internal/shaderlister: introduce ebitengine:shaderfile to replace ebitengine:embeddedshader

Updates #3157
This commit is contained in:
Hajime Hoshi 2025-02-08 22:08:40 +09:00
parent a060eea178
commit 76bba89589
18 changed files with 87 additions and 76 deletions

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
// Reference: a public domain CRT effect

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@ -43,6 +43,8 @@ var flagCRT = flag.Bool("crt", false, "enable the CRT effect")
//go:embed crt.go
var crtGo []byte
//ebitengine:shaderfile crt.go
func floorDiv(x, y int) int {
d := x / y
if d*y == x || x >= 0 {

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -50,6 +50,17 @@ var (
water_go []byte
)
// These directives are used for an shader analyzer in the future.
// See also #3157.
//ebitengine:shaderfile default.go
//ebitengine:shaderfile texel.go
//ebitengine:shaderfile lighting.go
//ebitengine:shaderfile radialblur.go
//ebitengine:shaderfile chromaticaberration.go
//ebitengine:shaderfile dissolve.go
//ebitengine:shaderfile water.go
const (
screenWidth = 640
screenHeight = 480

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
//kage:unit pixels
package main

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@ -17,6 +17,7 @@ package main
import (
"bufio"
"encoding/json"
"errors"
"flag"
"fmt"
"go/ast"
@ -25,6 +26,7 @@ import (
"go/types"
"log/slog"
"os"
"path/filepath"
"regexp"
"strings"
@ -94,7 +96,7 @@ func xmain() error {
}
pkgs, err := packages.Load(&packages.Config{
Mode: packages.NeedName | packages.NeedImports | packages.NeedDeps | packages.NeedTypes | packages.NeedSyntax | packages.NeedTypesInfo | packages.NeedEmbedFiles,
Mode: packages.NeedName | packages.NeedImports | packages.NeedDeps | packages.NeedTypes | packages.NeedSyntax | packages.NeedTypesInfo,
}, flag.Args()...)
if err != nil {
return err
@ -180,16 +182,16 @@ func isStandardImportPath(path string) bool {
}
const (
shaderSourceDirective = "ebitengine:shadersource"
embeddedShaderDirective = "ebitengine:embeddedshader"
shaderSourceDirective = "ebitengine:shadersource"
shaderFileDirective = "ebitengine:shaderfile"
)
var (
reShaderSourceDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(shaderSourceDirective))
reEmbeddedShaderDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(embeddedShaderDirective))
reShaderSourceDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(shaderSourceDirective) + `$`)
reShaderFileDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(shaderFileDirective) + ` (.+)$`)
)
func hasShaderDirectiveInComment(commentGroup *ast.CommentGroup) bool {
func hasShaderSourceDirectiveInComment(commentGroup *ast.CommentGroup) bool {
for _, line := range commentGroup.List {
if reShaderSourceDirective.MatchString(line.Text) {
return true
@ -210,8 +212,54 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
return ok
}
var genDeclStack []*ast.GenDecl
// Resolve ebitengine:shaderfile directives.
for _, f := range pkg.Syntax {
for _, c := range f.Comments {
for _, l := range c.List {
m := reShaderFileDirective.FindStringSubmatch(l.Text)
if len(m) == 0 {
continue
}
pattern := filepath.Join(pkg.Dir, filepath.FromSlash(m[1]))
stat, err := os.Stat(pattern)
if err == nil && stat.IsDir() {
// If the pattern is a directory, read all files in the directory recursively.
if err := filepath.WalkDir(pattern, func(path string, d os.DirEntry, err error) error {
if err != nil {
return err
}
if d.IsDir() {
return nil
}
shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, path)
if err != nil {
return err
}
return nil
}); err != nil {
return nil, err
}
continue
}
if err != nil && !errors.Is(err, os.ErrNotExist) {
return nil, err
}
paths, err := filepath.Glob(pattern)
if err != nil {
return nil, err
}
for _, path := range paths {
shaders, err = appendShaderFromFile(shaders, pkg.PkgPath, path)
if err != nil {
return nil, err
}
}
}
}
}
// Resolve ebitengine:shadersource directives.
var genDeclStack []*ast.GenDecl
in := inspector.New(pkg.Syntax)
in.Nodes([]ast.Node{
(*ast.GenDecl)(nil),
@ -228,7 +276,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
// If the GenDecl is with parentheses (e.g. `const ( ... )`), check the GenDecl's comment.
// The directive doesn't work, so if the directive is found, warn it.
if genDecl.Lparen != token.NoPos {
if genDecl.Doc != nil && hasShaderDirectiveInComment(genDecl.Doc) {
if genDecl.Doc != nil && hasShaderSourceDirectiveInComment(genDecl.Doc) {
pos := pkg.Fset.Position(genDecl.Doc.Pos())
slog.Warn(fmt.Sprintf("misplaced %s directive", shaderSourceDirective),
"package", pkg.PkgPath,
@ -240,7 +288,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
if genDecl.Doc == nil {
return false
}
if !hasShaderDirectiveInComment(genDecl.Doc) {
if !hasShaderSourceDirectiveInComment(genDecl.Doc) {
return false
}
}
@ -264,7 +312,7 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
if spec.Doc == nil {
return false
}
if !hasShaderDirectiveInComment(spec.Doc) {
if !hasShaderSourceDirectiveInComment(spec.Doc) {
return false
}
}
@ -335,21 +383,19 @@ func appendShaderSources(shaders []Shader, pkg *packages.Package) ([]Shader, err
}
})
for _, file := range pkg.EmbedFiles {
content, err := os.ReadFile(file)
if err != nil {
return nil, err
}
if !reEmbeddedShaderDirective.Match(content) {
continue
}
shaders = append(shaders, Shader{
Package: pkg.PkgPath,
File: file,
Source: string(content),
})
}
return shaders, nil
}
func appendShaderFromFile(shaders []Shader, pkgPath string, filePath string) ([]Shader, error) {
content, err := os.ReadFile(filePath)
if err != nil {
return nil, err
}
shaders = append(shaders, Shader{
Package: pkgPath,
File: filePath,
Source: string(content),
})
return shaders, nil
}

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@ -82,7 +82,7 @@ func TestRun(t *testing.T) {
})
if got, want := len(filteredShaders), 9; got != want {
t.Fatalf("len(shaders): got: %d, want: %d", got, want)
t.Errorf("len(shaders): got: %d, want: %d", got, want)
}
for i, s := range filteredShaders {

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@ -15,8 +15,6 @@
package shaderlistertest
import (
"embed"
"github.com/hajimehoshi/ebiten/v2/internal/shaderlister/shaderlistertest2"
)
@ -71,8 +69,7 @@ const (
_, _ = "ignored", "ignored again" // multiple consts are ignored to avoid confusion.
)
//go:embed *kage.go
var embed_go embed.FS
//ebitengine:shaderfile *_kage.go
//ebitengine:shaderfile resource
//go:embed resource
var embed2_go embed.FS
//ebitengine:shaderfile nonexistent.go

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
package main
// shader 8

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
package main
// shader 7

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@ -14,8 +14,6 @@
//go:build ignore
// This file lacks the directive `ebitengine:embeddedshader`, so this is not considered as a shader file by shaderlister.
package main
// shader 0

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@ -14,8 +14,6 @@
//go:build ignore
//ebitengine:embeddedshader
package main
// shader 9

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@ -1,21 +0,0 @@
// Copyright 2025 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
// This file lacks the directive `ebitengine:embeddedshader`, so this is not considered as a shader file by shaderlister.
package main
// shader 0