diff --git a/run.go b/run.go index 035fb5b75..3c232049d 100644 --- a/run.go +++ b/run.go @@ -205,8 +205,9 @@ func isRunGameEnded() bool { // The adopted monitor is the 'current' monitor which the window belongs to. // The returned value can be given to Run or SetSize function if the perfectly fit fullscreen is needed. // -// On browsers, ScreenSizeInFullscreen returns the 'window' (global object) size, not 'screen' size since an Ebitengine -// game should not know the outside of the window object. +// On browsers, ScreenSizeInFullscreen returns the 'window' (global object) size, not 'screen' size. +// ScreenSizeInFullscreen's returning value is different from the actual screen size and this is a known issue (#2145). +// For browsers, it is recommended to use Screen API (https://developer.mozilla.org/en-US/docs/Web/API/Screen) if needed. // // On mobiles, ScreenSizeInFullscreen returns (0, 0) so far. //