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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
parent
13ae8f5872
commit
7a94cbbd62
@ -447,7 +447,7 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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})
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return nil, nil, stmts, true
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case shaderir.Clamp, shaderir.Mix, shaderir.Smoothstep, shaderir.Faceforward:
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case shaderir.Clamp, shaderir.Mix, shaderir.Smoothstep, shaderir.Faceforward, shaderir.Refract:
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// 3 arguments
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if len(args) != 3 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 3 but %d", callee.BuiltinFunc, len(args)))
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@ -485,6 +485,15 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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cs.addError(e.Pos(), fmt.Sprintf("the first and the second arguments for %s must equal to the third argument %s or float but %s and %s", callee.BuiltinFunc, argts[2].String(), argts[0].String(), argts[1].String()))
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return nil, nil, nil, false
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}
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case shaderir.Refract:
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if !argts[0].Equal(&argts[1]) {
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cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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if argts[2].Main != shaderir.Float {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float value in argument to %s", argts[2].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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default:
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if !argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2]) {
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cs.addError(e.Pos(), fmt.Sprintf("all the argument types for %s must be the same but %s, %s, and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
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@ -2053,6 +2053,57 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncRefractType(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := refract(); _ = a", err: true},
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{stmt: "a := refract(1); _ = a", err: true},
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{stmt: "a := refract(false, false); _ = a", err: true},
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{stmt: "a := refract(1, 1); _ = a", err: true},
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{stmt: "a := refract(false, false, false); _ = a", err: true},
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{stmt: "a := refract(1, 1, 1); _ = a", err: false},
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{stmt: "a := refract(1.0, 1, 1); _ = a", err: false},
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{stmt: "a := refract(1, 1.0, 1); _ = a", err: false},
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{stmt: "a := refract(1, 1, 1.0); _ = a", err: false},
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{stmt: "a := refract(1, vec2(1), 1); _ = a", err: true},
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{stmt: "a := refract(1, 1, vec2(1)); _ = a", err: true},
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{stmt: "a := refract(1, vec2(1), vec2(1)); _ = a", err: true},
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{stmt: "a := refract(vec2(1), 1, 1); _ = a", err: true},
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{stmt: "a := refract(vec2(1), 1, vec2(1)); _ = a", err: true},
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{stmt: "a := refract(vec2(1), vec2(1), 1); _ = a", err: false}, // The third argument must be a float.
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{stmt: "a := refract(vec2(1), vec2(1), vec2(1)); _ = a", err: true},
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{stmt: "a := refract(vec2(1), vec2(1), vec3(1)); _ = a", err: true},
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{stmt: "a := refract(vec3(1), 1, 1); _ = a", err: true},
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{stmt: "a := refract(vec3(1), 1, vec3(1)); _ = a", err: true},
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{stmt: "a := refract(vec3(1), vec3(1), 1); _ = a", err: false}, // The third argument must be a float.
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{stmt: "a := refract(vec3(1), vec3(1), vec3(1)); _ = a", err: true},
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{stmt: "a := refract(vec4(1), 1, 1); _ = a", err: true},
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{stmt: "a := refract(vec4(1), 1, vec4(1)); _ = a", err: true},
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{stmt: "a := refract(vec4(1), vec4(1), 1); _ = a", err: false}, // The third argument must be a float.
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{stmt: "a := refract(vec4(1), vec4(1), vec4(1)); _ = a", err: true},
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{stmt: "a := refract(1, 1, 1, 1); _ = a", err: true},
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}
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for _, c := range cases {
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stmt := c.stmt
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src := fmt.Sprintf(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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%s
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return position
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}`, stmt)
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_, err := compileToIR([]byte(src))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", stmt, err)
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}
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncCrossType(t *testing.T) {
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cases := []struct {
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@ -259,6 +259,7 @@ const (
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Normalize BuiltinFunc = "normalize"
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Faceforward BuiltinFunc = "faceforward"
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Reflect BuiltinFunc = "reflect"
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Refract BuiltinFunc = "refract"
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Transpose BuiltinFunc = "transpose"
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Texture2DF BuiltinFunc = "texture2D"
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Dfdx BuiltinFunc = "dfdx"
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@ -313,6 +314,7 @@ func ParseBuiltinFunc(str string) (BuiltinFunc, bool) {
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Normalize,
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Faceforward,
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Reflect,
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Refract,
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Transpose,
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Texture2DF,
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Dfdx,
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