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Hide AffineMatrixElement
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b5df3231e3
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@ -120,8 +120,8 @@ func (game *DemoGame) Draw(g graphics.GraphicsContext, offscreen graphics.Textur
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return
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}
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geometryMatrix := graphics.IdentityGeometryMatrix()
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geometryMatrix.SetTx(graphics.AffineMatrixElement(game.x))
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geometryMatrix.SetTy(graphics.AffineMatrixElement(game.x))
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geometryMatrix.SetTx(float64(game.x))
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geometryMatrix.SetTy(float64(game.x))
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g.DrawTexture(game.ebitenTexture,
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0, 0, game.ebitenTexture.Width(), game.ebitenTexture.Height(),
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geometryMatrix,
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@ -1,9 +1,9 @@
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package graphics
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type AffineMatrixElement float64
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type affineMatrixElement float64
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type AffineMatrix struct {
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elements []AffineMatrixElement
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elements []affineMatrixElement
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dimension int
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}
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@ -13,7 +13,7 @@ func NewAffineMatrix(dimension int) *AffineMatrix {
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}
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matrix := &AffineMatrix{}
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elementsNumber := dimension * (dimension - 1)
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matrix.elements = make([]AffineMatrixElement, elementsNumber)
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matrix.elements = make([]affineMatrixElement, elementsNumber)
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matrix.dimension = dimension
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return matrix
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}
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@ -41,7 +41,7 @@ func (matrix *AffineMatrix) Clone() *AffineMatrix {
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return result
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}
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func (matrix *AffineMatrix) Element(i, j int) AffineMatrixElement {
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func (matrix *AffineMatrix) Element(i, j int) float64 {
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dimension := matrix.dimension
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if i < 0 || dimension <= i {
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panic("out of range index i")
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@ -55,10 +55,10 @@ func (matrix *AffineMatrix) Element(i, j int) AffineMatrixElement {
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}
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return 0
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}
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return matrix.elements[i*dimension+j]
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return float64(matrix.elements[i*dimension+j])
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}
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func (matrix *AffineMatrix) SetElement(i, j int, element AffineMatrixElement) {
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func (matrix *AffineMatrix) SetElement(i, j int, element float64) {
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dimension := matrix.dimension
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if i < 0 || dimension-1 <= i {
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panic("out of range index i")
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@ -66,7 +66,7 @@ func (matrix *AffineMatrix) SetElement(i, j int, element AffineMatrixElement) {
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if j < 0 || dimension <= j {
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panic("out of range index j")
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}
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matrix.elements[i*dimension+j] = element
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matrix.elements[i*dimension+j] = affineMatrixElement(element)
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}
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func (matrix *AffineMatrix) IsIdentity() bool {
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@ -96,7 +96,7 @@ func (rhs *AffineMatrix) Concat(lhs *AffineMatrix) *AffineMatrix {
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for i := 0; i < dimension-1; i++ {
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for j := 0; j < dimension; j++ {
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var element AffineMatrixElement = 0.0
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element := affineMatrixElement(0.0)
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for k := 0; k < dimension-1; k++ {
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element += lhs.elements[i*dimension+k] *
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rhs.elements[k*dimension+j]
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@ -18,50 +18,50 @@ func (matrix *GeometryMatrix) Clone() *GeometryMatrix {
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return &GeometryMatrix{*(matrix.AffineMatrix.Clone())}
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}
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func (matrix *GeometryMatrix) A() AffineMatrixElement {
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func (matrix *GeometryMatrix) A() float64 {
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return matrix.Element(0, 0)
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}
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func (matrix *GeometryMatrix) B() AffineMatrixElement {
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func (matrix *GeometryMatrix) B() float64 {
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return matrix.Element(0, 1)
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}
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func (matrix *GeometryMatrix) C() AffineMatrixElement {
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func (matrix *GeometryMatrix) C() float64 {
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return matrix.Element(1, 0)
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}
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func (matrix *GeometryMatrix) D() AffineMatrixElement {
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func (matrix *GeometryMatrix) D() float64 {
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return matrix.Element(1, 1)
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}
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func (matrix *GeometryMatrix) Tx() AffineMatrixElement {
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func (matrix *GeometryMatrix) Tx() float64 {
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return matrix.Element(0, 2)
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}
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func (matrix *GeometryMatrix) Ty() AffineMatrixElement {
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func (matrix *GeometryMatrix) Ty() float64 {
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return matrix.Element(1, 2)
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}
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func (matrix *GeometryMatrix) SetA(a AffineMatrixElement) {
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func (matrix *GeometryMatrix) SetA(a float64) {
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matrix.SetElement(0, 0, a)
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}
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func (matrix *GeometryMatrix) SetB(b AffineMatrixElement) {
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func (matrix *GeometryMatrix) SetB(b float64) {
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matrix.SetElement(0, 1, b)
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}
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func (matrix *GeometryMatrix) SetC(c AffineMatrixElement) {
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func (matrix *GeometryMatrix) SetC(c float64) {
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matrix.SetElement(1, 0, c)
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}
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func (matrix *GeometryMatrix) SetD(d AffineMatrixElement) {
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func (matrix *GeometryMatrix) SetD(d float64) {
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matrix.SetElement(1, 1, d)
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}
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func (matrix *GeometryMatrix) SetTx(tx AffineMatrixElement) {
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func (matrix *GeometryMatrix) SetTx(tx float64) {
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matrix.SetElement(0, 2, tx)
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}
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func (matrix *GeometryMatrix) SetTy(ty AffineMatrixElement) {
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func (matrix *GeometryMatrix) SetTy(ty float64) {
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matrix.SetElement(1, 2, ty)
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}
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@ -54,8 +54,8 @@ func (device *Device) Update() {
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g.resetOffscreen()
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g.Clear()
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geometryMatrix := graphics.IdentityGeometryMatrix()
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geometryMatrix.SetA(graphics.AffineMatrixElement(g.screenScale))
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geometryMatrix.SetD(graphics.AffineMatrixElement(g.screenScale))
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geometryMatrix.SetA(float64(g.screenScale))
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geometryMatrix.SetD(float64(g.screenScale))
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g.DrawTexture(device.offscreenTexture,
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0, 0, device.screenWidth, device.screenHeight,
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geometryMatrix, graphics.IdentityColorMatrix())
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