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shareable: Update page sizes dynamically
Also, all the images cannot use the shareable backends before the game starts, but it is expected that read-only images will use shareable backends later. Fixes #879
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@ -145,6 +145,13 @@ func (p *Page) Size() int {
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return p.size
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}
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func (p *Page) SetMaxSize(size int) {
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if p.maxSize > size {
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panic("packing: maxSize cannot be decreased")
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}
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p.maxSize = size
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}
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func (p *Page) Alloc(width, height int) *Node {
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if width <= 0 || height <= 0 {
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panic("packing: width and height must > 0")
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@ -21,28 +21,58 @@ import (
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"sync"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/packing"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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)
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var graphicsDriver driver.Graphics
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func SetGraphicsDriver(graphics driver.Graphics) {
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graphicsDriver = graphics
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}
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func init() {
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var once sync.Once
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hooks.AppendHookOnBeforeUpdate(func() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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once.Do(func() {
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if len(theBackends) != 0 {
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panic("shareable: all the images must be not-shared before the game starts")
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}
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shareable = true
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updateSizeLimit()
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})
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makeImagesShared()
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return nil
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})
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}
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var (
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minSize = 512
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maxSize = 512
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)
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func updateSizeLimit() {
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if !graphicsDriver.HasHighPrecisionFloat() {
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return
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}
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// Before the game starts, the texture sizes are set in a very conservative way.
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// If the graphics driver supports high precision float values, allow bigger texture sizes.
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minSize = 1024
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maxSize = 4096
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}
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// MaxCountForShare represents the time duration when the image can become shared.
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//
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// This value is expoted for testing.
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const MaxCountForShare = 10
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func makeImagesShared() {
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backendsM.Lock()
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defer backendsM.Unlock()
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for i := range imagesToMakeShared {
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i.nonUpdatedCount++
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if i.nonUpdatedCount >= MaxCountForShare {
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@ -56,14 +86,6 @@ func MakeImagesSharedForTesting() {
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makeImagesShared()
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}
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// TODO: These values should be 512/512 on some machines that don't have highp (#879).
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// In this case, Ebiten needs to care the number of drawing commands since small shareable images would increase the
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// number.
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const (
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initSize = 1024
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maxSize = 4096
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)
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type backend struct {
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restorable *restorable.Image
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@ -119,8 +141,19 @@ var (
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theBackends = []*backend{}
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imagesToMakeShared = map[*Image]struct{}{}
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shareable = false
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)
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// isShareable reports whether the new allocation can use the shareable backends.
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//
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// isShareable retruns false before the graphics driver is available.
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// After the graphics driver is available, read-only images will be automatically on the shareable backends by
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// makeShared().
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func isShareable() bool {
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return shareable
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}
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type Image struct {
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width int
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height int
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@ -405,6 +438,9 @@ func NewImage(width, height int) *Image {
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}
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func (i *Image) shareable() bool {
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if !isShareable() {
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return false
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}
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if i.neverShared {
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return false
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}
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@ -432,7 +468,7 @@ func (i *Image) allocate(shareable bool) {
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return
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}
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}
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size := initSize
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size := minSize
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for i.width > size || i.height > size {
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if size == maxSize {
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panic(fmt.Sprintf("shareable: the image being shared is too big: width: %d, height: %d", i.width, i.height))
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@ -26,6 +26,7 @@ import (
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)
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func init() {
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shareable.SetGraphicsDriver(graphicsDriver())
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graphicscommand.SetGraphicsDriver(graphicsDriver())
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}
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