mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
graphics: Add imageImpl and change Image to be a wrapper (emulating weak refs)
This commit is contained in:
parent
23863d5a2f
commit
7ab2efaa3f
253
image.go
253
image.go
@ -64,34 +64,33 @@ func (t *delayedImageTasks) exec() error {
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}
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type images struct {
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// TODO: This must be weak refs. Create a wrapper for *Image.
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images map[*Image]struct{}
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images map[*imageImpl]struct{}
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evacuated bool
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m sync.Mutex
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}
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var theImages = images{
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images: map[*Image]struct{}{},
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images: map[*imageImpl]struct{}{},
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}
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func (i *images) add(img *Image) error {
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func (i *images) add(img *imageImpl) (*Image, error) {
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i.m.Lock()
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defer i.m.Unlock()
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if i.evacuated {
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return errors.New("ebiten: images must not be evacuated")
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return nil, errors.New("ebiten: images must not be evacuated")
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}
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i.images[img] = struct{}{}
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return nil
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eimg := &Image{img}
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runtime.SetFinalizer(eimg, func(i *Image) {
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theImages.remove(i)
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})
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return eimg, nil
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}
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func (i *images) remove(img *Image) error {
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func (i *images) remove(img *Image) {
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i.m.Lock()
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defer i.m.Unlock()
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if i.evacuated {
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return errors.New("ebiten: images must not be evacuated")
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}
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delete(i.images, img)
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return nil
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delete(i.images, img.impl)
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}
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func (i *images) isEvacuated() bool {
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@ -134,57 +133,28 @@ func (i *images) restorePixels() error {
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// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
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type Image struct {
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framebuffer *graphics.Framebuffer
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texture *graphics.Texture
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defaultFramebuffer bool
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disposed bool
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evacuated bool
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pixels []uint8
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width int
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height int
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filter Filter
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impl *imageImpl
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}
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// Size returns the size of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) Size() (width, height int) {
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return i.width, i.height
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return i.impl.Size()
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}
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// Clear resets the pixels of the image into 0.
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//
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// This function is concurrent-safe.
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func (i *Image) Clear() (err error) {
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return i.clear()
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}
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func (i *Image) clear() (err error) {
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return i.fill(color.Transparent)
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func (i *Image) Clear() error {
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return i.impl.Clear()
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}
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// Fill fills the image with a solid color.
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//
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// This function is concurrent-safe.
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func (i *Image) Fill(clr color.Color) (err error) {
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return i.fill(clr)
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}
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func (i *Image) fill(clr color.Color) (err error) {
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f := func() error {
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imageM.Lock()
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defer imageM.Unlock()
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if i.isDisposed() {
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return errors.New("ebiten: image is already disposed")
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}
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i.pixels = nil
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return i.framebuffer.Fill(glContext, clr)
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}
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if theDelayedImageTasks.add(f) {
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return nil
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}
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return f()
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func (i *Image) Fill(clr color.Color) error {
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return i.impl.Fill(clr)
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}
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// DrawImage draws the given image on the receiver image.
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@ -204,7 +174,102 @@ func (i *Image) fill(clr color.Color) (err error) {
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// It would be better if you could call this method fewer times.
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//
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// This function is concurrent-safe.
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func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error {
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return i.impl.DrawImage(image, options)
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}
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// Bounds returns the bounds of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) Bounds() image.Rectangle {
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return i.impl.Bounds()
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}
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// ColorModel returns the color model of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) ColorModel() color.Model {
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return i.impl.ColorModel()
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}
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// At returns the color of the image at (x, y).
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//
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// This method loads pixels from VRAM to system memory if necessary.
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//
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// This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
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//
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// This function is concurrent-safe.
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func (i *Image) At(x, y int) color.Color {
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return i.impl.At(x, y)
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}
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// Dispose disposes the image data. After disposing, the image becomes invalid.
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// This is useful to save memory.
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//
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// The behavior of any functions for a disposed image is undefined.
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//
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// This function is concurrent-safe.
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func (i *Image) Dispose() error {
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return i.impl.Dispose()
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}
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// ReplacePixels replaces the pixels of the image with p.
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//
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// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
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//
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// This function may be slow (as for implementation, this calls glTexSubImage2D).
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//
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// This function is concurrent-safe.
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func (i *Image) ReplacePixels(p []uint8) error {
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return i.impl.ReplacePixels(p)
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}
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type imageImpl struct {
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framebuffer *graphics.Framebuffer
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texture *graphics.Texture
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defaultFramebuffer bool
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disposed bool
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evacuated bool
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pixels []uint8
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width int
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height int
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filter Filter
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}
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func (i *imageImpl) Size() (width, height int) {
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return i.width, i.height
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}
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func (i *imageImpl) Clear() error {
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return i.clear()
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}
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func (i *imageImpl) clear() error {
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return i.fill(color.Transparent)
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}
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func (i *imageImpl) Fill(clr color.Color) (err error) {
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return i.fill(clr)
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}
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func (i *imageImpl) fill(clr color.Color) (err error) {
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f := func() error {
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imageM.Lock()
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defer imageM.Unlock()
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if i.isDisposed() {
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return errors.New("ebiten: image is already disposed")
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}
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i.pixels = nil
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return i.framebuffer.Fill(glContext, clr)
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}
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if theDelayedImageTasks.add(f) {
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return nil
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}
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return f()
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}
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func (i *imageImpl) DrawImage(image *Image, options *DrawImageOptions) error {
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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@ -217,10 +282,10 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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if dparts != nil {
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parts = imageParts(dparts)
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} else {
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parts = &wholeImage{image.width, image.height}
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parts = &wholeImage{image.impl.width, image.impl.height}
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}
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}
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quads := &textureQuads{parts: parts, width: image.width, height: image.height}
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quads := &textureQuads{parts: parts, width: image.impl.width, height: image.impl.height}
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// TODO: Reuse one vertices instead of making here, but this would need locking.
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vertices := make([]int16, parts.Len()*16)
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n := quads.vertices(vertices)
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@ -228,7 +293,7 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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return nil
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}
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if i == image {
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if i == image.impl {
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return errors.New("ebiten: Image.DrawImage: image should be different from the receiver")
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}
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f := func() error {
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@ -239,7 +304,7 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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}
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i.pixels = nil
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m := opengl.CompositeMode(options.CompositeMode)
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return i.framebuffer.DrawTexture(glContext, image.texture, vertices[:16*n], &options.GeoM, &options.ColorM, m)
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return i.framebuffer.DrawTexture(glContext, image.impl.texture, vertices[:16*n], &options.GeoM, &options.ColorM, m)
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}
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if theDelayedImageTasks.add(f) {
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return nil
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@ -247,28 +312,15 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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return f()
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}
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// Bounds returns the bounds of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) Bounds() image.Rectangle {
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func (i *imageImpl) Bounds() image.Rectangle {
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return image.Rect(0, 0, i.width, i.height)
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}
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// ColorModel returns the color model of the image.
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//
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// This function is concurrent-safe.
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func (i *Image) ColorModel() color.Model {
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func (i *imageImpl) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// This method loads pixels from VRAM to system memory if necessary.
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//
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// This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
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//
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// This function is concurrent-safe.
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func (i *Image) At(x, y int) color.Color {
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func (i *imageImpl) At(x, y int) color.Color {
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if !currentRunContext.isRunning() {
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panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)")
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}
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@ -289,7 +341,7 @@ func (i *Image) At(x, y int) color.Color {
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return color.RGBA{r, g, b, a}
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}
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func (i *Image) evacuatePixels() error {
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func (i *imageImpl) evacuatePixels() error {
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imageM.Lock()
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defer imageM.Unlock()
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defer func() {
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@ -323,7 +375,7 @@ func (i *Image) evacuatePixels() error {
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return nil
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}
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func (i *Image) restorePixels() error {
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func (i *imageImpl) restorePixels() error {
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imageM.Lock()
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defer imageM.Unlock()
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defer func() {
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@ -360,13 +412,7 @@ func (i *Image) restorePixels() error {
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return nil
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}
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// Dispose disposes the image data. After disposing, the image becomes invalid.
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// This is useful to save memory.
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//
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// The behavior of any functions for a disposed image is undefined.
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//
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// This function is concurrent-safe.
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func (i *Image) Dispose() error {
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func (i *imageImpl) Dispose() error {
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f := func() error {
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imageM.Lock()
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defer imageM.Unlock()
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@ -387,9 +433,6 @@ func (i *Image) Dispose() error {
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}
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i.disposed = true
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i.pixels = nil
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if err := theImages.remove(i); err != nil {
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return err
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}
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runtime.SetFinalizer(i, nil)
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return nil
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}
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@ -400,18 +443,11 @@ func (i *Image) Dispose() error {
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return f()
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}
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func (i *Image) isDisposed() bool {
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func (i *imageImpl) isDisposed() bool {
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return i.disposed
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}
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// ReplacePixels replaces the pixels of the image with p.
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//
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// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
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//
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// This function may be slow (as for implementation, this calls glTexSubImage2D).
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//
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// This function is concurrent-safe.
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func (i *Image) ReplacePixels(p []uint8) error {
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func (i *imageImpl) ReplacePixels(p []uint8) error {
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if l := 4 * i.width * i.height; len(p) != l {
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return fmt.Errorf("ebiten: p's length must be %d", l)
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}
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@ -448,12 +484,13 @@ type DrawImageOptions struct {
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//
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// This function is concurrent-safe.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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image := &Image{
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image := &imageImpl{
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width: width,
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height: height,
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filter: filter,
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}
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if err := theImages.add(image); err != nil {
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eimg, err := theImages.add(image)
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if err != nil {
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return nil, err
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}
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f := func() error {
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@ -470,19 +507,19 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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}
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image.framebuffer = framebuffer
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image.texture = texture
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runtime.SetFinalizer(image, (*Image).Dispose)
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runtime.SetFinalizer(image, (*imageImpl).Dispose)
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if err := image.framebuffer.Fill(glContext, color.Transparent); err != nil {
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return err
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}
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return nil
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}
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if theDelayedImageTasks.add(f) {
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return image, nil
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return eimg, nil
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}
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if err := f(); err != nil {
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return nil, err
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}
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return image, nil
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return eimg, nil
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}
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// NewImageFromImage creates a new image with the given image (img).
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@ -490,23 +527,24 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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// NewImageFromImage generates a new texture and a new framebuffer.
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//
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// This function is concurrent-safe.
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func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
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size := img.Bounds().Size()
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func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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size := source.Bounds().Size()
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w, h := size.X, size.Y
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// TODO: Return error when the image is too big!
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eimg := &Image{
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img := &imageImpl{
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width: w,
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height: h,
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filter: filter,
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}
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if err := theImages.add(eimg); err != nil {
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eimg, err := theImages.add(img)
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if err != nil {
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return nil, err
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}
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f := func() error {
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// Don't lock while manipulating an image.Image interface.
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rgbaImg, ok := img.(*image.RGBA)
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rgbaImg, ok := source.(*image.RGBA)
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if !ok {
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origImg := img
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origImg := source
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newImg := image.NewRGBA(origImg.Bounds())
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draw.Draw(newImg, newImg.Bounds(), origImg, origImg.Bounds().Min, draw.Src)
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rgbaImg = newImg
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@ -522,9 +560,9 @@ func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
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// TODO: texture should be removed here?
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return err
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}
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eimg.framebuffer = framebuffer
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eimg.texture = texture
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runtime.SetFinalizer(eimg, (*Image).Dispose)
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img.framebuffer = framebuffer
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img.texture = texture
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runtime.SetFinalizer(img, (*imageImpl).Dispose)
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return nil
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}
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if theDelayedImageTasks.add(f) {
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@ -543,16 +581,17 @@ func newImageWithZeroFramebuffer(width, height int) (*Image, error) {
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if err != nil {
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return nil, err
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}
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img := &Image{
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img := &imageImpl{
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framebuffer: f,
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texture: nil,
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width: width,
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height: height,
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defaultFramebuffer: true,
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}
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if err := theImages.add(img); err != nil {
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eimg, err := theImages.add(img)
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if err != nil {
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return nil, err
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}
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runtime.SetFinalizer(img, (*Image).Dispose)
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return img, nil
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runtime.SetFinalizer(img, (*imageImpl).Dispose)
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return eimg, nil
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}
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