graphics: Bug fix: TestImageTooManyFill didin't pass on some machines

Fixes #492
This commit is contained in:
Hajime Hoshi 2018-02-03 20:36:16 +09:00
parent 331e46a6ce
commit 7cb7b7b4ff

View File

@ -211,6 +211,9 @@ func (c *fillCommand) Exec(indexOffsetInBytes int) error {
// Flush is needed after filling (#419) // Flush is needed after filling (#419)
opengl.GetContext().Flush() opengl.GetContext().Flush()
// Mysterious, but binding texture is needed after filling
// on some mechines like Photon 2 (#492).
opengl.GetContext().BindTexture(c.dst.texture.native)
return nil return nil
} }