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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ui: Bug fix: The window was not shown on the secondary monitor on launching
This change changes the behavior of WindowPosition / SetWindowPosition. The window position is now a relative position and the origin position is the left-upper of the current monitor. Fixes #1115
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eb5f5485b3
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@ -87,7 +87,6 @@ func (m *mascot) update(screen *ebiten.Image) error {
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m.count++
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sw, sh := ebiten.ScreenSizeInFullscreen()
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// TODO: Consider multiple monitors. This requires new APIs (#1114).
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ebiten.SetWindowPosition(m.x16/16, m.y16/16+sh-height)
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if m.vx16 == 0 {
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@ -42,7 +42,6 @@ type UI interface {
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IsVsyncEnabled() bool
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ScreenSizeInFullscreen() (int, int)
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IsScreenTransparent() bool
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MonitorPosition() (int, int)
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SetCursorMode(mode CursorMode)
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SetFullscreen(fullscreen bool)
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@ -1043,23 +1043,6 @@ func (u *UserInterface) IsScreenTransparent() bool {
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return val
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}
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func (u *UserInterface) MonitorPosition() (int, int) {
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if !u.isRunning() {
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return u.monitorPosition()
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}
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var mx, my int
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_ = u.t.Call(func() error {
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mx, my = u.monitorPosition()
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return nil
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})
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return mx, my
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}
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func (u *UserInterface) monitorPosition() (int, int) {
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// TODO: toDeviceIndependentPixel might be required.
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return u.currentMonitor().GetPos()
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}
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func (u *UserInterface) Input() driver.Input {
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return &u.input
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}
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@ -185,6 +185,9 @@ func (w *window) Position() (int, int) {
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} else {
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wx, wy = w.ui.window.GetPos()
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}
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mx, my := w.ui.currentMonitor().GetPos()
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wx -= mx
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wy -= my
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xf := w.ui.toDeviceIndependentPixel(float64(wx))
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yf := w.ui.toDeviceIndependentPixel(float64(wy))
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x, y = int(xf), int(yf)
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@ -199,9 +202,10 @@ func (w *window) SetPosition(x, y int) {
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return
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}
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_ = w.ui.t.Call(func() error {
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mx, my := w.ui.currentMonitor().GetPos()
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xf := w.ui.toDeviceDependentPixel(float64(x))
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yf := w.ui.toDeviceDependentPixel(float64(y))
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x, y := adjustWindowPosition(int(xf), int(yf))
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x, y := adjustWindowPosition(mx+int(xf), my+int(yf))
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if w.ui.isFullscreen() {
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w.ui.origPosX, w.ui.origPosY = x, y
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} else {
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@ -456,10 +456,6 @@ func (u *UserInterface) IsScreenTransparent() bool {
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return bodyStyle.Get("backgroundColor").String() == "transparent"
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}
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func (u *UserInterface) MonitorPosition() (int, int) {
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return 0, 0
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}
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func (u *UserInterface) Input() driver.Input {
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return &u.input
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}
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@ -433,10 +433,6 @@ func (u *UserInterface) IsScreenTransparent() bool {
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return false
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}
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func (u *UserInterface) MonitorPosition() (int, int) {
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return 0, 0
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}
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func (u *UserInterface) Input() driver.Input {
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return &u.input
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}
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@ -112,6 +112,8 @@ func SetWindowIcon(iconImages []image.Image) {
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}
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// WindowPosition returns the window position.
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// The origin position is the left-upper corner of the current monitor.
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// The unit is device-independent pixels.
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//
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// WindowPosition panics if the main loop does not start yet.
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//
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@ -131,6 +133,8 @@ func WindowPosition() (x, y int) {
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}
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// SetWindowPosition sets the window position.
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// The origin position is the left-upper corner of the current monitor.
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// The unit is device-independent pixels.
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//
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// SetWindowPosition does nothing on fullscreen mode.
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//
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@ -194,10 +198,9 @@ func fixWindowPosition(width, height int) {
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}
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if initWindowPosition.x == invalidPos || initWindowPosition.y == invalidPos {
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mx, my := uiDriver().MonitorPosition()
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sw, sh := uiDriver().ScreenSizeInFullscreen()
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x := mx + (sw-width)/2
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y := my + (sh-height)/3
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x := (sw - width) / 2
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y := (sh - height) / 3
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w.SetPosition(x, y)
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} else {
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w.SetPosition(initWindowPosition.x, initWindowPosition.y)
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