:shaderfile *_kage.go
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var embed_go embed.FS
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//ebitengine:shaderfile resource
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//go:embed resource
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//ebitengine:shaderfile nonexistent.go
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var embed2_go embed.FS
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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package main
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package main
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// shader 8
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// shader 8
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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package main
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package main
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// shader 7
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// shader 7
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@ -14,8 +14,6 @@
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//go:build ignore
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//go:build ignore
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// This file lacks the directive `ebitengine:embeddedshader`, so this is not considered as a shader file by shaderlister.
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package main
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package main
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// shader 0
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// shader 0
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//go:build ignore
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//go:build ignore
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//ebitengine:embeddedshader
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package main
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package main
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// shader 9
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// shader 9
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@ -1,21 +0,0 @@
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// Copyright 2025 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// This file lacks the directive `ebitengine:embeddedshader`, so this is not considered as a shader file by shaderlister.
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package main
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// shader 0
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