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audio: Adjust buffer size to reduce noise
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parent
f2173f8f75
commit
77b62615b2
@ -75,11 +75,13 @@ func max64(a, b int64) int64 {
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}
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func (p *player) proceed() error {
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const bufferSize = 2048
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const channelNum = 2
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const bytesPerSample = channelNum * 16 / 8
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bufferSize := p.sampleRate * bytesPerSample / 60
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c := int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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// Buffer size is relatively big and it is needed to check that c.positionInSample doesn't
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// proceed too far away (#180).
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if c+bufferSize < p.positionInSamples {
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if c+int64(bufferSize) < p.positionInSamples {
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return nil
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}
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if p.positionInSamples < c {
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@ -88,8 +90,6 @@ func (p *player) proceed() error {
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b := make([]byte, bufferSize)
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n, err := p.src.Read(b)
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if 0 < n {
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const channelNum = 2
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const bytesPerSample = channelNum * 16 / 8
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buf := p.context.Call("createBuffer", channelNum, n/bytesPerSample, p.sampleRate)
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l := buf.Call("getChannelData", 0)
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r := buf.Call("getChannelData", 1)
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