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shareable: Update comments
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@ -666,6 +666,8 @@ func BeginFrame() error {
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minSize = 1024
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// Use 4096 as a maximum size whatever size the graphics driver accepts. There are
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// not enough evidences that bigger textures works correctly.
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//
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// TODO: Now we can remove this limitation?
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maxSize = min(4096, graphicsDriver.MaxImageSize())
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} else {
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minSize = 512
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