mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
uidriver/glfw: Reduce (*thread).Call
This commit is contained in:
parent
1db7bed2a7
commit
7762f5dcec
@ -441,12 +441,11 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
var w, h int
|
|
||||||
_ = u.t.Call(func() error {
|
_ = u.t.Call(func() error {
|
||||||
w, h = u.windowWidth, u.windowHeight
|
w, h := u.windowWidth, u.windowHeight
|
||||||
|
u.setWindowSize(w, h, fullscreen)
|
||||||
return nil
|
return nil
|
||||||
})
|
})
|
||||||
u.setWindowSize(w, h, fullscreen)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) IsFocused() bool {
|
func (u *UserInterface) IsFocused() bool {
|
||||||
@ -600,7 +599,15 @@ func (u *UserInterface) Run(uicontext driver.UIContext) error {
|
|||||||
}()
|
}()
|
||||||
|
|
||||||
defer close(ch)
|
defer close(ch)
|
||||||
if err := u.run(); err != nil {
|
|
||||||
|
_ = u.t.Call(func() error {
|
||||||
|
if err := u.init(); err != nil {
|
||||||
|
ch <- err
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
})
|
||||||
|
|
||||||
|
if err := u.loop(); err != nil {
|
||||||
ch <- err
|
ch <- err
|
||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
@ -664,66 +671,61 @@ func (u *UserInterface) createWindow() error {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) run() error {
|
func (u *UserInterface) init() error {
|
||||||
if err := u.t.Call(func() error {
|
if u.Graphics().IsGL() {
|
||||||
if u.Graphics().IsGL() {
|
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
|
||||||
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
|
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
||||||
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
||||||
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
} else {
|
||||||
} else {
|
glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
|
||||||
glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
|
}
|
||||||
}
|
|
||||||
|
|
||||||
decorated := glfw.False
|
decorated := glfw.False
|
||||||
if u.isInitWindowDecorated() {
|
if u.isInitWindowDecorated() {
|
||||||
decorated = glfw.True
|
decorated = glfw.True
|
||||||
}
|
}
|
||||||
glfw.WindowHint(glfw.Decorated, decorated)
|
glfw.WindowHint(glfw.Decorated, decorated)
|
||||||
|
|
||||||
transparent := glfw.False
|
transparent := glfw.False
|
||||||
if u.isInitScreenTransparent() {
|
if u.isInitScreenTransparent() {
|
||||||
transparent = glfw.True
|
transparent = glfw.True
|
||||||
}
|
}
|
||||||
glfw.WindowHint(glfw.TransparentFramebuffer, transparent)
|
glfw.WindowHint(glfw.TransparentFramebuffer, transparent)
|
||||||
u.Graphics().SetTransparent(u.isInitScreenTransparent())
|
u.Graphics().SetTransparent(u.isInitScreenTransparent())
|
||||||
|
|
||||||
resizable := glfw.False
|
resizable := glfw.False
|
||||||
if u.isInitWindowResizable() {
|
if u.isInitWindowResizable() {
|
||||||
resizable = glfw.True
|
resizable = glfw.True
|
||||||
}
|
}
|
||||||
glfw.WindowHint(glfw.Resizable, resizable)
|
glfw.WindowHint(glfw.Resizable, resizable)
|
||||||
|
|
||||||
floating := glfw.False
|
floating := glfw.False
|
||||||
if u.isInitWindowFloating() {
|
if u.isInitWindowFloating() {
|
||||||
floating = glfw.True
|
floating = glfw.True
|
||||||
}
|
}
|
||||||
glfw.WindowHint(glfw.Floating, floating)
|
glfw.WindowHint(glfw.Floating, floating)
|
||||||
|
|
||||||
focused := glfw.False
|
focused := glfw.False
|
||||||
if u.isInitFocused() {
|
if u.isInitFocused() {
|
||||||
focused = glfw.True
|
focused = glfw.True
|
||||||
}
|
}
|
||||||
glfw.WindowHint(glfw.FocusOnShow, focused)
|
glfw.WindowHint(glfw.FocusOnShow, focused)
|
||||||
|
|
||||||
// Set the window visible explicitly or the application freezes on Wayland (#974).
|
// Set the window visible explicitly or the application freezes on Wayland (#974).
|
||||||
if os.Getenv("WAYLAND_DISPLAY") != "" {
|
if os.Getenv("WAYLAND_DISPLAY") != "" {
|
||||||
glfw.WindowHint(glfw.Visible, glfw.True)
|
glfw.WindowHint(glfw.Visible, glfw.True)
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := u.createWindow(); err != nil {
|
if err := u.createWindow(); err != nil {
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
if i := u.getInitIconImages(); i != nil {
|
|
||||||
u.window.SetIcon(i)
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if i := u.getInitIconImages(); i != nil {
|
||||||
|
u.window.SetIcon(i)
|
||||||
|
}
|
||||||
|
|
||||||
setPosition := func() {
|
setPosition := func() {
|
||||||
u.iwindow.SetPosition(u.getInitWindowPosition())
|
u.iwindow.setPosition(u.getInitWindowPosition())
|
||||||
}
|
}
|
||||||
setSize := func() {
|
setSize := func() {
|
||||||
ww, wh := u.getInitWindowSize()
|
ww, wh := u.getInitWindowSize()
|
||||||
@ -733,8 +735,8 @@ func (u *UserInterface) run() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Set the window size and the window position in this order on Linux or other UNIX using X (#1118),
|
// Set the window size and the window position in this order on Linux or other UNIX using X (#1118),
|
||||||
// but this should be inverted on Windows. This is very tricky, but there is no obvious way to solve this.
|
// but this should be inverted on Windows. This is very tricky, but there is no obvious way to solve
|
||||||
// This doesn't matter on macOS.
|
// this. This doesn't matter on macOS.
|
||||||
if runtime.GOOS == "windows" {
|
if runtime.GOOS == "windows" {
|
||||||
setPosition()
|
setPosition()
|
||||||
setSize()
|
setSize()
|
||||||
@ -745,37 +747,26 @@ func (u *UserInterface) run() error {
|
|||||||
|
|
||||||
// Maximizing a window requires a proper size and position. Call Maximize here (#1117).
|
// Maximizing a window requires a proper size and position. Call Maximize here (#1117).
|
||||||
if u.isInitWindowMaximized() {
|
if u.isInitWindowMaximized() {
|
||||||
_ = u.t.Call(func() error {
|
u.window.Maximize()
|
||||||
u.window.Maximize()
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_ = u.t.Call(func() error {
|
u.title = u.getInitTitle()
|
||||||
u.title = u.getInitTitle()
|
u.window.SetTitle(u.title)
|
||||||
u.window.SetTitle(u.title)
|
u.window.Show()
|
||||||
u.window.Show()
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
|
|
||||||
var w uintptr
|
|
||||||
_ = u.t.Call(func() error {
|
|
||||||
w = u.nativeWindow()
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
if g, ok := u.Graphics().(interface{ SetWindow(uintptr) }); ok {
|
if g, ok := u.Graphics().(interface{ SetWindow(uintptr) }); ok {
|
||||||
g.SetWindow(w)
|
g.SetWindow(u.nativeWindow())
|
||||||
}
|
}
|
||||||
return u.loop()
|
|
||||||
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) updateSize() {
|
func (u *UserInterface) updateSize() {
|
||||||
var w, h int
|
|
||||||
_ = u.t.Call(func() error {
|
_ = u.t.Call(func() error {
|
||||||
w, h = u.windowWidth, u.windowHeight
|
w, h := u.windowWidth, u.windowHeight
|
||||||
|
u.setWindowSize(w, h, u.isFullscreen())
|
||||||
return nil
|
return nil
|
||||||
})
|
})
|
||||||
u.setWindowSize(w, h, u.isFullscreen())
|
|
||||||
|
|
||||||
sizeChanged := false
|
sizeChanged := false
|
||||||
_ = u.t.Call(func() error {
|
_ = u.t.Call(func() error {
|
||||||
@ -823,12 +814,11 @@ func (u *UserInterface) update() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if u.isInitFullscreen() {
|
if u.isInitFullscreen() {
|
||||||
var w, h int
|
|
||||||
_ = u.t.Call(func() error {
|
_ = u.t.Call(func() error {
|
||||||
w, h = u.window.GetSize()
|
w, h := u.window.GetSize()
|
||||||
|
u.setWindowSize(w, h, true)
|
||||||
return nil
|
return nil
|
||||||
})
|
})
|
||||||
u.setWindowSize(w, h, true)
|
|
||||||
u.setInitFullscreen(false)
|
u.setInitFullscreen(false)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -867,14 +857,13 @@ func (u *UserInterface) update() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update the screen size when the window is resizable.
|
// Update the screen size when the window is resizable.
|
||||||
var w, h int
|
|
||||||
_ = u.t.Call(func() error {
|
_ = u.t.Call(func() error {
|
||||||
w, h = u.reqWidth, u.reqHeight
|
if w, h := u.reqWidth, u.reqHeight; w != 0 || h != 0 {
|
||||||
|
u.setWindowSize(w, h, u.isFullscreen())
|
||||||
|
}
|
||||||
return nil
|
return nil
|
||||||
})
|
})
|
||||||
if w != 0 || h != 0 {
|
|
||||||
u.setWindowSize(w, h, u.isFullscreen())
|
|
||||||
}
|
|
||||||
_ = u.t.Call(func() error {
|
_ = u.t.Call(func() error {
|
||||||
u.reqWidth = 0
|
u.reqWidth = 0
|
||||||
u.reqHeight = 0
|
u.reqHeight = 0
|
||||||
@ -936,125 +925,123 @@ func (u *UserInterface) swapBuffers() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// setWindowSize must be called from the main thread.
|
||||||
func (u *UserInterface) setWindowSize(width, height int, fullscreen bool) {
|
func (u *UserInterface) setWindowSize(width, height int, fullscreen bool) {
|
||||||
windowRecreated := false
|
if u.windowWidth == width && u.windowHeight == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
_ = u.t.Call(func() error {
|
if width < 1 {
|
||||||
if u.windowWidth == width && u.windowHeight == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
|
width = 1
|
||||||
return nil
|
}
|
||||||
|
if height < 1 {
|
||||||
|
height = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
u.lastDeviceScaleFactor = u.deviceScaleFactor()
|
||||||
|
|
||||||
|
// To make sure the current existing framebuffers are rendered,
|
||||||
|
// swap buffers here before SetSize is called.
|
||||||
|
u.swapBuffers()
|
||||||
|
|
||||||
|
var windowRecreated bool
|
||||||
|
|
||||||
|
if fullscreen {
|
||||||
|
if u.origPosX == invalidPos || u.origPosY == invalidPos {
|
||||||
|
u.origPosX, u.origPosY = u.window.GetPos()
|
||||||
|
}
|
||||||
|
m := currentMonitor(u.window)
|
||||||
|
v := m.GetVideoMode()
|
||||||
|
u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
|
||||||
|
|
||||||
|
// Swapping buffer is necesary to prevent the image lag (#1004).
|
||||||
|
// TODO: This might not work when vsync is disabled.
|
||||||
|
if u.Graphics().IsGL() {
|
||||||
|
glfw.PollEvents()
|
||||||
|
u.swapBuffers()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// On Windows, giving a too small width doesn't call a callback (#165).
|
||||||
|
// To prevent hanging up, return asap if the width is too small.
|
||||||
|
// 126 is an arbitrary number and I guess this is small enough.
|
||||||
|
minWindowWidth := int(u.toGLFWPixel(126))
|
||||||
|
if u.window.GetAttrib(glfw.Decorated) == glfw.False {
|
||||||
|
minWindowWidth = 1
|
||||||
|
}
|
||||||
|
if width < minWindowWidth {
|
||||||
|
width = minWindowWidth
|
||||||
}
|
}
|
||||||
|
|
||||||
if width < 1 {
|
if u.window.GetMonitor() != nil {
|
||||||
width = 1
|
|
||||||
}
|
|
||||||
if height < 1 {
|
|
||||||
height = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
u.lastDeviceScaleFactor = u.deviceScaleFactor()
|
|
||||||
|
|
||||||
// To make sure the current existing framebuffers are rendered,
|
|
||||||
// swap buffers here before SetSize is called.
|
|
||||||
u.swapBuffers()
|
|
||||||
|
|
||||||
if fullscreen {
|
|
||||||
if u.origPosX == invalidPos || u.origPosY == invalidPos {
|
|
||||||
u.origPosX, u.origPosY = u.window.GetPos()
|
|
||||||
}
|
|
||||||
m := currentMonitor(u.window)
|
|
||||||
v := m.GetVideoMode()
|
|
||||||
u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
|
|
||||||
|
|
||||||
// Swapping buffer is necesary to prevent the image lag (#1004).
|
|
||||||
// TODO: This might not work when vsync is disabled.
|
|
||||||
if u.Graphics().IsGL() {
|
if u.Graphics().IsGL() {
|
||||||
|
// When OpenGL is used, swapping buffer is enough to solve the image-lag
|
||||||
|
// issue (#1004). Rather, recreating window destroys GPU resources.
|
||||||
|
// TODO: This might not work when vsync is disabled.
|
||||||
|
u.window.SetMonitor(nil, 0, 0, width, height, 0)
|
||||||
glfw.PollEvents()
|
glfw.PollEvents()
|
||||||
u.swapBuffers()
|
u.swapBuffers()
|
||||||
}
|
} else {
|
||||||
} else {
|
// Recreate the window since an image lag remains after coming back from
|
||||||
// On Windows, giving a too small width doesn't call a callback (#165).
|
// fullscreen (#1004).
|
||||||
// To prevent hanging up, return asap if the width is too small.
|
if u.window != nil {
|
||||||
// 126 is an arbitrary number and I guess this is small enough.
|
u.window.Destroy()
|
||||||
minWindowWidth := int(u.toGLFWPixel(126))
|
u.window = nil
|
||||||
if u.window.GetAttrib(glfw.Decorated) == glfw.False {
|
|
||||||
minWindowWidth = 1
|
|
||||||
}
|
|
||||||
if width < minWindowWidth {
|
|
||||||
width = minWindowWidth
|
|
||||||
}
|
|
||||||
|
|
||||||
if u.window.GetMonitor() != nil {
|
|
||||||
if u.Graphics().IsGL() {
|
|
||||||
// When OpenGL is used, swapping buffer is enough to solve the image-lag
|
|
||||||
// issue (#1004). Rather, recreating window destroys GPU resources.
|
|
||||||
// TODO: This might not work when vsync is disabled.
|
|
||||||
u.window.SetMonitor(nil, 0, 0, width, height, 0)
|
|
||||||
glfw.PollEvents()
|
|
||||||
u.swapBuffers()
|
|
||||||
} else {
|
|
||||||
// Recreate the window since an image lag remains after coming back from
|
|
||||||
// fullscreen (#1004).
|
|
||||||
if u.window != nil {
|
|
||||||
u.window.Destroy()
|
|
||||||
u.window = nil
|
|
||||||
}
|
|
||||||
if err := u.createWindow(); err != nil {
|
|
||||||
// TODO: This should return an error.
|
|
||||||
panic(fmt.Sprintf("glfw: failed to recreate window: %v", err))
|
|
||||||
}
|
|
||||||
u.window.Show()
|
|
||||||
windowRecreated = true
|
|
||||||
}
|
}
|
||||||
}
|
if err := u.createWindow(); err != nil {
|
||||||
|
// TODO: This should return an error.
|
||||||
if u.origPosX != invalidPos && u.origPosY != invalidPos {
|
panic(fmt.Sprintf("glfw: failed to recreate window: %v", err))
|
||||||
x := u.origPosX
|
|
||||||
y := u.origPosY
|
|
||||||
u.window.SetPos(x, y)
|
|
||||||
// Dirty hack for macOS (#703). Rendering doesn't work correctly with one SetPos, but
|
|
||||||
// work with two or more SetPos.
|
|
||||||
if runtime.GOOS == "darwin" {
|
|
||||||
u.window.SetPos(x+1, y)
|
|
||||||
u.window.SetPos(x, y)
|
|
||||||
}
|
}
|
||||||
u.origPosX = invalidPos
|
u.window.Show()
|
||||||
u.origPosY = invalidPos
|
windowRecreated = true
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set the window size after the position. The order matters.
|
|
||||||
// In the opposite order, the window size might not be correct when going back from fullscreen with multi monitors.
|
|
||||||
oldW, oldH := u.window.GetSize()
|
|
||||||
newW := width
|
|
||||||
newH := height
|
|
||||||
if oldW != newW || oldH != newH {
|
|
||||||
ch := make(chan struct{})
|
|
||||||
u.window.SetFramebufferSizeCallback(func(_ *glfw.Window, _, _ int) {
|
|
||||||
u.window.SetFramebufferSizeCallback(nil)
|
|
||||||
close(ch)
|
|
||||||
})
|
|
||||||
u.window.SetSize(newW, newH)
|
|
||||||
event:
|
|
||||||
for {
|
|
||||||
glfw.PollEvents()
|
|
||||||
select {
|
|
||||||
case <-ch:
|
|
||||||
break event
|
|
||||||
default:
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Window title might be lost on macOS after coming back from fullscreen.
|
|
||||||
u.window.SetTitle(u.title)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// As width might be updated, update windowWidth/Height here.
|
if u.origPosX != invalidPos && u.origPosY != invalidPos {
|
||||||
u.windowWidth = width
|
x := u.origPosX
|
||||||
u.windowHeight = height
|
y := u.origPosY
|
||||||
|
u.window.SetPos(x, y)
|
||||||
|
// Dirty hack for macOS (#703). Rendering doesn't work correctly with one SetPos, but
|
||||||
|
// work with two or more SetPos.
|
||||||
|
if runtime.GOOS == "darwin" {
|
||||||
|
u.window.SetPos(x+1, y)
|
||||||
|
u.window.SetPos(x, y)
|
||||||
|
}
|
||||||
|
u.origPosX = invalidPos
|
||||||
|
u.origPosY = invalidPos
|
||||||
|
}
|
||||||
|
|
||||||
u.toChangeSize = true
|
// Set the window size after the position. The order matters.
|
||||||
return nil
|
// In the opposite order, the window size might not be correct when going back from fullscreen with multi monitors.
|
||||||
})
|
oldW, oldH := u.window.GetSize()
|
||||||
|
newW := width
|
||||||
|
newH := height
|
||||||
|
if oldW != newW || oldH != newH {
|
||||||
|
ch := make(chan struct{})
|
||||||
|
u.window.SetFramebufferSizeCallback(func(_ *glfw.Window, _, _ int) {
|
||||||
|
u.window.SetFramebufferSizeCallback(nil)
|
||||||
|
close(ch)
|
||||||
|
})
|
||||||
|
u.window.SetSize(newW, newH)
|
||||||
|
event:
|
||||||
|
for {
|
||||||
|
glfw.PollEvents()
|
||||||
|
select {
|
||||||
|
case <-ch:
|
||||||
|
break event
|
||||||
|
default:
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Window title might be lost on macOS after coming back from fullscreen.
|
||||||
|
u.window.SetTitle(u.title)
|
||||||
|
}
|
||||||
|
|
||||||
|
// As width might be updated, update windowWidth/Height here.
|
||||||
|
u.windowWidth = width
|
||||||
|
u.windowHeight = height
|
||||||
|
|
||||||
|
u.toChangeSize = true
|
||||||
|
|
||||||
if windowRecreated {
|
if windowRecreated {
|
||||||
if g, ok := u.Graphics().(interface{ SetWindow(uintptr) }); ok {
|
if g, ok := u.Graphics().(interface{ SetWindow(uintptr) }); ok {
|
||||||
|
@ -205,22 +205,27 @@ func (w *window) SetPosition(x, y int) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
_ = w.ui.t.Call(func() error {
|
_ = w.ui.t.Call(func() error {
|
||||||
defer func() {
|
w.setPosition(x, y)
|
||||||
w.setPositionCalled = true
|
|
||||||
}()
|
|
||||||
mx, my := currentMonitor(w.ui.window).GetPos()
|
|
||||||
xf := w.ui.toGLFWPixel(float64(x))
|
|
||||||
yf := w.ui.toGLFWPixel(float64(y))
|
|
||||||
x, y := w.ui.adjustWindowPosition(mx+int(xf), my+int(yf))
|
|
||||||
if w.ui.isFullscreen() {
|
|
||||||
w.ui.origPosX, w.ui.origPosY = x, y
|
|
||||||
} else {
|
|
||||||
w.ui.window.SetPos(x, y)
|
|
||||||
}
|
|
||||||
return nil
|
return nil
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// setPosition must be called from the main thread
|
||||||
|
func (w *window) setPosition(x, y int) {
|
||||||
|
defer func() {
|
||||||
|
w.setPositionCalled = true
|
||||||
|
}()
|
||||||
|
|
||||||
|
mx, my := currentMonitor(w.ui.window).GetPos()
|
||||||
|
xf := w.ui.toGLFWPixel(float64(x))
|
||||||
|
yf := w.ui.toGLFWPixel(float64(y))
|
||||||
|
if x, y := w.ui.adjustWindowPosition(mx+int(xf), my+int(yf)); w.ui.isFullscreen() {
|
||||||
|
w.ui.origPosX, w.ui.origPosY = x, y
|
||||||
|
} else {
|
||||||
|
w.ui.window.SetPos(x, y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func (w *window) Size() (int, int) {
|
func (w *window) Size() (int, int) {
|
||||||
if !w.ui.isRunning() {
|
if !w.ui.isRunning() {
|
||||||
return w.ui.getInitWindowSize()
|
return w.ui.getInitWindowSize()
|
||||||
@ -237,7 +242,10 @@ func (w *window) SetSize(width, height int) {
|
|||||||
}
|
}
|
||||||
ww := int(w.ui.toGLFWPixel(float64(width)))
|
ww := int(w.ui.toGLFWPixel(float64(width)))
|
||||||
wh := int(w.ui.toGLFWPixel(float64(height)))
|
wh := int(w.ui.toGLFWPixel(float64(height)))
|
||||||
w.ui.setWindowSize(ww, wh, w.ui.isFullscreen())
|
_ = w.ui.t.Call(func() error {
|
||||||
|
w.ui.setWindowSize(ww, wh, w.ui.isFullscreen())
|
||||||
|
return nil
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *window) SetIcon(iconImages []image.Image) {
|
func (w *window) SetIcon(iconImages []image.Image) {
|
||||||
|
Loading…
Reference in New Issue
Block a user