Revert "internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal"

This reverts commit c31cc4ecff.

Reason: This didn't fix the issue.

Updates #2154
This commit is contained in:
Hajime Hoshi 2022-07-04 11:50:06 +09:00
parent da20652faf
commit 7d725f3e58
3 changed files with 6 additions and 158 deletions

View File

@ -18,7 +18,6 @@ import (
"fmt" "fmt"
"image" "image"
"os" "os"
"runtime"
"sort" "sort"
"strings" "strings"
@ -55,11 +54,6 @@ func genNextID() int {
return id return id
} }
var (
dummyDst *Image
dummySrc *Image
)
// NewImage returns a new image. // NewImage returns a new image.
// //
// Note that the image is not initialized yet. // Note that the image is not initialized yet.
@ -80,9 +74,9 @@ func NewImage(width, height int, screenFramebuffer bool) *Image {
return i return i
} }
func (i *Image) resolveBufferedReplacePixels() bool { func (i *Image) resolveBufferedReplacePixels() {
if len(i.bufferedRP) == 0 { if len(i.bufferedRP) == 0 {
return false return
} }
c := &replacePixelsCommand{ c := &replacePixelsCommand{
dst: i, dst: i,
@ -90,8 +84,6 @@ func (i *Image) resolveBufferedReplacePixels() bool {
} }
theCommandQueue.Enqueue(c) theCommandQueue.Enqueue(c)
i.bufferedRP = nil i.bufferedRP = nil
return true
} }
func (i *Image) Dispose() { func (i *Image) Dispose() {
@ -136,16 +128,13 @@ func (i *Image) InternalSize() (int, int) {
// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the // If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
// elements for the source image are not used. // elements for the source image are not used.
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) { func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) {
var needDummyRendering bool
if shader == nil { if shader == nil {
// Fast path for rendering without a shader (#1355). // Fast path for rendering without a shader (#1355).
img := srcs[0] img := srcs[0]
if img.screen { if img.screen {
panic("graphicscommand: the screen image cannot be the rendering source") panic("graphicscommand: the screen image cannot be the rendering source")
} }
if img.resolveBufferedReplacePixels() { img.resolveBufferedReplacePixels()
needDummyRendering = true
}
} else { } else {
for _, src := range srcs { for _, src := range srcs {
if src == nil { if src == nil {
@ -154,31 +143,10 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [gra
if src.screen { if src.screen {
panic("graphicscommand: the screen image cannot be the rendering source") panic("graphicscommand: the screen image cannot be the rendering source")
} }
if src.resolveBufferedReplacePixels() { src.resolveBufferedReplacePixels()
needDummyRendering = true
}
} }
} }
if i.resolveBufferedReplacePixels() { i.resolveBufferedReplacePixels()
needDummyRendering = true
}
// On Metal, using an image just after ReplacePixel might fail (#2154).
// This is a very dirty hack but there seemed no other way.
// In order to reproduce the issue, run:
//
// go test ./internal/processtest/ -run=/issue2154.go -count=100
//
// TODO: Detect the graphics library and apply this logic only when the graphics library is Metal.
if runtime.GOOS == "darwin" && needDummyRendering {
if dummyDst == nil {
dummyDst = NewImage(1, 1, false)
}
if dummySrc == nil {
dummySrc = NewImage(1, 1, false)
}
dummyDst.DrawTriangles([graphics.ShaderImageNum]*Image{dummySrc}, [graphics.ShaderImageNum - 1][2]float32{}, make([]float32, 8*3), []uint16{0, 1, 2}, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, graphicsdriver.Region{}, graphicsdriver.Region{}, nil, nil, false)
}
theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd) theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd)
} }

View File

@ -1185,6 +1185,7 @@ func (i *Image) syncTexture() {
bce.EndEncoding() bce.EndEncoding()
cb.Commit() cb.Commit()
// TODO: Are fences available here?
cb.WaitUntilCompleted() cb.WaitUntilCompleted()
} }

View File

@ -1,121 +0,0 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
// +build ignore
package main
import (
"errors"
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
)
var regularTermination = errors.New("regular termination")
var srcInit *ebiten.Image
func init() {
const (
w = 2
h = 2
)
//src2 := ebiten.NewImage(1, 1)
src0 := ebiten.NewImage(w, h)
src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
src0.Set(0, 0, color.RGBA{0, 0, 0, 0xff})
src0.Set(0, 1, color.RGBA{0, 0, 0, 0xff})
src0.Set(1, 0, color.RGBA{0, 0, 0, 0xff})
src1 := ebiten.NewImage(w, h)
// Using the image as a source just after Set caused troubles on Metal.
// For example, inserting src1.Fill(color.RGBA{0, 0xff, 0, 0xff}) here hid the error.
src1.DrawImage(src0, nil)
srcInit = src1
}
type Game struct {
count int
dst *ebiten.Image
}
func (g *Game) Update() error {
g.count++
if g.count == 16 {
return regularTermination
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
screen.DrawImage(srcInit, nil)
if g.dst == nil {
g.dst = ebiten.NewImage(screen.Size())
return
}
g.dst.DrawImage(screen, nil)
if got, want := g.dst.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want {
panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
}
if got, want := g.dst.At(1, 1), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
}
g.dst.Clear()
const (
w = 2
h = 2
)
src0 := ebiten.NewImage(w, h)
defer src0.Dispose()
src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
src0.Set(0, 0, color.RGBA{0, 0, 0, 0xff})
src0.Set(0, 1, color.RGBA{0, 0, 0, 0xff})
src0.Set(1, 0, color.RGBA{0, 0, 0, 0xff})
src1 := ebiten.NewImage(w, h)
defer src1.Dispose()
src1.DrawImage(src0, nil)
screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
screen.DrawImage(src1, nil)
g.dst.DrawImage(screen, nil)
if got, want := g.dst.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want {
panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
}
if got, want := g.dst.At(1, 1), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
}
}
func (g *Game) Layout(width, height int) (int, int) {
return width, height
}
func main() {
if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
panic(err)
}
}