audio: Rename playerImpl -> writerContextPlayerImpl

This commit is contained in:
Hajime Hoshi 2021-01-07 00:42:56 +09:00
parent c42a40a541
commit 7cf32efcd5
2 changed files with 224 additions and 218 deletions

View File

@ -66,7 +66,7 @@ type Context struct {
err error
ready bool
players map[*playerImpl]struct{}
players map[*writerContextPlayerImpl]struct{}
m sync.Mutex
semaphore chan struct{}
@ -97,7 +97,7 @@ func NewContext(sampleRate int) *Context {
c := &Context{
sampleRate: sampleRate,
c: newWriterContext(sampleRate),
players: map[*playerImpl]struct{}{},
players: map[*writerContextPlayerImpl]struct{}{},
inited: make(chan struct{}),
semaphore: make(chan struct{}, 1),
}
@ -158,7 +158,7 @@ func (c *Context) setReady() {
c.m.Unlock()
}
func (c *Context) addPlayer(p *playerImpl) {
func (c *Context) addPlayer(p *writerContextPlayerImpl) {
c.m.Lock()
defer c.m.Unlock()
c.players[p] = struct{}{}
@ -166,15 +166,15 @@ func (c *Context) addPlayer(p *playerImpl) {
// Check the source duplication
srcs := map[io.Reader]struct{}{}
for p := range c.players {
if _, ok := srcs[p.src]; ok {
if _, ok := srcs[p.source()]; ok {
c.err = errors.New("audio: a same source is used by multiple Player")
return
}
srcs[p.src] = struct{}{}
srcs[p.source()] = struct{}{}
}
}
func (c *Context) removePlayer(p *playerImpl) {
func (c *Context) removePlayer(p *writerContextPlayerImpl) {
c.m.Lock()
delete(c.players, p)
c.m.Unlock()
@ -220,23 +220,7 @@ func (c *Context) SampleRate() int {
// This means that if a Player plays an infinite stream,
// the object is never GCed unless Close is called.
type Player struct {
p *playerImpl
}
type playerImpl struct {
context *Context
src io.Reader
sampleRate int
playing bool
closedExplicitly bool
isLoopActive bool
buf []byte
readbuf []byte
pos int64
volume float64
m sync.Mutex
p *writerContextPlayerImpl
}
// NewPlayer creates a new player with the given stream.
@ -257,7 +241,7 @@ type playerImpl struct {
// Closing the source is src owner's responsibility.
func NewPlayer(context *Context, src io.Reader) (*Player, error) {
p := &Player{
&playerImpl{
&writerContextPlayerImpl{
context: context,
src: src,
sampleRate: context.sampleRate,
@ -311,151 +295,16 @@ func (p *Player) Close() error {
return p.p.Close()
}
func (p *playerImpl) Close() error {
p.m.Lock()
defer p.m.Unlock()
p.playing = false
if p.closedExplicitly {
return fmt.Errorf("audio: the player is already closed")
}
p.closedExplicitly = true
return nil
}
// Play plays the stream.
func (p *Player) Play() {
p.p.Play()
}
func (p *playerImpl) Play() {
p.m.Lock()
defer p.m.Unlock()
if p.closedExplicitly {
p.context.setError(fmt.Errorf("audio: the player is already closed"))
return
}
p.playing = true
if p.isLoopActive {
return
}
// Set p.isLoopActive to true here, not in the loop. This prevents duplicated active loops.
p.isLoopActive = true
p.context.addPlayer(p)
go p.loop()
return
}
func (p *playerImpl) loop() {
<-p.context.inited
w := p.context.c.NewPlayer()
wclosed := make(chan struct{})
defer func() {
<-wclosed
w.Close()
}()
defer func() {
p.m.Lock()
p.playing = false
p.context.removePlayer(p)
p.isLoopActive = false
p.m.Unlock()
}()
ch := make(chan []byte)
defer close(ch)
go func() {
for buf := range ch {
if _, err := w.Write(buf); err != nil {
p.context.setError(err)
break
}
p.context.setReady()
}
close(wclosed)
}()
for {
buf, ok := p.read()
if !ok {
return
}
ch <- buf
}
}
func (p *playerImpl) read() ([]byte, bool) {
p.m.Lock()
defer p.m.Unlock()
if p.context.hasError() {
return nil, false
}
if p.closedExplicitly {
return nil, false
}
// playing can be false when pausing.
if !p.playing {
return nil, false
}
const bufSize = 2048
p.context.semaphore <- struct{}{}
defer func() {
<-p.context.semaphore
}()
if p.readbuf == nil {
p.readbuf = make([]byte, bufSize)
}
n, err := p.src.Read(p.readbuf[:bufSize-len(p.buf)])
if err != nil {
if err != io.EOF {
p.context.setError(err)
return nil, false
}
if n == 0 {
return nil, false
}
}
buf := append(p.buf, p.readbuf[:n]...)
n2 := len(buf) - len(buf)%bytesPerSample
buf, p.buf = buf[:n2], buf[n2:]
for i := 0; i < len(buf)/2; i++ {
v16 := int16(buf[2*i]) | (int16(buf[2*i+1]) << 8)
v16 = int16(float64(v16) * p.volume)
buf[2*i] = byte(v16)
buf[2*i+1] = byte(v16 >> 8)
}
p.pos += int64(len(buf))
return buf, true
}
// IsPlaying returns boolean indicating whether the player is playing.
func (p *Player) IsPlaying() bool {
return p.p.IsPlaying()
}
func (p *playerImpl) IsPlaying() bool {
p.m.Lock()
r := p.playing
p.m.Unlock()
return r
}
// Rewind rewinds the current position to the start.
//
// The passed source to NewPlayer must be io.Seeker, or Rewind panics.
@ -465,13 +314,6 @@ func (p *Player) Rewind() error {
return p.p.Rewind()
}
func (p *playerImpl) Rewind() error {
if _, ok := p.src.(io.Seeker); !ok {
panic("audio: player to be rewound must be io.Seeker")
}
return p.Seek(0)
}
// Seek seeks the position with the given offset.
//
// The passed source to NewPlayer must be io.Seeker, or Seek panics.
@ -481,79 +323,27 @@ func (p *Player) Seek(offset time.Duration) error {
return p.p.Seek(offset)
}
func (p *playerImpl) Seek(offset time.Duration) error {
p.m.Lock()
defer p.m.Unlock()
o := int64(offset) * bytesPerSample * int64(p.sampleRate) / int64(time.Second)
o = o - (o % bytesPerSample)
seeker, ok := p.src.(io.Seeker)
if !ok {
panic("audio: the source must be io.Seeker when seeking")
}
pos, err := seeker.Seek(o, io.SeekStart)
if err != nil {
return err
}
p.buf = nil
p.pos = pos
return nil
}
// Pause pauses the playing.
func (p *Player) Pause() {
p.p.Pause()
}
func (p *playerImpl) Pause() {
p.m.Lock()
p.playing = false
p.m.Unlock()
}
// Current returns the current position in time.
func (p *Player) Current() time.Duration {
return p.p.Current()
}
func (p *playerImpl) Current() time.Duration {
p.m.Lock()
sample := p.pos / bytesPerSample
p.m.Unlock()
return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
}
// Volume returns the current volume of this player [0-1].
func (p *Player) Volume() float64 {
return p.p.Volume()
}
func (p *playerImpl) Volume() float64 {
p.m.Lock()
v := p.volume
p.m.Unlock()
return v
}
// SetVolume sets the volume of this player.
// volume must be in between 0 and 1. SetVolume panics otherwise.
func (p *Player) SetVolume(volume float64) {
p.p.SetVolume(volume)
}
func (p *playerImpl) SetVolume(volume float64) {
// The condition must be true when volume is NaN.
if !(0 <= volume && volume <= 1) {
panic("audio: volume must be in between 0 and 1")
}
p.m.Lock()
p.volume = volume
p.m.Unlock()
}
type hook interface {
OnSuspendAudio(f func())
OnResumeAudio(f func())

View File

@ -15,8 +15,10 @@
package audio
import (
"fmt"
"io"
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
)
@ -45,3 +47,217 @@ func newWriterContext(sampleRate int) writerContext {
})
return newOtoContext(sampleRate, ch)
}
type writerContextPlayerImpl struct {
context *Context
src io.Reader
sampleRate int
playing bool
closedExplicitly bool
isLoopActive bool
buf []byte
readbuf []byte
pos int64
volume float64
m sync.Mutex
}
func (p *writerContextPlayerImpl) Close() error {
p.m.Lock()
defer p.m.Unlock()
p.playing = false
if p.closedExplicitly {
return fmt.Errorf("audio: the player is already closed")
}
p.closedExplicitly = true
return nil
}
func (p *writerContextPlayerImpl) Play() {
p.m.Lock()
defer p.m.Unlock()
if p.closedExplicitly {
p.context.setError(fmt.Errorf("audio: the player is already closed"))
return
}
p.playing = true
if p.isLoopActive {
return
}
// Set p.isLoopActive to true here, not in the loop. This prevents duplicated active loops.
p.isLoopActive = true
p.context.addPlayer(p)
go p.loop()
return
}
func (p *writerContextPlayerImpl) loop() {
<-p.context.inited
w := p.context.c.NewPlayer()
wclosed := make(chan struct{})
defer func() {
<-wclosed
w.Close()
}()
defer func() {
p.m.Lock()
p.playing = false
p.context.removePlayer(p)
p.isLoopActive = false
p.m.Unlock()
}()
ch := make(chan []byte)
defer close(ch)
go func() {
for buf := range ch {
if _, err := w.Write(buf); err != nil {
p.context.setError(err)
break
}
p.context.setReady()
}
close(wclosed)
}()
for {
buf, ok := p.read()
if !ok {
return
}
ch <- buf
}
}
func (p *writerContextPlayerImpl) read() ([]byte, bool) {
p.m.Lock()
defer p.m.Unlock()
if p.context.hasError() {
return nil, false
}
if p.closedExplicitly {
return nil, false
}
// playing can be false when pausing.
if !p.playing {
return nil, false
}
const bufSize = 2048
p.context.semaphore <- struct{}{}
defer func() {
<-p.context.semaphore
}()
if p.readbuf == nil {
p.readbuf = make([]byte, bufSize)
}
n, err := p.src.Read(p.readbuf[:bufSize-len(p.buf)])
if err != nil {
if err != io.EOF {
p.context.setError(err)
return nil, false
}
if n == 0 {
return nil, false
}
}
buf := append(p.buf, p.readbuf[:n]...)
n2 := len(buf) - len(buf)%bytesPerSample
buf, p.buf = buf[:n2], buf[n2:]
for i := 0; i < len(buf)/2; i++ {
v16 := int16(buf[2*i]) | (int16(buf[2*i+1]) << 8)
v16 = int16(float64(v16) * p.volume)
buf[2*i] = byte(v16)
buf[2*i+1] = byte(v16 >> 8)
}
p.pos += int64(len(buf))
return buf, true
}
func (p *writerContextPlayerImpl) IsPlaying() bool {
p.m.Lock()
r := p.playing
p.m.Unlock()
return r
}
func (p *writerContextPlayerImpl) Rewind() error {
if _, ok := p.src.(io.Seeker); !ok {
panic("audio: player to be rewound must be io.Seeker")
}
return p.Seek(0)
}
func (p *writerContextPlayerImpl) Seek(offset time.Duration) error {
p.m.Lock()
defer p.m.Unlock()
o := int64(offset) * bytesPerSample * int64(p.sampleRate) / int64(time.Second)
o = o - (o % bytesPerSample)
seeker, ok := p.src.(io.Seeker)
if !ok {
panic("audio: the source must be io.Seeker when seeking")
}
pos, err := seeker.Seek(o, io.SeekStart)
if err != nil {
return err
}
p.buf = nil
p.pos = pos
return nil
}
func (p *writerContextPlayerImpl) Pause() {
p.m.Lock()
p.playing = false
p.m.Unlock()
}
func (p *writerContextPlayerImpl) Current() time.Duration {
p.m.Lock()
sample := p.pos / bytesPerSample
p.m.Unlock()
return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
}
func (p *writerContextPlayerImpl) Volume() float64 {
p.m.Lock()
v := p.volume
p.m.Unlock()
return v
}
func (p *writerContextPlayerImpl) SetVolume(volume float64) {
// The condition must be true when volume is NaN.
if !(0 <= volume && volume <= 1) {
panic("audio: volume must be in between 0 and 1")
}
p.m.Lock()
p.volume = volume
p.m.Unlock()
}
func (p *writerContextPlayerImpl) source() io.Reader {
return p.src
}