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ebiten: add TestShaderArray
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24d241f1f9
commit
7bd3a05a45
@ -2785,3 +2785,36 @@ func Fragment(dstPos vec4, srcPos vec2) vec4 {
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}
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}
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}
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func TestShaderArray(t *testing.T) {
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`//kage:unit pixels
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package main
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func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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a := [4]float{1}
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b := [4]float{1, 1}
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c := [4]float{1, 1, 1}
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d := [4]float{1, 1, 1, 1}
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return vec4(a[3], b[3], c[3], d[3])
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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dst.DrawRectShader(w, h, s, nil)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{R: 0x00, G: 0x00, B: 0x00, A: 0xff}
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if !sameColors(got, want, 2) {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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