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mobile/ebitenmobileview: Bug fix: fix compile errors
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9ba113861c
commit
787f2d72c0
@ -18,10 +18,8 @@
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// There is no guarantee of backward compatibility.
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package ebitenmobileview
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// #include <stdint.h>
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import "C"
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import (
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"math"
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"runtime"
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)
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@ -30,10 +28,32 @@ type ViewRectSetter interface {
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}
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func Layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) {
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var x, y, width, height C.int
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ebitenLayout(C.int(viewWidth), C.int(viewHeight), &x, &y, &width, &height)
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theState.m.Lock()
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defer theState.m.Unlock()
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if theState.game == nil {
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panic("ebitenmobileview: SetGame must be called before ebitenLayout")
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}
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w, h := theState.game.Layout(int(viewWidth), int(viewHeight))
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scaleX := float64(viewWidth) / float64(w)
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scaleY := float64(viewHeight) / float64(h)
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scale := math.Min(scaleX, scaleY)
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width := int(math.Ceil(float64(w) * scale))
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height := int(math.Ceil(float64(h) * scale))
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x := (viewWidth - width) / 2
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y := (viewHeight - height) / 2
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if !theState.running {
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start(theState.game.Update, w, h, scale)
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theState.running = true
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} else {
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// TODO: Change the screen size
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}
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if viewRectSetter != nil {
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viewRectSetter.SetViewRect(int(x), int(y), int(width), int(height))
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viewRectSetter.SetViewRect(x, y, width, height)
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}
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}
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@ -48,9 +68,9 @@ func Update() error {
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}
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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ebitenUpdateTouchesOnAndroid((C.int)(action), (C.int)(id), (C.int)(x), (C.int)(y))
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updateTouchesOnAndroid(action, id, x, y)
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}
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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ebitenUpdateTouchesOnIOS((C.int)(phase), (C.uintptr_t)(ptr), (C.int)(x), (C.int)(y))
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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}
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@ -20,8 +20,6 @@ package ebitenmobileview
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import "C"
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import (
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"math"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten"
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