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inpututil: bug fix: compile error
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e4d0050452
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@ -141,8 +141,8 @@ func (i *inputState) update() {
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i.gamepadButtonDurations[id] = make([]int, ebiten.GamepadButtonMax+1)
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i.gamepadButtonDurations[id] = make([]int, ebiten.GamepadButtonMax+1)
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}
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}
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n := ebiten.GamepadButtonNum(id)
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n := ebiten.GamepadButtonNum(id)
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if n > ebiten.GamepadButtonMax+1 {
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if n > int(ebiten.GamepadButtonMax)+1 {
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n = ebiten.GamepadButtonMax + 1
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n = int(ebiten.GamepadButtonMax) + 1
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}
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}
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for b := ebiten.GamepadButton(0); b < ebiten.GamepadButton(n); b++ {
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for b := ebiten.GamepadButton(0); b < ebiten.GamepadButton(n); b++ {
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if ebiten.IsGamepadButtonPressed(id, b) {
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if ebiten.IsGamepadButtonPressed(id, b) {
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