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https://github.com/hajimehoshi/ebiten.git
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opengl: Unexport Texture
This commit is contained in:
parent
786b349579
commit
7bbc32ce0e
@ -66,7 +66,7 @@ type Context struct {
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locationCache *locationCache
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screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS).
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lastFramebuffer framebufferNative
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lastTexture Texture
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lastTexture textureNative
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lastViewportWidth int
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lastViewportHeight int
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lastCompositeMode graphics.CompositeMode
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@ -80,7 +80,7 @@ func GetContext() *Context {
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return theContext
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}
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func (c *Context) bindTexture(t Texture) {
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func (c *Context) bindTexture(t textureNative) {
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if c.lastTexture == t {
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return
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}
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@ -29,14 +29,14 @@ import (
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)
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type (
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Texture uint32
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textureNative uint32
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framebufferNative uint32
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shader uint32
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program uint32
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buffer uint32
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)
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var InvalidTexture Texture
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var InvalidTexture textureNative
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type (
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uniformLocation int32
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@ -135,8 +135,8 @@ func (c *Context) BlendFunc(mode graphics.CompositeMode) {
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})
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}
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func (c *Context) newTexture(width, height int) (Texture, error) {
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var texture Texture
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func (c *Context) newTexture(width, height int) (textureNative, error) {
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var texture textureNative
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if err := c.runOnContextThread(func() error {
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var t uint32
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gl.GenTextures(1, &t)
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@ -145,7 +145,7 @@ func (c *Context) newTexture(width, height int) (Texture, error) {
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return errors.New("opengl: creating texture failed")
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}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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texture = Texture(t)
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texture = textureNative(t)
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return nil
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}); err != nil {
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return 0, err
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@ -190,14 +190,14 @@ func (c *Context) framebufferPixels(f *Framebuffer, width, height int) ([]byte,
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return pixels, nil
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}
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func (c *Context) bindTextureImpl(t Texture) {
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func (c *Context) bindTextureImpl(t textureNative) {
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_ = c.runOnContextThread(func() error {
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gl.BindTexture(gl.TEXTURE_2D, uint32(t))
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return nil
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})
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}
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func (c *Context) deleteTexture(t Texture) {
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func (c *Context) deleteTexture(t textureNative) {
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_ = c.runOnContextThread(func() error {
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tt := uint32(t)
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if !gl.IsTexture(tt) {
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@ -211,7 +211,7 @@ func (c *Context) deleteTexture(t Texture) {
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})
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}
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func (c *Context) isTexture(t Texture) bool {
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func (c *Context) isTexture(t textureNative) bool {
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r := false
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_ = c.runOnContextThread(func() error {
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r = gl.IsTexture(uint32(t))
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@ -220,7 +220,7 @@ func (c *Context) isTexture(t Texture) bool {
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return r
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}
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func (c *Context) texSubImage2D(t Texture, p []byte, x, y, width, height int) {
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func (c *Context) texSubImage2D(t textureNative, p []byte, x, y, width, height int) {
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c.bindTexture(t)
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_ = c.runOnContextThread(func() error {
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gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(x), int32(y), int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p))
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@ -232,7 +232,7 @@ func (c *Context) BeforeSwapping() {
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c.bindFramebuffer(c.screenFramebuffer)
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}
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func (c *Context) newFramebuffer(texture Texture) (framebufferNative, error) {
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func (c *Context) newFramebuffer(texture textureNative) (framebufferNative, error) {
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var framebuffer framebufferNative
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var f uint32
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if err := c.runOnContextThread(func() error {
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@ -26,7 +26,7 @@ import (
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)
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type (
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Texture js.Value
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textureNative js.Value
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framebufferNative js.Value
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shader js.Value
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buffer js.Value
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@ -40,7 +40,7 @@ type (
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}
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)
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var InvalidTexture = Texture(js.Null())
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var InvalidTexture = textureNative(js.Null())
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func getProgramID(p program) programID {
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return p.id
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@ -149,7 +149,7 @@ func Init() error {
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func (c *Context) reset() error {
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c.locationCache = newLocationCache()
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c.lastTexture = Texture(js.Null())
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c.lastTexture = textureNative(js.Null())
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c.lastFramebuffer = framebufferNative(js.Null())
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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@ -173,14 +173,14 @@ func (c *Context) BlendFunc(mode graphics.CompositeMode) {
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gl.Call("blendFunc", int(s2), int(d2))
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}
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func (c *Context) newTexture(width, height int) (Texture, error) {
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func (c *Context) newTexture(width, height int) (textureNative, error) {
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gl := c.gl
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t := gl.Call("createTexture")
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if t == js.Null() {
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return Texture(js.Null()), errors.New("opengl: glGenTexture failed")
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return textureNative(js.Null()), errors.New("opengl: glGenTexture failed")
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}
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gl.Call("pixelStorei", unpackAlignment, 4)
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c.bindTexture(Texture(t))
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c.bindTexture(textureNative(t))
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gl.Call("texParameteri", texture2d, textureMagFilter, nearest)
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gl.Call("texParameteri", texture2d, textureMinFilter, nearest)
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@ -196,7 +196,7 @@ func (c *Context) newTexture(width, height int) (Texture, error) {
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// avoided.
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gl.Call("texImage2D", texture2d, 0, rgba, width, height, 0, rgba, unsignedByte, nil)
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return Texture(t), nil
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return textureNative(t), nil
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}
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func (c *Context) bindFramebufferImpl(f framebufferNative) {
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@ -220,28 +220,28 @@ func (c *Context) framebufferPixels(f *Framebuffer, width, height int) ([]byte,
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return pixels, nil
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}
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func (c *Context) bindTextureImpl(t Texture) {
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func (c *Context) bindTextureImpl(t textureNative) {
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gl := c.gl
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gl.Call("bindTexture", texture2d, js.Value(t))
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}
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func (c *Context) deleteTexture(t Texture) {
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func (c *Context) deleteTexture(t textureNative) {
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gl := c.gl
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if !gl.Call("isTexture", js.Value(t)).Bool() {
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return
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}
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if c.lastTexture == t {
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c.lastTexture = Texture(js.Null())
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c.lastTexture = textureNative(js.Null())
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}
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gl.Call("deleteTexture", js.Value(t))
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}
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func (c *Context) isTexture(t Texture) bool {
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func (c *Context) isTexture(t textureNative) bool {
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gl := c.gl
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return gl.Call("isTexture", js.Value(t)).Bool()
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}
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func (c *Context) texSubImage2D(t Texture, pixels []byte, x, y, width, height int) {
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func (c *Context) texSubImage2D(t textureNative, pixels []byte, x, y, width, height int) {
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c.bindTexture(t)
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gl := c.gl
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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@ -252,7 +252,7 @@ func (c *Context) texSubImage2D(t Texture, pixels []byte, x, y, width, height in
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p.Release()
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}
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func (c *Context) newFramebuffer(t Texture) (framebufferNative, error) {
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func (c *Context) newFramebuffer(t textureNative) (framebufferNative, error) {
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gl := c.gl
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f := gl.Call("createFramebuffer")
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c.bindFramebuffer(framebufferNative(f))
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@ -26,14 +26,14 @@ import (
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)
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type (
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Texture mgl.Texture
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textureNative mgl.Texture
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framebufferNative mgl.Framebuffer
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shader mgl.Shader
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program mgl.Program
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buffer mgl.Buffer
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)
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var InvalidTexture Texture
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var InvalidTexture textureNative
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type (
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uniformLocation mgl.Uniform
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@ -43,7 +43,7 @@ type (
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type programID uint32
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var (
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invalidTexture = Texture(mgl.Texture{})
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invalidTexture = textureNative(mgl.Texture{})
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invalidFramebuffer = framebufferNative(mgl.Framebuffer{(1 << 32) - 1})
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)
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@ -133,14 +133,14 @@ func (c *Context) BlendFunc(mode graphics.CompositeMode) {
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gl.BlendFunc(mgl.Enum(s2), mgl.Enum(d2))
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}
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func (c *Context) newTexture(width, height int) (Texture, error) {
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func (c *Context) newTexture(width, height int) (textureNative, error) {
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gl := c.gl
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t := gl.CreateTexture()
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if t.Value <= 0 {
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return Texture{}, errors.New("opengl: creating texture failed")
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return textureNative{}, errors.New("opengl: creating texture failed")
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}
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gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
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c.bindTexture(Texture(t))
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c.bindTexture(textureNative(t))
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, mgl.NEAREST)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, mgl.NEAREST)
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@ -148,7 +148,7 @@ func (c *Context) newTexture(width, height int) (Texture, error) {
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_T, mgl.CLAMP_TO_EDGE)
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gl.TexImage2D(mgl.TEXTURE_2D, 0, mgl.RGBA, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
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return Texture(t), nil
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return textureNative(t), nil
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}
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func (c *Context) bindFramebufferImpl(f framebufferNative) {
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@ -170,12 +170,12 @@ func (c *Context) framebufferPixels(f *Framebuffer, width, height int) ([]byte,
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return pixels, nil
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}
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func (c *Context) bindTextureImpl(t Texture) {
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func (c *Context) bindTextureImpl(t textureNative) {
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gl := c.gl
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gl.BindTexture(mgl.TEXTURE_2D, mgl.Texture(t))
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}
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func (c *Context) deleteTexture(t Texture) {
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func (c *Context) deleteTexture(t textureNative) {
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gl := c.gl
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if !gl.IsTexture(mgl.Texture(t)) {
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return
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@ -186,18 +186,18 @@ func (c *Context) deleteTexture(t Texture) {
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gl.DeleteTexture(mgl.Texture(t))
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}
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func (c *Context) isTexture(t Texture) bool {
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func (c *Context) isTexture(t textureNative) bool {
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gl := c.gl
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return gl.IsTexture(mgl.Texture(t))
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}
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func (c *Context) texSubImage2D(t Texture, p []byte, x, y, width, height int) {
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func (c *Context) texSubImage2D(t textureNative, p []byte, x, y, width, height int) {
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c.bindTexture(t)
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gl := c.gl
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gl.TexSubImage2D(mgl.TEXTURE_2D, 0, x, y, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, p)
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}
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func (c *Context) newFramebuffer(texture Texture) (framebufferNative, error) {
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func (c *Context) newFramebuffer(texture textureNative) (framebufferNative, error) {
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gl := c.gl
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f := gl.CreateFramebuffer()
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if f.Value <= 0 {
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@ -25,7 +25,7 @@ type Framebuffer struct {
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}
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// newFramebufferFromTexture creates a framebuffer from the given texture.
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func newFramebufferFromTexture(texture Texture, width, height int) (*Framebuffer, error) {
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func newFramebufferFromTexture(texture textureNative, width, height int) (*Framebuffer, error) {
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native, err := theContext.newFramebuffer(texture)
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if err != nil {
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return nil, err
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@ -37,10 +37,10 @@ func checkSize(width, height int) {
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}
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type Image struct {
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Texture Texture
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Framebuffer *Framebuffer
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width int
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height int
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textureNative textureNative
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Framebuffer *Framebuffer
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width int
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height int
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}
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func NewImage(width, height int) (*Image, error) {
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@ -55,7 +55,7 @@ func NewImage(width, height int) (*Image, error) {
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if err != nil {
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return nil, err
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}
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i.Texture = t
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i.textureNative = t
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return i, nil
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}
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@ -77,15 +77,15 @@ func (i *Image) Size() (int, int) {
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}
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func (i *Image) IsInvalidated() bool {
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return !theContext.isTexture(i.Texture)
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return !theContext.isTexture(i.textureNative)
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}
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func (i *Image) Delete() {
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if i.Framebuffer != nil {
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i.Framebuffer.delete()
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}
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if i.Texture != *new(Texture) {
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theContext.deleteTexture(i.Texture)
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if i.textureNative != *new(textureNative) {
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theContext.deleteTexture(i.textureNative)
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}
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}
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@ -121,7 +121,7 @@ func (i *Image) ensureFramebuffer() error {
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return nil
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}
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w, h := i.Size()
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f, err := newFramebufferFromTexture(i.Texture, math.NextPowerOf2Int(w), math.NextPowerOf2Int(h))
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f, err := newFramebufferFromTexture(i.textureNative, math.NextPowerOf2Int(w), math.NextPowerOf2Int(h))
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if err != nil {
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return err
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}
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@ -130,5 +130,5 @@ func (i *Image) ensureFramebuffer() error {
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}
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func (i *Image) TexSubImage2D(p []byte, x, y, width, height int) {
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theContext.texSubImage2D(i.Texture, p, x, y, width, height)
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theContext.texSubImage2D(i.textureNative, p, x, y, width, height)
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}
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@ -267,11 +267,11 @@ func BufferSubData(vertices []float32, indices []uint16) {
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}
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func UseProgram(proj []float32, src *Image, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
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theOpenGLState.useProgram(proj, src.Texture, dstW, dstH, srcW, srcH, colorM, filter)
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theOpenGLState.useProgram(proj, src.textureNative, dstW, dstH, srcW, srcH, colorM, filter)
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}
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// useProgram uses the program (programTexture).
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func (s *openGLState) useProgram(proj []float32, texture Texture, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
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func (s *openGLState) useProgram(proj []float32, texture textureNative, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
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c := GetContext()
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var program program
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