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internal/graphicscommand: reduce the usages of the graphicsDriver function
This commit is contained in:
parent
839e442412
commit
7c2300b352
@ -35,7 +35,7 @@ import (
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type command interface {
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type command interface {
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fmt.Stringer
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fmt.Stringer
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Exec(indexOffset int) error
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Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error
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}
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}
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type size struct {
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type size struct {
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@ -214,15 +214,15 @@ func (q *commandQueue) Enqueue(command command) {
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}
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}
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// Flush flushes the command queue.
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// Flush flushes the command queue.
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func (q *commandQueue) Flush() (err error) {
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func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics) (err error) {
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runOnRenderingThread(func() {
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runOnRenderingThread(func() {
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err = q.flush()
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err = q.flush(graphicsDriver)
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})
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})
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return
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return
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}
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}
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// flush must be called the main thread.
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// flush must be called the main thread.
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func (q *commandQueue) flush() error {
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics) error {
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if len(q.commands) == 0 {
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if len(q.commands) == 0 {
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return nil
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return nil
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}
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}
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@ -231,7 +231,7 @@ func (q *commandQueue) flush() error {
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vs := q.vertices
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vs := q.vertices
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debug.Logf("Graphics commands:\n")
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debug.Logf("Graphics commands:\n")
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if graphicsDriver().HasHighPrecisionFloat() {
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if graphicsDriver.HasHighPrecisionFloat() {
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n := q.nvertices / graphics.VertexFloatNum
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n := q.nvertices / graphics.VertexFloatNum
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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s := q.srcSizes[i]
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s := q.srcSizes[i]
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@ -282,7 +282,7 @@ func (q *commandQueue) flush() error {
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}
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}
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}
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}
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graphicsDriver().Begin()
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graphicsDriver.Begin()
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var present bool
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var present bool
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cs := q.commands
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cs := q.commands
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for len(cs) > 0 {
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for len(cs) > 0 {
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@ -306,13 +306,13 @@ func (q *commandQueue) flush() error {
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nc++
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nc++
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}
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}
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if 0 < ne {
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if 0 < ne {
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graphicsDriver().SetVertices(vs[:nv], es[:ne])
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graphicsDriver.SetVertices(vs[:nv], es[:ne])
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es = es[ne:]
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es = es[ne:]
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vs = vs[nv:]
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vs = vs[nv:]
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}
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}
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indexOffset := 0
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indexOffset := 0
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for _, c := range cs[:nc] {
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for _, c := range cs[:nc] {
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if err := c.Exec(indexOffset); err != nil {
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if err := c.Exec(indexOffset, graphicsDriver); err != nil {
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return err
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return err
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}
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}
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debug.Logf(" %s\n", c)
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debug.Logf(" %s\n", c)
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@ -325,7 +325,7 @@ func (q *commandQueue) flush() error {
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}
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}
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cs = cs[nc:]
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cs = cs[nc:]
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}
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}
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graphicsDriver().End(present)
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graphicsDriver.End(present)
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// Release the commands explicitly (#1803).
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// Release the commands explicitly (#1803).
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// Apparently, the part of a slice between len and cap-1 still holds references.
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// Apparently, the part of a slice between len and cap-1 still holds references.
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@ -346,7 +346,7 @@ func (q *commandQueue) flush() error {
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// FlushCommands flushes the command queue.
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// FlushCommands flushes the command queue.
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func FlushCommands() error {
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func FlushCommands() error {
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return theCommandQueue.Flush()
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return theCommandQueue.Flush(graphicsDriver())
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}
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}
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// drawTrianglesCommand represents a drawing command to draw an image on another image.
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// drawTrianglesCommand represents a drawing command to draw an image on another image.
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@ -453,7 +453,7 @@ func (c *drawTrianglesCommand) String() string {
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}
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}
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// Exec executes the drawTrianglesCommand.
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// Exec executes the drawTrianglesCommand.
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func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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func (c *drawTrianglesCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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// TODO: Is it ok not to bind any framebuffer here?
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// TODO: Is it ok not to bind any framebuffer here?
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if c.nindices == 0 {
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if c.nindices == 0 {
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return nil
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return nil
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@ -474,7 +474,7 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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imgs[0] = c.srcs[0].image.ID()
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imgs[0] = c.srcs[0].image.ID()
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}
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}
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return graphicsDriver().DrawTriangles(c.dst.image.ID(), imgs, c.offsets, shaderID, c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.dstRegion, c.srcRegion, c.uniforms, c.evenOdd)
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return graphicsDriver.DrawTriangles(c.dst.image.ID(), imgs, c.offsets, shaderID, c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.dstRegion, c.srcRegion, c.uniforms, c.evenOdd)
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}
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}
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func (c *drawTrianglesCommand) numVertices() int {
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func (c *drawTrianglesCommand) numVertices() int {
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@ -583,7 +583,7 @@ func (c *replacePixelsCommand) String() string {
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}
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}
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// Exec executes the replacePixelsCommand.
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// Exec executes the replacePixelsCommand.
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func (c *replacePixelsCommand) Exec(indexOffset int) error {
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func (c *replacePixelsCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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c.dst.image.ReplacePixels(c.args)
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c.dst.image.ReplacePixels(c.args)
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return nil
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return nil
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}
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}
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@ -594,7 +594,7 @@ type pixelsCommand struct {
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}
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}
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// Exec executes a pixelsCommand.
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// Exec executes a pixelsCommand.
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func (c *pixelsCommand) Exec(indexOffset int) error {
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func (c *pixelsCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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if err := c.img.image.ReadPixels(c.result); err != nil {
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if err := c.img.image.ReadPixels(c.result); err != nil {
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return err
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return err
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}
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}
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@ -615,7 +615,7 @@ func (c *disposeImageCommand) String() string {
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}
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}
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// Exec executes the disposeImageCommand.
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// Exec executes the disposeImageCommand.
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func (c *disposeImageCommand) Exec(indexOffset int) error {
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func (c *disposeImageCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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c.target.image.Dispose()
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c.target.image.Dispose()
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return nil
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return nil
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}
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}
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@ -630,7 +630,7 @@ func (c *disposeShaderCommand) String() string {
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}
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}
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// Exec executes the disposeShaderCommand.
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// Exec executes the disposeShaderCommand.
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func (c *disposeShaderCommand) Exec(indexOffset int) error {
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func (c *disposeShaderCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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c.target.shader.Dispose()
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c.target.shader.Dispose()
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return nil
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return nil
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}
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}
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@ -647,8 +647,8 @@ func (c *newImageCommand) String() string {
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}
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}
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// Exec executes a newImageCommand.
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// Exec executes a newImageCommand.
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func (c *newImageCommand) Exec(indexOffset int) error {
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func (c *newImageCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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i, err := graphicsDriver().NewImage(c.width, c.height)
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i, err := graphicsDriver.NewImage(c.width, c.height)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -668,9 +668,9 @@ func (c *newScreenFramebufferImageCommand) String() string {
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}
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}
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// Exec executes a newScreenFramebufferImageCommand.
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// Exec executes a newScreenFramebufferImageCommand.
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func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
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func (c *newScreenFramebufferImageCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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var err error
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var err error
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c.result.image, err = graphicsDriver().NewScreenFramebufferImage(c.width, c.height)
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c.result.image, err = graphicsDriver.NewScreenFramebufferImage(c.width, c.height)
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return err
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return err
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}
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}
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@ -685,9 +685,9 @@ func (c *newShaderCommand) String() string {
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}
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}
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// Exec executes a newShaderCommand.
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// Exec executes a newShaderCommand.
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func (c *newShaderCommand) Exec(indexOffset int) error {
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func (c *newShaderCommand) Exec(indexOffset int, graphicsDriver graphicsdriver.Graphics) error {
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var err error
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var err error
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c.result.shader, err = graphicsDriver().NewShader(c.ir)
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c.result.shader, err = graphicsDriver.NewShader(c.ir)
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return err
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return err
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}
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}
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@ -174,7 +174,7 @@ func (i *Image) ReadPixels(buf []byte) error {
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result: buf,
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result: buf,
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}
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}
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theCommandQueue.Enqueue(c)
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theCommandQueue.Enqueue(c)
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if err := theCommandQueue.Flush(); err != nil {
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if err := theCommandQueue.Flush(graphicsDriver()); err != nil {
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return err
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return err
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}
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}
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return nil
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return nil
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