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graphicsdriver/metal: Bug fix: Failed to compile for iOS
The definition of BOOL is different between macOS and iOS. C's bool is used on iOS, but C's bool is hard to use from Go (e.g., an integer cannot be converted to C's bool). Use unsigned char instead. Fixes #1006
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@ -16,14 +16,13 @@
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#include <stdint.h>
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typedef signed char BOOL;
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typedef unsigned long uint_t;
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void *MakeMetalLayer();
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uint16_t MetalLayer_PixelFormat(void *metalLayer);
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void MetalLayer_SetDevice(void *metalLayer, void *device);
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void MetalLayer_SetOpaque(void *metalLayer, BOOL opaque);
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void MetalLayer_SetOpaque(void *metalLayer, unsigned char opaque);
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const char *MetalLayer_SetPixelFormat(void *metalLayer, uint16_t pixelFormat);
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const char *MetalLayer_SetMaximumDrawableCount(void *metalLayer,
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uint_t maximumDrawableCount);
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@ -38,8 +38,8 @@ void MetalLayer_SetDevice(void *metalLayer, void *device) {
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((CAMetalLayer *)metalLayer).device = (id<MTLDevice>)device;
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}
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void MetalLayer_SetOpaque(void *metalLayer, BOOL opaque) {
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((CAMetalLayer *)metalLayer).opaque = opaque;
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void MetalLayer_SetOpaque(void *metalLayer, unsigned char opaque) {
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((CAMetalLayer *)metalLayer).opaque = (BOOL)opaque;
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}
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const char *MetalLayer_SetPixelFormat(void *metalLayer, uint16_t pixelFormat) {
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@ -14,11 +14,7 @@
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// +build darwin
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#include <stdint.h>
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typedef signed char BOOL;
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void *Window_ContentView(void *window);
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void View_SetLayer(void *view, void *layer);
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void View_SetWantsLayer(void *view, BOOL wantsLayer);
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void View_SetWantsLayer(void *view, unsigned char wantsLayer);
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@ -25,6 +25,6 @@ void View_SetLayer(void *view, void *layer) {
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((NSView *)view).layer = (CALayer *)layer;
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}
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void View_SetWantsLayer(void *view, BOOL wantsLayer) {
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((NSView *)view).wantsLayer = wantsLayer;
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void View_SetWantsLayer(void *view, unsigned char wantsLayer) {
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((NSView *)view).wantsLayer = (BOOL)wantsLayer;
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}
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