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https://github.com/hajimehoshi/ebiten.git
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audio: Refactoring: mixingStream has the global lock
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commit
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@ -24,8 +24,11 @@ import (
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)
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type mixingStream struct {
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context *Context
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sampleRate int
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writtenBytes int
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frames int
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players map[*Player]struct{}
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sync.Mutex
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}
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func min(a, b int) int {
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@ -45,16 +48,16 @@ const (
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)
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func (s *mixingStream) Read(b []byte) (int, error) {
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s.context.Lock()
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defer s.context.Unlock()
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s.Lock()
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defer s.Unlock()
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bytesPerFrame := s.context.sampleRate * bytesPerSample * channelNum / ebiten.FPS
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x := s.context.frames*bytesPerFrame + len(b)
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bytesPerFrame := s.sampleRate * bytesPerSample * channelNum / ebiten.FPS
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x := s.frames*bytesPerFrame + len(b)
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if x <= s.writtenBytes {
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return 0, nil
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}
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if len(s.context.players) == 0 {
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if len(s.players) == 0 {
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l := min(len(b), x-s.writtenBytes)
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l &= mask
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copy(b, make([]byte, l))
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@ -63,7 +66,7 @@ func (s *mixingStream) Read(b []byte) (int, error) {
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}
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closed := []*Player{}
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l := len(b)
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for p := range s.context.players {
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for p := range s.players {
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_, err := p.readToBuffer(l)
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if err == io.EOF {
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closed = append(closed, p)
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@ -74,7 +77,7 @@ func (s *mixingStream) Read(b []byte) (int, error) {
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}
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l &= mask
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b16s := [][]int16{}
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for p := range s.context.players {
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for p := range s.players {
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b16s = append(b16s, p.bufferToInt16(l))
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}
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for i := 0; i < l/2; i++ {
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@ -91,37 +94,101 @@ func (s *mixingStream) Read(b []byte) (int, error) {
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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}
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for p := range s.context.players {
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for p := range s.players {
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p.proceed(l)
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}
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for _, p := range closed {
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delete(s.context.players, p)
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delete(s.players, p)
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}
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s.writtenBytes += l
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return l, nil
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}
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func (s *mixingStream) update() {
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s.Lock()
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defer s.Unlock()
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s.frames++
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}
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func (s *mixingStream) newPlayer(src ReadSeekCloser) (*Player, error) {
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s.Lock()
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defer s.Unlock()
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p := &Player{
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stream: s,
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src: src,
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buf: []byte{},
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volume: 1,
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}
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// Get the current position of the source.
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pos, err := p.src.Seek(0, 1)
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if err != nil {
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return nil, err
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}
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p.pos = pos
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runtime.SetFinalizer(p, (*Player).Close)
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return p, nil
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}
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func (s *mixingStream) closePlayer(player *Player) error {
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s.Lock()
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defer s.Unlock()
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runtime.SetFinalizer(player, nil)
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return player.src.Close()
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}
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func (s *mixingStream) addPlayer(player *Player) {
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s.Lock()
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defer s.Unlock()
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s.players[player] = struct{}{}
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}
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func (s *mixingStream) removePlayer(player *Player) {
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s.Lock()
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defer s.Unlock()
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delete(s.players, player)
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}
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func (s *mixingStream) hasPlayer(player *Player) bool {
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s.Lock()
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defer s.Unlock()
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_, ok := s.players[player]
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return ok
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}
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func (s *mixingStream) seekPlayer(player *Player, offset time.Duration) error {
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s.Lock()
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defer s.Unlock()
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o := int64(offset) * bytesPerSample * channelNum * int64(s.sampleRate) / int64(time.Second)
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o &= mask
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return player.seek(o)
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}
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func (s *mixingStream) playerCurrent(player *Player) time.Duration {
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s.Lock()
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defer s.Unlock()
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sample := player.pos / bytesPerSample / channelNum
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return time.Duration(sample) * time.Second / time.Duration(s.sampleRate)
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}
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// TODO: Enable to specify the format like Mono8?
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type Context struct {
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sampleRate int
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players map[*Player]struct{}
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frames int
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stream *mixingStream
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errorCh chan error
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sync.Mutex
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}
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func NewContext(sampleRate int) (*Context, error) {
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// TODO: Panic if one context exists.
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c := &Context{
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sampleRate: sampleRate,
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players: map[*Player]struct{}{},
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errorCh: make(chan error),
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}
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s := &mixingStream{
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context: c,
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c.stream = &mixingStream{
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sampleRate: sampleRate,
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players: map[*Player]struct{}{},
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}
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p, err := newPlayer(s, c.sampleRate)
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p, err := newPlayer(c.stream, c.sampleRate)
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if err != nil {
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return nil, err
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}
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@ -150,21 +217,18 @@ func NewContext(sampleRate int) (*Context, error) {
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// you will find audio stops when the game stops e.g. when the window is deactivated.
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// In unsync mode, the audio never stops even when the game stops.
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func (c *Context) Update() error {
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c.Lock()
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defer c.Unlock()
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select {
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case err := <-c.errorCh:
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return err
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default:
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}
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c.frames++
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c.stream.update()
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return nil
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}
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// SampleRate returns the sample rate.
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// All audio source must have the same sample rate.
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func (c *Context) SampleRate() int {
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c.Lock()
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defer c.Unlock()
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return c.sampleRate
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}
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@ -174,11 +238,11 @@ type ReadSeekCloser interface {
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}
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type Player struct {
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context *Context
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src ReadSeekCloser
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buf []byte
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pos int64
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volume float64
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stream *mixingStream
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src ReadSeekCloser
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buf []byte
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pos int64
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volume float64
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}
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// NewPlayer creates a new player with the given data to the given channel.
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@ -188,27 +252,11 @@ type Player struct {
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// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
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// without a header (e.g. RIFF header).
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func (c *Context) NewPlayer(src ReadSeekCloser) (*Player, error) {
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c.Lock()
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defer c.Unlock()
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p := &Player{
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context: c,
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src: src,
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buf: []byte{},
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volume: 1,
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}
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// Get the current position of the source.
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pos, err := p.src.Seek(0, 1)
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if err != nil {
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return nil, err
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}
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p.pos = pos
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runtime.SetFinalizer(p, (*Player).Close)
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return p, nil
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return c.stream.newPlayer(src)
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}
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func (p *Player) Close() error {
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runtime.SetFinalizer(p, nil)
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return p.src.Close()
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return p.stream.closePlayer(p)
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}
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func (p *Player) readToBuffer(length int) (int, error) {
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@ -239,16 +287,12 @@ func (p *Player) bufferLength() int {
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}
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func (p *Player) Play() error {
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p.context.Lock()
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defer p.context.Unlock()
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p.context.players[p] = struct{}{}
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p.stream.addPlayer(p)
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return nil
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}
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func (p *Player) IsPlaying() bool {
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_, ok := p.context.players[p]
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return ok
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return p.stream.hasPlayer(p)
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}
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func (p *Player) Rewind() error {
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@ -256,10 +300,12 @@ func (p *Player) Rewind() error {
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}
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func (p *Player) Seek(offset time.Duration) error {
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return p.stream.seekPlayer(p, offset)
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}
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func (p *Player) seek(offset int64) error {
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p.buf = []byte{}
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o := int64(offset) * bytesPerSample * channelNum * int64(p.context.sampleRate) / int64(time.Second)
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o &= mask
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pos, err := p.src.Seek(o, 0)
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pos, err := p.src.Seek(offset, 0)
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if err != nil {
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return err
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}
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@ -268,15 +314,12 @@ func (p *Player) Seek(offset time.Duration) error {
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}
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func (p *Player) Pause() error {
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p.context.Lock()
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defer p.context.Unlock()
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delete(p.context.players, p)
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p.stream.removePlayer(p)
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return nil
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}
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func (p *Player) Current() time.Duration {
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return time.Duration(p.pos/bytesPerSample/channelNum) * time.Second / time.Duration(p.context.sampleRate)
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return p.stream.playerCurrent(p)
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}
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func (p *Player) Volume() float64 {
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