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4
run.go
4
run.go
@ -23,6 +23,10 @@ import (
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// The argument (*Image) is the render target that represents the screen.
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// The argument (*Image) is the render target that represents the screen.
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//
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//
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// This function must be called from the main thread.
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// This function must be called from the main thread.
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//
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// The given function f is expected to be called 60 times a second,
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// but this is not strictly guaranteed.
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// If you need to care about time, you need to check the current time in f.
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func Run(f func(*Image) error, width, height, scale int, title string) error {
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func Run(f func(*Image) error, width, height, scale int, title string) error {
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err := startUI(width, height, scale, title)
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err := startUI(width, height, scale, title)
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if err != nil {
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if err != nil {
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