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ui: Remove 'fullscreen' member variable
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parent
b186bc1e94
commit
783e57d3f2
@ -37,7 +37,6 @@ type userInterface struct {
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scale float64
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scale float64
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deviceScale float64
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deviceScale float64
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glfwScale float64
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glfwScale float64
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fullscreen bool
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fullscreenScale float64
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fullscreenScale float64
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funcs chan func()
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funcs chan func()
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running bool
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running bool
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@ -190,7 +189,7 @@ func SetScreenSize(width, height int) bool {
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}
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}
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r := false
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r := false
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_ = u.runOnMainThread(func() error {
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_ = u.runOnMainThread(func() error {
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r = u.setScreenSize(width, height, u.scale, u.fullscreen)
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r = u.setScreenSize(width, height, u.scale, u.fullscreen())
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return nil
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return nil
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})
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})
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return r
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return r
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@ -203,7 +202,7 @@ func SetScreenScale(scale float64) bool {
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}
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}
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r := false
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r := false
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_ = u.runOnMainThread(func() error {
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_ = u.runOnMainThread(func() error {
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r = u.setScreenSize(u.width, u.height, scale, u.fullscreen)
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r = u.setScreenSize(u.width, u.height, scale, u.fullscreen())
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return nil
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return nil
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})
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})
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return r
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return r
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@ -222,17 +221,19 @@ func ScreenScale() float64 {
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return s
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return s
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}
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}
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func (u *userInterface) fullscreen() bool {
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if !u.isRunning() {
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panic("not reached")
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}
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return u.window.GetMonitor() != nil
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}
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func IsFullscreen() bool {
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func IsFullscreen() bool {
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u := currentUI
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u := currentUI
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if !u.isRunning() {
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if !u.isRunning() {
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return u.isInitFullscreen()
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return u.isInitFullscreen()
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}
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}
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f := false
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return u.fullscreen()
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_ = u.runOnMainThread(func() error {
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f = u.fullscreen
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return nil
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})
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return f
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}
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}
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func SetFullscreen(fullscreen bool) {
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func SetFullscreen(fullscreen bool) {
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@ -359,7 +360,7 @@ func (u *userInterface) glfwSize() (int, int) {
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}
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}
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func (u *userInterface) getScale() float64 {
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func (u *userInterface) getScale() float64 {
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if !u.fullscreen {
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if !u.fullscreen() {
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return u.scale
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return u.scale
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}
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}
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if u.fullscreenScale == 0 {
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if u.fullscreenScale == 0 {
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@ -473,7 +474,7 @@ func (u *userInterface) swapBuffers() {
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}
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}
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func (u *userInterface) setScreenSize(width, height int, scale float64, fullscreen bool) bool {
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func (u *userInterface) setScreenSize(width, height int, scale float64, fullscreen bool) bool {
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if u.width == width && u.height == height && u.scale == scale && u.fullscreen == fullscreen {
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if u.width == width && u.height == height && u.scale == scale && u.fullscreen() == fullscreen {
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return false
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return false
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}
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}
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@ -499,9 +500,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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// swap buffers here before SetSize is called.
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// swap buffers here before SetSize is called.
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u.swapBuffers()
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u.swapBuffers()
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u.fullscreen = fullscreen
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if fullscreen {
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if u.fullscreen {
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if u.origPosX < 0 && u.origPosY < 0 {
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if u.origPosX < 0 && u.origPosY < 0 {
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u.origPosX, u.origPosY = u.window.GetPos()
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u.origPosX, u.origPosY = u.window.GetPos()
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}
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}
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