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internal/graphicsdriver/opengl: Remove unreached return
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@ -293,7 +293,6 @@ func (g *Graphics) useProgram(program program, uniforms []uniformVariable, textu
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// the value u would be allocated on heap.
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// the value u would be allocated on heap.
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typ := u.typ
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typ := u.typ
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return fmt.Errorf("opengl: length of a uniform variables %s (%s) doesn't match: expected %d but %d", u.name, typ.String(), expected, got)
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return fmt.Errorf("opengl: length of a uniform variables %s (%s) doesn't match: expected %d but %d", u.name, typ.String(), expected, got)
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return nil
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}
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}
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cached, ok := g.state.lastUniforms[u.name]
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cached, ok := g.state.lastUniforms[u.name]
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