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internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC, but this is still mysterious. This change also add Go 1.22 to the GitHub Actions. Closes #2867
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.github/workflows/test.yml
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.github/workflows/test.yml
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@ -7,7 +7,7 @@ jobs:
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strategy:
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matrix:
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os: [ubuntu-latest, macos-latest, windows-latest]
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go: ['1.18.x', '1.19.x', '1.20.x', '1.21.x']
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go: ['1.18.x', '1.19.x', '1.20.x', '1.21.x', '1.22.0-rc.2']
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name: Test with Go ${{ matrix.go }} on ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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env:
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@ -40,6 +40,10 @@ type _D3D12_RESOURCE_DESC struct {
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SampleDesc _DXGI_SAMPLE_DESC
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Layout _D3D12_TEXTURE_LAYOUT
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Flags _D3D12_RESOURCE_FLAGS
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// This is a pseudo padding which D3D12_RESOURCE_DESC1 would use.
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// Mysteriously, some functions don't work correctly without this hack (#2867).
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_ [12]byte
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}
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type _D3D12_ROOT_PARAMETER struct {
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