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audio: Simplify read/write logic
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parent
00d8d61795
commit
7ce87a6c82
@ -155,9 +155,6 @@ type Context struct {
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initedCh chan struct{}
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pingCount int
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sampleRate int
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frames int64
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framesReadOnly int64
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writtenBytes int64
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m sync.Mutex
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}
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@ -252,6 +249,9 @@ func (c *Context) loop() {
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close(c.initedCh)
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bytesPerFrame := c.sampleRate * bytesPerSample * channelNum / clock.FPS
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written := int64(0)
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prevWritten := int64(0)
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for {
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c.m.Lock()
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if c.pingCount == 0 {
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@ -261,21 +261,26 @@ func (c *Context) loop() {
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}
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c.pingCount--
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c.m.Unlock()
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c.frames++
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buf := make([]byte, 4096)
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n, err := c.players.Read(buf)
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if err != nil {
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audiobinding.SetError(err)
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return
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}
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if _, err = p.Write(buf[:n]); err != nil {
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audiobinding.SetError(err)
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return
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}
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written += int64(n)
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fs := written/int64(bytesPerFrame) - prevWritten/int64(bytesPerFrame)
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for fs > 0 {
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clock.ProceedPrimaryTimer()
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bytesPerFrame := c.sampleRate * bytesPerSample * channelNum / clock.FPS
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l := (c.frames * int64(bytesPerFrame)) - c.writtenBytes
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l &= mask
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c.writtenBytes += l
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buf := make([]byte, l)
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if _, err := io.ReadFull(c.players, buf); err != nil {
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audiobinding.SetError(err)
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return
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}
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if _, err = p.Write(buf); err != nil {
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audiobinding.SetError(err)
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return
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fs--
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}
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prevWritten = written
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}
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}
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@ -478,13 +483,13 @@ func (p *Player) readLoop() {
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case <-t:
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// If the buffer has 1 second, that's enough.
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if len(p.buf) >= p.sampleRate*4 {
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if len(p.buf) >= p.sampleRate*bytesPerSample*channelNum {
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t = time.After(100 * time.Millisecond)
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break
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}
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// Try to read the buffer for 1/15[s].
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l := p.sampleRate * 4 / 15
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l := p.sampleRate * bytesPerSample * channelNum / 15
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l &= mask
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buf := make([]byte, l)
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n, err := p.src.Read(buf)
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@ -515,7 +520,7 @@ func (p *Player) readLoop() {
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// Buffer size needs to be much more than the actual required length
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// so that noise caused by empty buffer can be avoided.
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if len(p.buf) < lengthInBytes*15 && !p.srcEOF {
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if len(p.buf) < lengthInBytes*8 && !p.srcEOF {
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p.proceededCh <- proceededValues{buf, nil}
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break
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}
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