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internal/ui: refactoring
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a65a45586f
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@ -28,12 +28,13 @@ type Monitor struct {
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m *glfw.Monitor
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videoMode *glfw.VidMode
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id int
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name string
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x int
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y int
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contentScale float64
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videoModeScale_ float64
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id int
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name string
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x int
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y int
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widthInDIP float64
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heightInDIP float64
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contentScale float64
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}
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// Name returns the monitor's name.
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@ -50,13 +51,8 @@ func (m *Monitor) deviceScaleFactor() float64 {
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return m.contentScale
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}
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func (m *Monitor) videoModeScale() float64 {
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// It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil.
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// In this case, return 1 as a tentative scale (#1878).
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if m == nil {
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return 1
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}
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return m.videoModeScale_
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func (m *Monitor) sizeInDIP() (float64, float64) {
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return m.widthInDIP, m.heightInDIP
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}
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type monitors struct {
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@ -142,15 +138,17 @@ func (m *monitors) update() {
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break
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}
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w, h := glfwMonitorSizeInDIP(m, contentScale)
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newMonitors = append(newMonitors, &Monitor{
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m: m,
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videoMode: m.GetVideoMode(),
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id: i,
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name: m.GetName(),
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x: x,
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y: y,
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contentScale: contentScale,
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videoModeScale_: videoModeScale(m),
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m: m,
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videoMode: m.GetVideoMode(),
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id: i,
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name: m.GetName(),
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x: x,
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y: y,
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widthInDIP: w,
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heightInDIP: h,
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contentScale: contentScale,
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})
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}
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@ -279,8 +279,7 @@ func (u *userInterfaceImpl) setWindowMonitor(monitor *Monitor) {
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w := dipToGLFWPixel(float64(ww), monitor)
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h := dipToGLFWPixel(float64(wh), monitor)
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mw := dipFromGLFWMonitorPixel(float64(monitor.videoMode.Width), monitor)
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mh := dipFromGLFWMonitorPixel(float64(monitor.videoMode.Height), monitor)
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mw, mh := monitor.sizeInDIP()
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mw = dipToGLFWPixel(mw, monitor)
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mh = dipToGLFWPixel(mh, monitor)
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px, py := InitialWindowPosition(int(mw), int(mh), int(w), int(h))
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@ -519,8 +518,7 @@ func (u *userInterfaceImpl) ScreenSizeInFullscreen() (int, int) {
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}
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if !u.isRunning() {
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m := u.getInitMonitor()
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w := dipFromGLFWMonitorPixel(float64(m.videoMode.Width), m)
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h := dipFromGLFWMonitorPixel(float64(m.videoMode.Height), m)
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w, h := m.sizeInDIP()
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return int(w), int(h)
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}
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@ -533,8 +531,9 @@ func (u *userInterfaceImpl) ScreenSizeInFullscreen() (int, int) {
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if m == nil {
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return
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}
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w = int(dipFromGLFWMonitorPixel(float64(m.videoMode.Width), m))
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h = int(dipFromGLFWMonitorPixel(float64(m.videoMode.Height), m))
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wf, hf := m.sizeInDIP()
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w = int(wf)
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h = int(hf)
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})
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return w, h
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}
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@ -763,12 +762,11 @@ func (u *userInterfaceImpl) createWindow() error {
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// The position must be set before the size is set (#1982).
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// setWindowSizeInDIP refers the current monitor's device scale.
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wx, wy := u.getInitWindowPositionInDIP()
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mw := int(dipFromGLFWMonitorPixel(float64(monitor.videoMode.Width), monitor))
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mh := int(dipFromGLFWMonitorPixel(float64(monitor.videoMode.Height), monitor))
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if max := mw - ww; wx >= max {
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mw, mh := monitor.sizeInDIP()
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if max := int(mw) - ww; wx >= max {
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wx = max
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}
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if max := mh - wh; wy >= max {
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if max := int(mh) - wh; wy >= max {
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wy = max
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}
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if wx < 0 {
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@ -1018,10 +1016,7 @@ func (u *userInterfaceImpl) outsideSize() (float64, float64) {
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// reflecting the adjustment of the view size (#1745).
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var w, h float64
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if m := u.currentMonitor(); m != nil {
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vm := m.videoMode
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ww, wh := vm.Width, vm.Height
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w = dipFromGLFWMonitorPixel(float64(ww), m)
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h = dipFromGLFWMonitorPixel(float64(wh), m)
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w, h = m.sizeInDIP()
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}
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return w, h
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}
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@ -184,13 +184,10 @@ func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return metal.NewGraphics()
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}
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// videoModeScale must be called from the main thread.
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func videoModeScale(monitor *glfw.Monitor) float64 {
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return 1
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}
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func dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x
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// glfwMonitorSizeInDIP must be called from the main thread.
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func glfwMonitorSizeInDIP(monitor *glfw.Monitor, contentScale float64) (float64, float64) {
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vm := monitor.GetVideoMode()
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return float64(vm.Width), float64(vm.Height)
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}
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func dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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@ -110,8 +110,11 @@ func videoModeScale(m *glfw.Monitor) float64 {
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return 1
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}
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func dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x / (monitor.videoModeScale() * monitor.deviceScaleFactor())
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// glfwMonitorSizeInDIP must be called from the main thread.
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func glfwMonitorSizeInDIP(monitor *glfw.Monitor, contentScale float64) (float64, float64) {
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vm := monitor.GetVideoMode()
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vs := videoModeScale(monitor)
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return float64(vm.Width) / (vs * contentScale), float64(vm.Height) / (vs * contentScale)
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}
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func dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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@ -86,13 +86,10 @@ func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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// videoModeScale must be called from the main thread.
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func videoModeScale(monitor *glfw.Monitor) float64 {
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return 1
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}
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func dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x / monitor.deviceScaleFactor()
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// glfwMonitorSizeInDIP must be called from the main thread.
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func glfwMonitorSizeInDIP(monitor *glfw.Monitor, contentScale float64) (float64, float64) {
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vm := monitor.GetVideoMode()
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return float64(vm.Width) / contentScale, float64(vm.Height) / contentScale
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}
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func dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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