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https://github.com/hajimehoshi/ebiten.git
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audio: Bug fix: consider seeking streams when reading multiple sources
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parent
e0bc85e790
commit
7ad82dab44
@ -63,7 +63,14 @@ func (p *players) Read(b []byte) (int, error) {
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p.Lock()
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p.Lock()
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defer p.Unlock()
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defer p.Unlock()
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if len(p.players) == 0 {
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players := []*Player{}
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for player := range p.players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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players = append(players, player)
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}
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if len(players) == 0 {
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l := len(b)
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l := len(b)
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l &= mask
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l &= mask
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copy(b, make([]byte, l))
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copy(b, make([]byte, l))
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@ -71,10 +78,7 @@ func (p *players) Read(b []byte) (int, error) {
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}
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}
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closed := []*Player{}
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closed := []*Player{}
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l := len(b)
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l := len(b)
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for player := range p.players {
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for _, player := range players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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if err := player.readToBuffer(l); err == io.EOF {
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if err := player.readToBuffer(l); err == io.EOF {
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closed = append(closed, player)
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closed = append(closed, player)
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} else if err != nil {
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} else if err != nil {
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@ -84,10 +88,7 @@ func (p *players) Read(b []byte) (int, error) {
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}
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}
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l &= mask
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l &= mask
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b16s := [][]int16{}
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b16s := [][]int16{}
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for player := range p.players {
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for _, player := range players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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b16s = append(b16s, player.bufferToInt16(l))
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b16s = append(b16s, player.bufferToInt16(l))
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}
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}
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for i := 0; i < l/2; i++ {
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for i := 0; i < l/2; i++ {
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@ -104,10 +105,7 @@ func (p *players) Read(b []byte) (int, error) {
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b[2*i] = byte(x)
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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b[2*i+1] = byte(x >> 8)
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}
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}
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for player := range p.players {
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for _, player := range players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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player.proceed(l)
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player.proceed(l)
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}
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}
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for _, pl := range closed {
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for _, pl := range closed {
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@ -457,6 +455,7 @@ func (p *Player) Seek(offset time.Duration) error {
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o &= mask
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o &= mask
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p.srcM.Lock()
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p.srcM.Lock()
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// TODO: Seek finishes soon but after that, Read takes long time and players.Read can block.
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pos, err := p.src.Seek(o, io.SeekStart)
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pos, err := p.src.Seek(o, io.SeekStart)
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p.srcM.Unlock()
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p.srcM.Unlock()
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if err != nil {
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if err != nil {
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