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audio: skip making a player at SetPosition when possible
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@ -262,6 +262,10 @@ func (p *playerImpl) SetPosition(offset time.Duration) error {
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p.m.Lock()
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defer p.m.Unlock()
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if offset == 0 && p.player == nil {
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return nil
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}
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if err := p.ensurePlayer(); err != nil {
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return err
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}
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