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shaderir: Do not use () for the callees
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parent
7b960a2df4
commit
7937b302e3
@ -254,7 +254,8 @@ func (p *Program) glslBlock(b *Block, level int, localVarIndex int) []string {
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for _, exp := range e.Exprs[1:] {
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for _, exp := range e.Exprs[1:] {
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args = append(args, glslExpr(&exp))
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args = append(args, glslExpr(&exp))
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}
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}
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return fmt.Sprintf("(%s)(%s)", glslExpr(&e.Exprs[0]), strings.Join(args, ", "))
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// Using parentheses at the callee is illegal.
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return fmt.Sprintf("%s(%s)", glslExpr(&e.Exprs[0]), strings.Join(args, ", "))
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case FieldSelector:
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case FieldSelector:
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return fmt.Sprintf("(%s).%s", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1]))
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return fmt.Sprintf("(%s).%s", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1]))
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case Index:
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case Index:
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@ -456,12 +456,12 @@ varying vec3 V0;`,
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},
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},
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},
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},
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GlslVS: `void F0(in float l0, in float l1, out vec2 l2) {
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GlslVS: `void F0(in float l0, in float l1, out vec2 l2) {
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(F1)();
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F1();
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l2 = (F2)(l0, l1);
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l2 = F2(l0, l1);
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}`,
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}`,
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GlslFS: `void F0(in float l0, in float l1, out vec2 l2) {
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GlslFS: `void F0(in float l0, in float l1, out vec2 l2) {
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(F1)();
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F1();
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l2 = (F2)(l0, l1);
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l2 = F2(l0, l1);
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}`,
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}`,
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},
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},
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{
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{
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@ -492,10 +492,10 @@ varying vec3 V0;`,
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},
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},
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},
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},
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GlslVS: `void F0(in float l0, in float l1, out float l2) {
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GlslVS: `void F0(in float l0, in float l1, out float l2) {
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l2 = (min)(l0, l1);
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l2 = min(l0, l1);
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}`,
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}`,
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GlslFS: `void F0(in float l0, in float l1, out float l2) {
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GlslFS: `void F0(in float l0, in float l1, out float l2) {
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l2 = (min)(l0, l1);
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l2 = min(l0, l1);
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}`,
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}`,
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},
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},
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{
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{
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